Monster modifiers: Difference between revisions
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'''Volatile Stormblood''' -- Mob will explode upon Death causing Lightning damage | '''Volatile Stormblood''' -- Mob will explode upon Death causing Lightning damage | ||
[[Category:Path of Exile]] |
Revision as of 12:24, 24 October 2013
Some monsters spawn with affixes that make them more difficult. Magic monsters have one affix, and Rare monsters have three affixes and access to auras. This is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name.
Converted or Dominated monsters will apply the aura to you and your party.
List of Affixes
Prefixes
Name | Effect |
---|---|
Hexproof | Immune to Curses |
Massive1 | Increased Life |
Plated | Takes Reduced Physical Damage |
Precise | More Accurate |
Sanguine | Regenerates Life |
Savage | Deals Extra Damage |
Splitting | Fires Additional Projectiles |
Steadfast | Cannot Be Stunned |
Swift | Moves Quickly |
Vengeful | Gives Frenzy charges to allies on death |
1Also makes the character model slightly bigger.
Suffixes
Name | Effect |
---|---|
of Anger | Gains a Frenzy Charge for every quarter of Maximum Life lost |
of Elemental Resistance | Resists Elemental Damage |
of Endurance | Chance to gain Endurance Charge on Hit |
of Evasion | Evades Attacks |
of Fervor | