Weapon: Difference between revisions
Jump to navigation
Jump to search
>Executerror m (Separated Attack Speed Column for easier sorting.) |
>Executerror No edit summary |
||
Line 8: | Line 8: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Weapon Type !! Hand !! Range !! | ! Weapon Type !! Hand !! Range !! Attribute !! Crit Chance !! AS Min !! AS Max !! Implicit Mods !! Implicit Mods (Maraketh) | ||
! | |||
! | |||
|- | |- | ||
| [[List_of_one_hand_maces|One Hand Mace]] || 1 || Melee || [[Image:StrengthIcon_small.png]] || 5.0% ||1.15 | | [[List_of_one_hand_maces|One Hand Mace]] || 1 || Melee || [[Image:StrengthIcon_small.png]] || 5.0% ||1.15 |
Revision as of 04:57, 20 November 2017
A weapon is an item whose primary purpose is to deal damage. Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.
Summary
Weapon Type | Hand | Range | Attribute | Crit Chance | AS Min | AS Max | Implicit Mods | Implicit Mods (Maraketh) |
---|---|---|---|---|---|---|---|---|
One Hand Mace | 1 | Melee | 5.0% | 1.15 | 1.45 | 10-15% reduced Enemy Stun Threshold | 4%-6% increased Attack Speed | |
Two Hand Mace | 2 | Melee | 5.0% | 1.1 | 1.3 | 30%-45% increased Stun Duration on enemies | 4%-6% increased Radius of Area Skills | |
One Hand Axe | 1 | Melee | 5.0% | 1.2 | 1.5 | None (but higher base DPS) | +8%-12% increased Physical Damage | |
Two Hand Axe | 2 | Melee | 5.0% | 1.15 | 1.3 | None (but higher base DPS) | +50% increased Local Critical Strike Chance | |
One Hand Sword | 1 | Melee | 5.0% | 1.15 | 1.55 | 40% increased Accuracy OR
+165-475 to Accuracy Rating |
4%-6% increased Dodge chance | |
Two Hand Sword | 2 | Melee | 5.0%-6.0% | 1.3 | 1.45 | 30-40% increased Accuracy OR
+60-470 to Accuracy Rating |
+40-60% to Global Critical Strike Multiplier | |
Thrusting One Hand Sword | 1 | Melee | 5.5%-6.5% | 1.3 | 1.6 | 25%-35% increased Global Critical Strike Multiplier | 15%-20% chance to cause Bleeding on Hit | |
Bow | 2 | Ranged | 5.0%-6.5% | 1.2 | 1.5 | None OR
+30-50% increased Critical Strike Chance OR +20%-24% increased Elemental Damage with Weapons |
+4%-6% increased Movement Speed | |
Claw | 1 | Melee | 6.0%-6.5% | 1.3 | 1.6 | +3-50 Life gained for each enemy hit by your Attacks OR
1.6%-2% Physical Attack Damage Leeched back as Life |
+6-14 Mana and +15-38 Life gained for each enemy hit by your Attacks | |
Dagger | 1 | Melee | 6.0%-6.5% | 1.2 | 1.5 | 30%-50% increased Global Critical Strike Chance | 4%-6% Chance to Block | |
Sceptre | 1 | Melee | 6.0%-6.5% | 1.2 | 1.5 | 10%-40% increased Elemental Damage | Damage Penetrates 4%-6% Elemental Resistance | |
Staff | 2 | Melee | 6.0%-6.5% | 1.15 | 1.3 | 18%-20% Chance to Block | 80%-100% increased Global Critical Strike Chance | |
Wand | 1 | Ranged | 7.0%-8.0% | 1.2 | 1.5 | 10-42% increased Spell Damage | 10-14% increased Cast Speed |