Damage reduction: Difference between revisions
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Physical damage is mitigated by the sum of all {{c|mod|#% additional Physical Damage Reduction}} modifiers, up to its {{SMW character query|stat=maximum_physical_damage_reduction_%}}% cap.<ref name="MaliceMechanics"/> These modifiers can be calculated for example from: | |||
* [[Endurance charge]]s | |||
* {{il|Basalt Flask}} | |||
* [[Soul of Steel]] | |||
* {{sl|Summon Chaos Golem}} | |||
[[Armour]] also grants physical damage reduction, however it requires that the defender is [[hit]] by the damage. | |||
==References== | |||
{{reflist|refs= | |||
<ref name="MaliceMechanics">{{cite web|author=Malice|date=November 14, 2011|title=Mechanics thread|url=https://www.pathofexile.com/forum/view-thread/11707#p216024|publisher=Official Path of Exile Forums|accessdate=November 22, 2015}}</ref> | |||
}} | |||
[[Category:Game mechanics]] |
Revision as of 13:30, 2 July 2016
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This article is a stub. Please help improve the article by expanding it.
Physical damage is mitigated by the sum of all #% additional Physical Damage Reduction modifiers, up to its Template:SMW character query% cap.[1] These modifiers can be calculated for example from:
- Endurance charges
Basalt FlaskBasalt FlaskLasts 8.00 Seconds
Consumes 40 of 60 Charges on use
20% more ArmourRequires Level 27Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.- Soul of Steel
Summon Chaos Golem
Armour also grants physical damage reduction, however it requires that the defender is hit by the damage.
References
- ↑ Malice (November 14, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved November 22, 2015.