Weapon: Difference between revisions
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>@DeletedUser41293167 (A correction in chance of block of staves) |
>@DeletedUser41293167 m (→Summary) |
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| Staff || Melee || 2 || [[Image:IntelligenceIcon_small.png]][[Image:StrengthIcon_small.png]] || 6.4%-7.2% || 1.00-1.25 || {{c|mod|18%-20% Chance to Block}} || {{c|mod|80%-100% increased Global Critical Strike Chance}} | | Staff || Melee || 2 || [[Image:IntelligenceIcon_small.png]][[Image:StrengthIcon_small.png]] || 6.4%-7.2% || 1.00-1.25 || {{c|mod|18%-20% Chance to Block}} || {{c|mod|80%-100% increased Global Critical Strike Chance}} | ||
|- | |- | ||
| Sword, One-Handed || Melee || 1 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 5.0% || 1.20-1.65 || {{c|mod| | | Sword, One-Handed || Melee || 1 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 5.0% || 1.20-1.65 || {{c|mod|40% increased Accuracy}}<br/>or {{c|mod|+45/+475 to Accuracy Rating}} || {{c|mod|4%-6% increased Dodge chance}} | ||
|- | |- | ||
| Sword, Thrusting || Melee || 1 || [[Image:DexterityIcon_small.png]] || 5.0%-6.5% || 1.20-1.70 || {{c|mod|20%-35% increased Global Critical Strike Multiplier}} || {{c|mod|8%-12% chance to cause Bleeding on Hit}} | | Sword, Thrusting || Melee || 1 || [[Image:DexterityIcon_small.png]] || 5.0%-6.5% || 1.20-1.70 || {{c|mod|20%-35% increased Global Critical Strike Multiplier}} || {{c|mod|8%-12% chance to cause Bleeding on Hit}} |
Revision as of 11:03, 1 July 2017
A weapon is an item whose primary purpose is to deal damage. Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.