Damage taken as: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
On the receiving side, damage from [[hit]]s may be taken as a different type.<ref name="ConversionQ2"/> This is done [[Receiving damage|before]] any sort of mitigation. It is important to note that this is '''not''' damage conversion.<ref name="OrderDMGShift"/><ref name="ConversionQ"/> The shifted part of damage does not retain its original damage property so it won't get mitigated either twice or by the more favorable method. For example, if some of the incoming damage is shifted to or from physical, the after-shift value is [[Damage calculation|used]] in the [[armour]] calculation. | On the receiving side, damage from [[hit]]s may be taken as a different type.<ref name="ConversionQ2"/> This is done [[Receiving damage|before]] any sort of mitigation. It is important to note that this is '''not''' [[damage conversion]].<ref name="OrderDMGShift"/><ref name="ConversionQ"/> The shifted part of damage does not retain its original damage property so it won't get mitigated either twice or by the more favorable method. For example, if some of the incoming damage is shifted to or from physical, the after-shift value is [[Damage calculation|used]] in the [[armour]] calculation. | ||
{{c|mod|Damage taken as}} is calculated simultaneously, this means that the incoming damage can be shifted to any other type of damage. For example {{il|The Rat Cage}} has {{c|mod|#% of Fire Damage taken as Physical Damage}}, this modifier wouldn't have worked if it was a {{c|mod|converted to}}-process.<ref name="ConversionVSTakenAs"/> | {{c|mod|Damage taken as}} is calculated simultaneously, this means that the incoming damage can be shifted to any other type of damage. For example {{il|The Rat Cage}} has {{c|mod|#% of Fire Damage taken as Physical Damage}}, this modifier wouldn't have worked if it was a {{c|mod|converted to}}-process.<ref name="ConversionVSTakenAs"/> |
Revision as of 17:56, 11 July 2016
Damage taken as is a mechanic that allows one damage type to be taken as another damage type.
Mechanics
On the receiving side, damage from hits may be taken as a different type.[1] This is done before any sort of mitigation. It is important to note that this is not damage conversion.[2][3] The shifted part of damage does not retain its original damage property so it won't get mitigated either twice or by the more favorable method. For example, if some of the incoming damage is shifted to or from physical, the after-shift value is used in the armour calculation.
Damage taken as is calculated simultaneously, this means that the incoming damage can be shifted to any other type of damage. For example The Rat CageThe Rat Cage
Sharkskin TunicEvasion: (1118-1414)
Movement Speed: -3%Requires Level 56, 152 Dex(100-120)% increased Evasion Rating
+(200-300) to maximum Life
15% increased Movement Speed
100% of Fire Damage from Hits taken as Physical DamageThe truth lies inside every man, if you dig around.
Many a confession was found in the bowels of Axiom. has #% of Fire Damage taken as Physical Damage, this modifier wouldn't have worked if it was a converted to-process.[4]
Since damage taken as does all calculations simultaneously this also means that the initial damage can not be shifted any further.[5]
For example with Cloak of FlameCloak of Flame
Scholar's RobeEnergy Shield: (43-53)
Movement Speed: -3%Requires Level 18, 55 Int+(50-75)% to Fire Resistance
(40-75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire DamageHe who sows an ember shall reap an inferno. and Module Error: More than one result found for item using search term "item_name = Avian Twins Talisman". Try using the page parameter instead with #% of Fire Damage taken as Lightning Damage equipped the incoming Physical Damage will be shifted to Fire Damage but the Fire Damage can not be further shifted to Lightning Damage. Because both of these operations would be performed simultaneously on the initial Physical Damage hit. So we'd be trying to take Fire Damage as Lightning Damage before any Fire Damage exists.
