Damage reduction: Difference between revisions
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{{Query unique items | {{Query unique items | ||
|extra_conditions=[[Has subobject::<q>[[Has explicit stat id::~*physical damage reduction*]] [[Has minimum stat value::>1]]</q> | |extra_conditions=[[Has subobject::<q>[[Has explicit stat id::~*physical*damage*reduction*]] [[Has minimum stat value::>1]]</q>]] | ||
|large=1 | |large=1 | ||
|stat=1 | |stat=1 | ||
|level=1 | |level=1 | ||
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==References== | ==References== |
Revision as of 07:07, 23 November 2016
![](/images/thumb/9/9f/Scroll_Fragment_inventory_icon.png/30px-Scroll_Fragment_inventory_icon.png)
This article is a stub. Please help improve the article by expanding it.
Physical damage is mitigated by the sum of all #% additional Physical Damage Reduction modifiers, up to its Template:SMW character query% cap.[1] These modifiers can be calculated for example from:
- Endurance charges
Basalt FlaskBasalt FlaskLasts 8.00 Seconds
Consumes 40 of 60 Charges on use
20% more ArmourRequires Level 27Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.- Soul of Steel
- Rampart
Summon Chaos Golem
Armour also grants physical damage reduction, however it requires that the defender is hit by the damage.
Passive skills
The following passive skills affect physical damage reduction.
Physical damage reduction
Template:Ascendancy passive table
Totem physical damage reduction
Minion physical damage reduction
Template:Ascendancy passive table
Unique Items
The following unique items grant physical damage reduction
References
- ↑ Malice (November 14, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved November 22, 2015.