The City of Sarn: Difference between revisions
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'''The City of Sarn''' is the first zone in [[Act 3]]. | '''The City of Sarn''' is the first zone in [[Act 3]]. This zone contains a [[waypoint]] and is connected to [[Sarn Encampment]] and [[Ancient Pyramid]]. | ||
After killing the [[Vaal Oversoul]], players enter the city of Sarn through a door at the top of the Vaal pyramid. The exit is one-way and players cannot return to the Ancient Pyramid. The town of Act 3 is northwest of the waypoint, with water on the left and ruined houses on the right. Perpetus spawns halfway through the zone behind the houses and uses {{sl|Bear Trap}} to hold characters in place. | |||
==[[Monsters]]== | |||
*'''[[Perpetus]]''' (unique Undying Outcast) | |||
*'''[[Perpetus]]''' | |||
*[[Carrion Swarmer]] | *[[Carrion Swarmer]] | ||
*[[Flayed Warrior]] | *[[Flayed Warrior]] | ||
*[[Restless Archer]] | *[[Restless Archer]] | ||
*[[Undying Outcast]] | *[[Undying Outcast]] | ||
==[[Corrupted Area]]s== | |||
[[Neglected Cellar]] has a chance to spawn. | |||
{{Navbox World}} | {{Navbox World}} | ||
{{DEFAULTSORT:City of Sarn, The}} | {{DEFAULTSORT:City of Sarn, The}} |
Revision as of 03:15, 29 March 2014
The City of Sarn is the first zone in Act 3. This zone contains a waypoint and is connected to Sarn Encampment and Ancient Pyramid.
After killing the Vaal Oversoul, players enter the city of Sarn through a door at the top of the Vaal pyramid. The exit is one-way and players cannot return to the Ancient Pyramid. The town of Act 3 is northwest of the waypoint, with water on the left and ruined houses on the right. Perpetus spawns halfway through the zone behind the houses and uses Bear Trap to hold characters in place.
Monsters
- Perpetus (unique Undying Outcast)
- Carrion Swarmer
- Flayed Warrior
- Restless Archer
- Undying Outcast
Corrupted Areas
Neglected Cellar has a chance to spawn.