Initial hit:
100 Physical Damage 0 Lightning Damage 0 Cold Damage 0 Fire Damage 0 Chaos Damage |
⇗ | ![]() Scholar's RobeEnergy Shield: (43-53) Movement Speed: -3%Requires Level 18, 55 Int+(50-75)% to Fire Resistance (40-75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire DamageHe who sows an ember shall reap an inferno. ![]() 20% Physical Damage taken as Fire Damage |
⇒ | 100 * 0.80 = 80 Physical Damage
100 * 0.20 = 20 Fire Damage |
⇘ | Module Error: More than one result found for item using search term "item_name = Avian Twins Talisman". Try using the page parameter instead
50% Fire Damage taken as Lightning Damage |
⇒ | 0 * 0.50 = 0 Fire Damage
0 * 0.50 = 0 Lightning Damage |
Sources
Unique items which shift damage include:
- Physical to lightning
- Module Error: More than one result found for item using search term "item_name = Lightning Coil". Try using the page parameter instead
- Physical to cold
Taste of HateTaste of Hate
Sapphire FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Cold Resistance
+5% to maximum Cold ResistanceRequires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect
Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during EffectA sip will freeze your lips,
A swig will chill your heart,
A glass will still your soul.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.(during flask effect)
- Physical to fire:
Cloak of FlameCloak of Flame
Scholar's RobeEnergy Shield: (43-53)
Movement Speed: -3%Requires Level 18, 55 Int+(50-75)% to Fire Resistance
(40-75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire DamageHe who sows an ember shall reap an inferno.
- Physical to chaos:
DarkscornDarkscorn
Assassin BowBow
Physical Damage: (92.8-113.4) to (248-288)
Critical Strike Chance: 6.70%
Attacks per Second: 1.50Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
Adds (15-20) to (25-30) Physical Damage
20% increased Attack Speed
(15-30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage"The Spirit of War knows nothing of good and evil.
It knows only destruction."
- Sekhema Asenath
- Fire to physical:
The Rat CageThe Rat Cage
Sharkskin TunicEvasion: (1118-1414)
Movement Speed: -3%Requires Level 56, 152 Dex(100-120)% increased Evasion Rating
+(200-300) to maximum Life
15% increased Movement Speed
100% of Fire Damage from Hits taken as Physical DamageThe truth lies inside every man, if you dig around.
Many a confession was found in the bowels of Axiom.
- Fire to cold:
KaltensoulKaltensoul
Painted BucklerChance to Block: 29%
Evasion: (196-308)
Movement Speed: -3%Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10-15)% of Physical Damage as Extra Cold Damage
Reflects (25-50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold DamageFlesh may freeze and rot,
but the soul remains unbroken.
- Elemental to another elemental:
- Module Error: More than one result found for item using search term "item_name = Avian Twins Talisman". Try using the page parameter instead
Greatwolf TalismanGreatwolf TalismanTalisman Tier: 4<Two random talisman implicit modifiers>CorruptedThe wolf greeted the king,
In the light of the harvest moon.
The wolf offered the strength of the wild,
And the king paid for it in blood.
- Elemental to chaos:
Incandescent HeartIncandescent Heart
Saintly ChainmailArmour: (1283-1567)
Energy Shield: (307-374)
Movement Speed: -5%Requires Level 70, 99 Str, 115 Int(220-240)% increased Armour and Energy Shield
+(80-90) to maximum Life
(0.8-1)% of Attack Damage Leeched as Life
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20-30)% increased Light Radius
Light Radius is based on Energy Shield instead of LifeOnly light may banish the shadows from this land
And the black lies wrapped around your heart
References
- ↑ Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.
- ↑ Mark_GGG (September 26, 2013). "Specifics on Lightning Coil mechanics?". Official Path of Exile Forums. Retrieved November 21, 2015.
- ↑ Mark_GGG (February 19, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.
- ↑ Dan_GGG (January 12, 2016). "Elemental Damage Taken As Physical". Official Path of Exile Forums. Retrieved January 25, 2016.
- ↑ Dan_GGG (January 12, 2016). "Elemental Damage Taken As Physical". Official Path of Exile Forums. Retrieved January 25, 2016.