Skill:UltimatumGuardMeleeLightning: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
Line 8: Line 8:
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = arrow_projectile_variation
|static_stat1_id                        = action_attack_or_cast_time_uses_animation_length
|static_stat1_value                      = 32
|static_stat1_value                      = 1
|static_stat2_id                        = skill_physical_damage_%_to_convert_to_lightning
|static_stat2_id                        = arrow_projectile_variation
|static_stat2_value                      = 50
|static_stat2_value                      = 32
|static_stat3_id                        = projectile_chain_from_terrain_chance_%
|static_stat3_id                        = skill_can_fire_arrows
|static_stat3_value                      = 30
|static_stat3_value                      = 1
|static_stat4_id                        = number_of_chains
|static_stat4_id                        = skill_can_fire_wand_projectiles
|static_stat4_value                      = 1
|static_stat4_value                      = 1
|static_stat5_id                        = skill_can_fire_arrows
|static_stat5_id                        = use_scaled_contact_offset
|static_stat5_value                      = 1
|static_stat5_value                      = 1
|static_stat6_id                        = skill_can_fire_wand_projectiles
|static_stat6_id                        = projectile_chain_from_terrain_chance_%
|static_stat6_value                      = 1
|static_stat6_value                      = 30
|static_stat7_id                        = action_attack_or_cast_time_uses_animation_length
|static_stat7_id                        = skill_physical_damage_%_to_convert_to_lightning
|static_stat7_value                      = 1
|static_stat7_value                      = 50
|static_stat8_id                        = use_scaled_contact_offset
|static_stat8_id                        = number_of_chains
|static_stat8_value                      = 1
|static_stat8_value                      = 1
|stat_text                              = Deals (50-0)% less Damage<br>50% of Physical Damage Converted to Lightning Damage<br>Projectiles have 30% chance to be able to Chain when colliding with terrain<br>Chains +1 Times
|stat_text                              = Projectiles have 30% chance to be able to Chain when colliding with terrain<br>50% of Physical Damage Converted to Lightning Damage<br>Deals (50-0)% less Damage<br>Chains +1 Times
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1

Revision as of 12:52, 19 August 2023

NameDefault Attack
Skill IdUltimatumGuardMeleeLightning
Icon
Cast Time1.00 sec
Level Req.(1-68)
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Strike your foes down with a powerful blow.
Projectiles have 30% chance to be able to Chain when colliding with terrain
50% of Physical Damage Converted to Lightning Damage
Deals (50-0)% less Damage
Chains +1 Times

UltimatumGuardMeleeLightning is the internal id of the skill Default Attack.