Damage reduction: Difference between revisions

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{{Query unique items
{{Query unique items
|extra_conditions=[[Has subobject::<q>[[Has explicit stat id::~*physical damage reduction*]] [[Has minimum stat value::>1]]</q>]] OR [[Has name::Eyes of the Greatwolf]]
|extra_conditions=[[Has subobject::<q>[[Has explicit stat id::~*physical*damage*reduction*]] [[Has minimum stat value::>1]]</q>]]
|large=1
|large=1
|stat=1
|stat=1
|level=1
|level=1
}}
}}


==References==
==References==

Revision as of 07:07, 23 November 2016

This article is a stub. Please help improve the article by expanding it.

Physical damage is mitigated by the sum of all #% additional Physical Damage Reduction modifiers, up to its Template:SMW character query% cap.[1] These modifiers can be calculated for example from:

Armour also grants physical damage reduction, however it requires that the defender is hit by the damage.

Passive skills

The following passive skills affect physical damage reduction.

Physical damage reduction

Template:Passive table

Template:Ascendancy passive table

Totem physical damage reduction

Template:Passive table

Minion physical damage reduction

Template:Ascendancy passive table

Unique Items

The following unique items grant physical damage reduction

#invoke: Item table

References

  1. Malice (November 14, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved November 22, 2015.