Nightmare Mace: Difference between revisions
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{{Item | {{Item | ||
|rarity | |rarity = Normal | ||
|name | |name = Nightmare Mace | ||
|class | |class = One Hand Maces | ||
|size_x | |size_x = 2 | ||
|size_y | |size_y = 3 | ||
|drop_level | |drop_level = 68 | ||
|drop_rarities | |drop_rarities = Normal, Magic, Rare, Unique | ||
|tags | |tags = mace, one_hand_weapon, onehand, weapon, default | ||
|metadata_id | |metadata_id = Metadata/Items/Weapons/OneHandWeapons/OneHandMaces/OneHandMace22 | ||
|implicit1 | |implicit1 = StunThresholdReductionImplicitMace1 | ||
|purchase_cost_normal1_name | |purchase_cost_normal1_name = Orb of Transmutation | ||
|purchase_cost_normal1_amount | |purchase_cost_normal1_amount = 3 | ||
|purchase_cost_magic1_name | |purchase_cost_magic1_name = Orb of Alteration | ||
|purchase_cost_magic1_amount | |purchase_cost_magic1_amount = 4 | ||
|purchase_cost_rare1_name | |purchase_cost_rare1_name = Chaos Orb | ||
|purchase_cost_rare1_amount | |purchase_cost_rare1_amount = 3 | ||
|purchase_cost_unique1_name | |purchase_cost_unique1_name = Chaos Orb | ||
|purchase_cost_unique1_amount | |purchase_cost_unique1_amount = 8 | ||
|required_level | |required_level = 68 | ||
|required_strength | |required_strength = 212 | ||
|critical_strike_chance | |critical_strike_chance = 5 | ||
|attack_speed | |attack_speed = 1.4 | ||
|physical_damage_min | |physical_damage_min = 38 | ||
|physical_damage_max | |physical_damage_max = 80 | ||
|range | |range = 9 | ||
}} | }} | ||
Revision as of 01:18, 11 March 2018
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Nightmare Mace is a one-handed mace base type.
Unique versions
Item | |
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NebulochNebuloch Nightmare MaceOne Handed Mace Physical Damage: (83-98) to (180-200) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you've been Hit RecentlyThey hoped that, trapped in its prison, the creature would age and perish. But time would not touch the fiend. | 68 |
Legacy variants
Nightmare Mace has a legacy variant.
Version discontinued | Stats Compare each legacy variant to the current variant.
|
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2.6.0 | 10% reduced Enemy Stun Threshold |
Version history
Version | Changes |
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2.6.0 |
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2.0.0 |
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