Shocked ground: Difference between revisions

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==Sources==
==Sources==
* {{sl|Vaal Lightning Trap}}
* {{il|Vaal Lightning Trap}}
* {{il|Ylfeban's Trickery}}
* {{il|Ylfeban's Trickery}}
* [[Shrine|Lightning Shrines]]
* [[Shrine|Lightning Shrines]]

Revision as of 09:25, 31 March 2018

Shocked ground

Shocked ground is a detrimental ground effect that inflicts shock.

Because this shock is not applied from a hit, it has been given a flat value of 20% increased damage taken.

Sources

  • Vaal Lightning TrapVaal Lightning TrapTrap, Critical, Spell, Projectile, Duration, Vaal, Lightning
    Level: (1-20)
    Souls Per Use: 20
    Can Store 3 Use(s)
    Soul Gain Prevention: 4 sec
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 250%
    Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Deals (26-686) to (79-2057) Lightning Damage
    Projectiles Pierce all Targets
    Trap lasts 4 seconds
    Base duration is 4.00 seconds
    Fires 9 Projectiles
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Fires Projectiles in a circle
    Projectiles leave Shocked Ground
    Shocked Ground causes 15% increased Damage taken

    Additional Effects From 1-20% Quality:
    Shocked Ground causes (0.25-5)% increased Damage taken
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Ylfeban's TrickeryYlfeban's Trickery
    Hubris Circlet
    Energy Shield: (184-248)Requires Level 69, 154 IntTrigger Level 10 Shock Ground when Hit
    Adds 1 to (60-80) Lightning Damage to Spells and Attacks
    (130-170)% increased Energy Shield
    +(25-35)% to Lightning Resistance
    Curse Enemies which Hit you with a random Hex, ignoring Curse Limit
    An angry god is one thing,
    but you should really fear a god
    with an unpredictable sense of humour.
  • Lightning Shrines
  • Maps and corrupted areas with the 'of Lightning' suffix
  • The Flicker Strike skill used by Dominus
  • Shock and Horror's lightning warp totems (Primordial Blocks MapPrimordial Blocks MapMap Level: 79
    Map Tier: 12
    Guild Character: รข
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    ).

Related effects

  • A character equipped with Brinerot WhalersBrinerot Whalers
    Trapper Boots
    Evasion: (74-85)
    Energy Shield: (96-118)
    Requires Level 41, 40 Dex, 40 Int20% increased Global Physical Damage
    +(80-100) to maximum Energy Shield
    +(20-30)% to Lightning Resistance
    25% increased Movement Speed
    (20-40)% increased Projectile Damage
    Unaffected by Shocked Ground
    Those Theopolis fatcats put a price on our heads.
    Let's see what they'll pay for their own.
    or Garukhan's FlightGarukhan's Flight
    Stealth Boots
    Evasion: (880-1113)Requires Level 62, 117 Dex+(30-40) to Dexterity
    (300-340)% increased Evasion Rating
    30% increased Movement Speed
    Immune to Burning Ground, Shocked Ground and Chilled Ground
    Regenerate 100 Life per second while moving
    +2 to Maximum Life per 10 Dexterity
    The higher you soar, the further you must fall.
    is unaffected by shocked ground.
  • A character equipped with Steppan EardSteppan Eard
    Sorcerer Boots
    Energy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
    (50-80)% increased Energy Shield
    30% increased Movement Speed
    20% increased Movement Speed on Shocked Ground
    50% increased Damage on Burning Ground
    Regenerate 2% of Life per second on Chilled Ground
    Unaffected by Desecrated Ground
    To fight an enemy on their lands is a tactical mistake.
    Make those lands your own, and the mistake becomes theirs.
    has increased movement speed on shocked ground.

Version history

Version Changes
3.0.0
  • Shocking ground increases damage taken by a fixed amount of 20%.
2.1.0
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
0.9.9
  • Added support for ground fire and other environmental hazards.