Skill:MavenCircleSlam: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
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|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = spell_maximum_action_distance_+%
|static_stat1_id                        = cannot_be_blocked_or_dodged_or_suppressed
|static_stat1_value                      = -60
|static_stat1_value                      = 1
|static_stat2_id                        = reduce_enemy_dodge_%
|static_stat2_id                        = is_area_damage
|static_stat2_value                      = 1000
|static_stat2_value                      = 1
|static_stat3_id                        = global_reduce_enemy_block_%
|static_stat3_id                        = spell_maximum_action_distance_+%
|static_stat3_value                      = 1000
|static_stat3_value                      = -60
|static_stat4_id                        = skill_physical_damage_%_to_convert_to_lightning
|static_stat4_id                        = always_ignite
|static_stat4_value                      = 100
|static_stat4_value                      = 1
|static_stat5_id                        = skill_physical_damage_%_to_convert_to_cold
|static_stat5_id                        = always_shock
|static_stat5_value                      = 100
|static_stat5_value                      = 1
|static_stat6_id                        = skill_physical_damage_%_to_convert_to_fire
|static_stat6_id                        = skill_physical_damage_%_to_convert_to_lightning
|static_stat6_value                      = 100
|static_stat6_value                      = 100
|static_stat7_id                        = always_shock
|static_stat7_id                        = always_freeze
|static_stat7_value                      = 1
|static_stat7_value                      = 1
|static_stat8_id                        = always_ignite
|static_stat8_id                        = skill_physical_damage_%_to_convert_to_cold
|static_stat8_value                      = 1
|static_stat8_value                      = 100
|static_stat9_id                        = always_freeze
|static_stat9_id                        = skill_physical_damage_%_to_convert_to_fire
|static_stat9_value                      = 1
|static_stat9_value                      = 100
|static_stat10_id                        = is_area_damage
|stat_text                              = Deals (10-18640) to (15-27960) Physical Damage<br>Hits always Ignite<br>Hits always Shock<br>100% of Physical Damage Converted to Lightning Damage<br>Always Freezes enemies<br>100% of Physical Damage Converted to Cold Damage<br>100% of Physical Damage Converted to Fire Damage
|static_stat10_value                    = 1
|stat_text                              = Deals (10-18640) to (15-27960) Physical Damage<br>Enemies have 1000% reduced chance to Dodge Hits from this Skill<br>Enemy Block Chance reduced by 1000% against this Skill<br>100% of Physical Damage Converted to Lightning Damage<br>100% of Physical Damage Converted to Cold Damage<br>100% of Physical Damage Converted to Fire Damage<br>Hits always Shock<br>Hits always Ignite<br>Always Freezes enemies
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0

Latest revision as of 16:13, 19 August 2023

Skill IdMavenCircleSlam
Cast Time1.00 sec
Level Req.(0-85)
Critical Strike Chance5%
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Deals (10-18640) to (15-27960) Physical Damage
Hits always Ignite
Hits always Shock
100% of Physical Damage Converted to Lightning Damage
Always Freezes enemies
100% of Physical Damage Converted to Cold Damage
100% of Physical Damage Converted to Fire Damage

MavenCircleSlam is the internal id of an unnamed skill.