Conduit: Difference between revisions
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Revision as of 08:51, 6 March 2016
Not to be confused with Soul Conduit.
Conduit is a keystone passive skill that shares charges with nearby party members only (summoned minions do not receive charges).
Whenever the character gains an endurance charge, a frenzy charge or a power charge, each nearby party member will also gain one charge of the same type.
Location
Conduit is located in the center of the skill tree, just above the Scion starting area. It is a gateway to a cluster of 2 Charge Duration nodes including the notable Overcharged.
Class | Distance from start |
---|---|
Scion | 8 |
Shadow | 10 |
Witch | 10 |
Templar | 14 |
Ranger | 14 |
Duelist | 18 |
Marauder | 18 |
Item modifier
These unique items have the Conduit modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.
- Lochtonial CaressLochtonial Caress
Iron GauntletsArmour: (6-9)(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
(15-10)% reduced maximum Mana
(10-15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
ConduitWhy cling to your sanity? It offers you nothing.
Surrender to me, and I will grant you everything.
- The unique item Ambu's ChargeAmbu's Charge
Crusader ChainmailArmour: (663-851)
Energy Shield: (140-176)
Movement Speed: -5%Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yoursNothing stops the pain like a courageous rush into battle. will share only endurance charges with allies
- Ascendancy class - Templar can choose the Guardian class, which has the notable passive "Harmony of Purpose" (Nearby Party Members have Conduit).