Module talk:Item: Difference between revisions
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Could be replicated to just look like ingame. | Could be replicated to just look like ingame. | ||
--[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 10:50, 16 June 2015 (UTC) | --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 10:50, 16 June 2015 (UTC) | ||
: You can use the [[Module:Sandbox|sandbox module]] for testing. However, I was actually planning on implementing the divination cards myself. The only thing stopping me was that I didn't have beta access and therefore I wasn't able to extract the graphics. So thanks for that! —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 11:37, 16 June 2015 (UTC) |
Revision as of 11:37, 16 June 2015
Testing Changes
Is there a way to test changes to the module before applying them? I'd rather not edit the lua and break half the wiki.
In particular I wanted to add divination cards to the item module since they're missing currently and it makes sense to add them with their own display style as well, since they're strictly following a template. I.e. see this: http://omegak2.net/poe/2DItems_Divination_Images_1.dds
Could be replicated to just look like ingame. --OmegaK2 (talk) 10:50, 16 June 2015 (UTC)
- You can use the sandbox module for testing. However, I was actually planning on implementing the divination cards myself. The only thing stopping me was that I didn't have beta access and therefore I wasn't able to extract the graphics. So thanks for that! —Vini (t|c) 11:37, 16 June 2015 (UTC)