Puncture: Difference between revisions

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>@DeletedUser40283032
m (Level 13-16)
>@DeletedUser40283032
(Continuing the skill template update)
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{{Skill
__NOTOC__
|name = Puncture
{{Gem_Infobox
|type = [[Dexterity Skills | Dexterity Skill]]
|name=Puncture
|type=Active skill gem
|attributes=Dexterity, Intelligence
|keywords=[[Attack]], [[Duration]], [[Melee]], [[Bow]]
|mana_reserved=
|mana_cost_multiplier=
|cooldown_time=
|cast_time=
|critical_strike_chance=
|damage_effectiveness=
|quality=+1.5% increased Skill Effect Duration
|mana_cost=
|required_level=10
|description=Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Punctures works with bows, daggers, claws or on-handed swords.
|modifier1=Causes Bleeding on Hit
|modifier2=Bleeding targets take x% of the Physical Damage Dealt per second
|modifier3=Bleeding targets take an additional x% of the Physical Damage Dealt per second while moving
|modifier4=
|modifier5=
|modifier6=
|modifier7=
|modifier8=
|modifier9=
|image=Puncture.jpg
|image=Puncture.jpg
|imagealt= Puncture
|description =
|stats = Base duration is 5.0 seconds<br/>
[[Attack]], [[Duration]], [[Melee Skill|Melee]], [[Bow]]
}}
}}
Punctures the target, causing them to bleed. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords.
 
__TOC__
Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Punctures works with bows, daggers, claws or on-handed swords.
 
==Gem Leveling==
==Gem Leveling==
{{GemLevelTable
{{GemLevelTable
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| int = yes
| int = yes
| c1 = Mana Cost
| c1 = Mana Cost
| c2 = Bleeding Damage/s
| c2 = {{Abbr|Bleeding Damage/s|Bleeding targets take x% of the Physical Damage Dealt per second}}
| c3 = Bonus Damage/s while moving
| c3 = {{Abbr|Additional Damage/s while moving|Bleeding targets take an additional x% of the Physical Damage Dealt per second while moving}}
}}
}}
|-
|-
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|-
|-
! 17
! 17
| || || || 15 || 16.4%|| 82% || 50,689,250
| 62 || 87 || 60 || 15 || 16.4%|| 82% || 50,689,250
|-
|-
! 18
! 18
| || || || || 16.8% || 84% ||  
| 64 || 90 || 62 || 15 || 16.8% || 84% || 90,043,412
|-
|-
! 19
! 19
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==Gem Quality==
==Gem Quality==
Each percentage of [[Quality|quality]] adds +1.5% Increased Skill Effect Duration.
Each percentage of [[Quality|quality]] adds {{mod|+1.5% increased Skill Effect Duration}}.


==Version History==
==Version History==
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{{Navbox Skills}}
{{Navbox Skills}}


[[Category:Dexterity skills]] [[Category:Attack skills]] [[Category:Projectile skills]]
[[Category:Dexterity skills]] [[Category:Attack skills]] [[Category:Projectile skills]] [[Category:Duration skills]]

Revision as of 01:25, 15 March 2013

Template:Gem Infobox

Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Punctures works with bows, daggers, claws or on-handed swords.

Gem Leveling

Template:GemLevelTable |- ! 1 | 10 || 18 || class="table-na" style="text-align: center; " | N/A || 10 || 10% || 50% || 9,569 |- ! 2 | 13 || 22 || 15 || 10 || 10.4% || 52% || 18,908 |- ! 3 | 16 || 26 || 18 || 10 || 10.8% || 54% || 33,871 |- ! 4 | 19 || 30 || 21 || 10 || 11.2% || 56% || 56,446 |- ! 5 | 22 || 34 || 24 || 11 || 11.6% || 58% || 89,302 |- ! 6 | 25 || 38 || 26 || 11 || 12% || 60% || 135,415 |- ! 7 | 28 || 42 || 29 || 11 || 12.4% || 62% || 283,759 |- ! 8 | 32 || 47 || 33 || 12 || 12.8% || 64% || 453,996 |- ! 9 | 36 || 53 || 37 || 12 || 13.2% || 66% || 703,128 |- ! 10 | 40 || 58 || 40 || 12 || 13.6% || 68% || 1,061,223 |- ! 11 | 44 || 63 || 44 || 13 || 14% || 70% || 1,570,760 |- ! 12 | 47 || 67 || 47 || || 14.4% || 72% || |- ! 13 | 50 || 71 || 49 || 13 || 14.8% || 74% || 3,289,072 |- ! 14 | 53 || 75 || 52 || 14 || 15.2% || 76% || 3,351,223 |- ! 15 | 56 || 79 || 55 || 14 || 15.6% || 78% || 9,935,033 |- ! 16 | 59 || 83 || 58 || 14 || 16% || 80% || 21,343,930 |- ! 17 | 62 || 87 || 60 || 15 || 16.4%|| 82% || 50,689,250 |- ! 18 | 64 || 90 || 62 || 15 || 16.8% || 84% || 90,043,412 |- ! 19 | || || || || 17.2% || 86% || |- ! 20 | || || || || 17.6% || 88% || |}

Gem Quality

Each percentage of quality adds Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..

Version History

Version Changes 0.10.0
  • Increases to physical damage taken now apply correctly to physical degeneration
    (such as damage from Puncture).
0.9.13
  • Puncture is now scaled to start much stronger with a flatter progression to match
    other melee skills that scale weapon damage.
0.9.11j
  • Fixed Puncture's quality bonus so that it now works.
0.9.11
  • Fixed a bad interaction between on-drink flask effects and Puncture.
0.9.10
  • Fixed a rare bug that would cause you to take damage from Puncture indefinitely until you left the instance.
  • Fixed a bug where being punctured multiple times would cause incorrect behaviour.
0.9.7b
  • Removed the 1% pierce chance.
0.9.7
  • Puncture has been added to the game.