Damage reduction: Difference between revisions

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#REDIRECT [[Damage]]
{{stub}}
 
Physical damage is mitigated by the sum of all {{c|mod|#% additional Physical Damage Reduction}} modifiers, up to its {{SMW character query|stat=maximum_physical_damage_reduction_%}}% cap.<ref name="MaliceMechanics"/> These modifiers can be calculated for example from:
* [[Endurance charge]]s
* {{il|Basalt Flask}}
* [[Soul of Steel]]
* {{sl|Summon Chaos Golem}}
 
[[Armour]] also grants physical damage reduction, however it requires that the defender is [[hit]] by the damage.
 
==References==
{{reflist|refs=
<ref name="MaliceMechanics">{{cite web|author=Malice|date=November 14, 2011|title=Mechanics thread|url=https://www.pathofexile.com/forum/view-thread/11707#p216024|publisher=Official Path of Exile Forums|accessdate=November 22, 2015}}</ref>
 
}}
 
[[Category:Game mechanics]]

Revision as of 13:30, 2 July 2016

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Physical damage is mitigated by the sum of all #% additional Physical Damage Reduction modifiers, up to its Template:SMW character query% cap.[1] These modifiers can be calculated for example from:

Armour also grants physical damage reduction, however it requires that the defender is hit by the damage.

References

  1. Malice (November 14, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved November 22, 2015.