High Explosives: Difference between revisions

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m ((Undocumented) → {{Undocumented}})
(→‎Version history: Place Template:Undocumented at the end of a statement as an inline note.)
 
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{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0|
{{Version history table row|3.16.0|
* {{Undocumented}} No longer grants {{c|mod|Trap Damage Penetrates 10% Elemental Resistances}}, {{c|mod|Mine Damage Penetrates 10% Elemental Resistances}}, {{c|mod|30% increased Trap Trigger Area of Effect}} or {{c|mod|30% increased Mine Duration}}. Instead, it now grants {{c|mod|60% increased Critical Strike Chance with Traps}}, {{c|mod|+20% to Critical Strike Multiplier with Traps}} and {{c|mod|15% chance to gain a Power Charge when your Trap is triggered by an Enemy}}.
* No longer grants {{c|mod|Trap Damage Penetrates 10% Elemental Resistances}}, {{c|mod|Mine Damage Penetrates 10% Elemental Resistances}}, {{c|mod|30% increased Trap Trigger Area of Effect}} or {{c|mod|30% increased Mine Duration}}. Instead, it now grants {{c|mod|60% increased Critical Strike Chance with Traps}}, {{c|mod|+20% to Critical Strike Multiplier with Traps}} and {{c|mod|15% chance to gain a Power Charge when your Trap is triggered by an Enemy}}. {{Undocumented}}
}}
}}
{{Version history table row|2.6.0|
{{Version history table row|2.6.0|

Latest revision as of 15:35, 9 April 2023

High Explosives
Notable Passive Skill
60% increased Critical Strike Chance with Traps
+20% to Critical Strike Multiplier with Traps
15% chance to gain a Power Charge when your Trap is triggered by an Enemy [1]

High Explosives is a notable passive skill that grants increased critical strike chance with traps, additional critical strike multiplier with traps and a chance to gain a power charge when a trap is triggered by an enemy.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Verdant OilVerdant OilSilver OilHigh Explosives
60% increased Critical Strike Chance with Traps
+20% to Critical Strike Multiplier with Traps
15% chance to gain a Power Charge when your Trap is triggered by an Enemy

Version history

Version Changes
3.16.0
  • No longer grants Trap Damage Penetrates 10% Elemental Resistances, Mine Damage Penetrates 10% Elemental Resistances, 30% increased Trap Trigger Area of Effect or 30% increased Mine Duration. Instead, it now grants 60% increased Critical Strike Chance with Traps, +20% to Critical Strike Multiplier with Traps and 15% chance to gain a Power Charge when your Trap is triggered by an Enemy. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.6.0
  • All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.
2.1.0
  • The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.