Puncture: Difference between revisions

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>Aezlo
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>Aezlo
m (addition of melee and bow skill categories)
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''Bleeding Targets take 4.2% of the Physical Damage dealt per Second''
''Bleeding Targets take 4.2% of the Physical Damage dealt per Second''
''Bleeding Targets take an Additional 20.8% of the Physical Damage per Second while Moving''
''Bleeding Targets take an Additional 20.8% of the Physical Damage per Second while Moving''
[[Melee Skill]]
[[Bow Skill]]
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|color = Green
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[[Category:Skills]] [[Category:Dexterity Skills]]
[[Category:Skills]] [[Category:Dexterity Skills]] [[Category:Melee Skill]] [[Category:Bow Skill]]

Revision as of 21:19, 7 June 2012

Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).

Punctures the target, causing them to bleed. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords.

Gem Levelling

Level Required Level Required Dexterity Mana Cost Stats
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20