The City of Sarn: Difference between revisions

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'''The City of Sarn''' is the first zone in [[Act 3]].
'''The City of Sarn''' is the first zone in [[Act 3]]. This zone contains a [[waypoint]] and is connected to [[Sarn Encampment]] and [[Ancient Pyramid]].


This is where you end up after defeating the [[Vaal Oversoul]].
After killing the [[Vaal Oversoul]], players enter the city of Sarn through a door at the top of the Vaal pyramid. The exit is one-way and players cannot return to the Ancient Pyramid. The town of Act 3 is northwest of the waypoint, with water on the left and ruined houses on the right. Perpetus spawns halfway through the zone behind the houses and uses {{sl|Bear Trap}} to hold characters in place.


The following area is [[The Sarn Encampment]], you are unable to travel back to [[The Ancient Pyramid]].
==[[Monsters]]==
 
*'''[[Perpetus]]''' (unique Undying Outcast)
There is a [[Waypoint]] in this zone.
 
==Enemies==
*'''[[Perpetus]]'''
*[[Carrion Swarmer]]
*[[Carrion Swarmer]]
*[[Flayed Warrior]]
*[[Flayed Warrior]]
*[[Restless Archer]]
*[[Restless Archer]]
*[[Undying Outcast]]
*[[Undying Outcast]]
==[[Corrupted Area]]s==
[[Neglected Cellar]] has a chance to spawn.


{{Navbox World}}
{{Navbox World}}


{{DEFAULTSORT:City of Sarn, The}}
{{DEFAULTSORT:City of Sarn, The}}

Revision as of 03:15, 29 March 2014

Template:Zone

The City of Sarn is the first zone in Act 3. This zone contains a waypoint and is connected to Sarn Encampment and Ancient Pyramid.

After killing the Vaal Oversoul, players enter the city of Sarn through a door at the top of the Vaal pyramid. The exit is one-way and players cannot return to the Ancient Pyramid. The town of Act 3 is northwest of the waypoint, with water on the left and ruined houses on the right. Perpetus spawns halfway through the zone behind the houses and uses Bear Trap to hold characters in place.

Monsters

Corrupted Areas

Neglected Cellar has a chance to spawn.