Endless Delve: Difference between revisions
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The player character start at the Mining Encampment (Azurite Mine Encampment), which has [[Niko]] and [[Lilly Roth]] as vendor NPCs. | The player character start at the Mining Encampment (Azurite Mine Encampment), which has [[Niko]] and [[Lilly Roth]] as vendor NPCs. | ||
Through depths, the player character earns [[skill | Through depths, the player character earns [[passive skill]] points that normally from side [[quest]]s, as well as earns the rights to choose [[Ascendancy class]] that normally unlock via [[The Lord's Labyrinth]]. | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} |
Revision as of 21:55, 11 December 2020
This article is a stub. Please help improve the article by expanding it.
Endless Delve is a special game mode for race event, which, as the name suggests, the race is focused on delving in the Azurite Mine.
The most recent event awards the winner players Demigod's AuthorityDemigod's AuthorityWeapon Skin.
Starting weapons
The starting weapons are class specific
- Ashes of the SunAshes of the Sun
Driftwood ClubOne Handed Mace
Physical Damage: 6-8
Elemental Damage: 3-6
Critical Strike Chance: 5.00%
Attacks per Second: 1.74
Weapon Range: 1.1 metres10% reduced Enemy Stun ThresholdAdds 3 to 6 Fire Damage
20% increased Attack Speed
500% increased Ignite Duration on Enemies
25% increased Burning Damage
30% chance to IgniteInto darkness, horror, madness...
So goes the descent. - Blood of SummerBlood of Summer
Rusted SwordOne Handed Sword
Physical Damage: 6-15
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres40% increased Global Accuracy RatingAdds 2 to 6 Physical Damage
2% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
20% increased Area of Effect
33% chance to gain a Frenzy Charge on KillInto darkness, horror, madness...
So goes the descent. - Fragment of EternityFragment of Eternity
Glass ShankDagger
Physical Damage: 7-14
Critical Strike Chance: 12.00%
Attacks per Second: 1.65
Weapon Range: 1.0 metres30% increased Global Critical Strike ChanceAdds 1 to 4 Physical Damage
10% increased Attack Speed
100% increased Critical Strike Chance
+45% to Global Critical Strike Multiplier
15% chance to gain a Power Charge on KillInto darkness, horror, madness...
So goes the descent. - Relic of the CycleRelic of the Cycle
Crude BowBow
Physical Damage: 10-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.54100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to youInto darkness, horror, madness...
So goes the descent. - Remnant of EmpiresRemnant of Empires
Goathide BucklerChance to Block: 28%
Evasion: (14-20)
Movement Speed: -3%3% increased Movement Speed30% Chance to Block Spell Damage
+15 to maximum Life
+3% to all Elemental Resistances per Endurance Charge
50% chance to gain an Endurance Charge when you Block
+3% Chance to Block
Reflects 4 to 8 Physical Damage to Attackers on BlockInto darkness, horror, madness...
So goes the descent. - Rust of WinterRust of Winter
Rusted HatchetOne Handed Axe
Physical Damage: 8-15
Elemental Damage: 2-4
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metresAdds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Your Physical Damage can ChillInto darkness, horror, madness...
So goes the descent. - Scar of FateScar of Fate
Nailed FistClaw
Physical Damage: 6-17
Critical Strike Chance: 6.20%
Attacks per Second: 1.60
Weapon Range: 1.1 metresGrants 3 Life per Enemy HitSocketed Gems have 50% reduced Mana Cost
Grants Level 20 Hatred Skill
Adds 2 to 6 Physical Damage
Gain 3 Life per Enemy Hit with SpellsInto darkness, horror, madness...
So goes the descent. - Splinter of the MoonSplinter of the Moon
Driftwood WandWand
Physical Damage: 5-9
Critical Strike Chance: 7.00%
Attacks per Second: 1.40(8-12)% increased Spell Damage20% increased Spell Damage
12% increased Cast Speed
Regenerate 2 Mana per second
4% chance to Freeze, Shock and IgniteInto darkness, horror, madness...
So goes the descent. - Slivers of ProvidenceSlivers of Providence
Serrated Arrow Quiver1 to 4 Added Physical Damage with Bow Attacks+10% to all Elemental Resistances
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random ElementInto darkness, horror, madness...
So goes the descent. - Thunder of the DawnThunder of the Dawn
Corroded BladeTwo Hand Sword
Physical Damage: 8-16
Elemental Damage: 1-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.3 metres40% increased Global Accuracy RatingAdds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby EnemyInto darkness, horror, madness...
So goes the descent. - Vestige of DivinityVestige of Divinity
Gnarled BranchStaff
Physical Damage: 11-23
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.5 metres+18% Chance to Block Attack Damage while wielding a Staff16% Chance to Block Attack Damage
Adds 2 to 4 Physical Damage
15% increased Area of Effect
Reflects 8 to 14 Physical Damage to Attackers on Block
+0.2 metres to Weapon RangeInto darkness, horror, madness...
So goes the descent.
Areas
The Endless Delve uses the nodes of a normal Azurite Mine.
The player character start at the Mining Encampment (Azurite Mine Encampment), which has Niko and Lilly Roth as vendor NPCs.
Through depths, the player character earns passive skill points that normally from side quests, as well as earns the rights to choose Ascendancy class that normally unlock via The Lord's Labyrinth.
Version history
Version | Changes |
---|---|
3.12.5b |
|