Puncture: Difference between revisions
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|imagealt= Puncture | |imagealt= Puncture | ||
|description = Punctures the target, causing them to bleed. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords. | |description = Punctures the target, causing them to bleed. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords. | ||
|level= | |level= 10 | ||
|dexterity= | |dexterity= 16 | ||
|intelligence= | |intelligence= | ||
|strength= | |strength= | ||
|stats = | |stats = ''Base Duration is 5.0 Seconds'' | ||
|color = | ''Bleeding Targets take 4.2% of the Physical Damage dealt per Second'' | ||
''Bleeding Targets take an Additional 20.8% of the Physical Damage per Second while Moving'' | |||
|color = Green | |||
}} | }} | ||
Revision as of 03:43, 4 June 2012
Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).
Punctures the target, causing them to bleed. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords.