Damage reduction: Difference between revisions

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[[Armour]] also grants physical damage reduction, however it requires that the defender is [[hit]] by the damage.
[[Armour]] also grants physical damage reduction, however it requires that the defender is [[hit]] by the damage.
==Passive skills==
The following [[passive skill]]s affect physical damage reduction.
===Physical damage reduction===
{{passive table
|Soul of Steel
}}
{{Ascendancy passive table
|Flesh Binder
|Necromancer (Ascendant passive)
|Unwavering Faith
}}
===Totem physical damage reduction===
{{passive table
|Totem Life and Physical Damage Reduction
|Ironwood
}}
===Minion physical damage reduction===
{{Ascendancy passive table
|Flesh Binder
|Necromancer (Ascendant passive)
}}


==References==
==References==

Revision as of 16:16, 3 July 2016

This article is a stub. Please help improve the article by expanding it.

Physical damage is mitigated by the sum of all #% additional Physical Damage Reduction modifiers, up to its Template:SMW character query% cap.[1] These modifiers can be calculated for example from:

Armour also grants physical damage reduction, however it requires that the defender is hit by the damage.

Passive skills

The following passive skills affect physical damage reduction.

Physical damage reduction

Template:Passive table

Template:Ascendancy passive table

Totem physical damage reduction

Template:Passive table

Minion physical damage reduction

Template:Ascendancy passive table

References

  1. Malice (November 14, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved November 22, 2015.