Two Handed Melee Damage: Difference between revisions

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>TheFrz
mNo edit summary
>TheFrz
m (simple-passive-bot: updating passive)
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| name                  = Two Handed Melee Damage
| name                  = Two Handed Melee Damage
| type                  = Basic
| type                  = Basic
| bonuses                =  
| bonuses                =
*
*
** 10% increased Physical Damage with Two Handed Melee Weapons
** 10% increased Physical Damage with Two Handed Melee Weapons
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** 12% increased Physical Damage with Two Handed Melee Weapons
** 12% increased Physical Damage with Two Handed Melee Weapons
*
*
** 14% increased Physical Damage with Two Handed Melee Weapons
** 15% increased Physical Damage with Two Handed Melee Weapons
}}</onlyinclude>
}}</onlyinclude>



Revision as of 21:19, 1 August 2016

Template:Passive

Two Handed Melee Damage is a basic passive skill that grants increased physical damage with two-handed melee weapons.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.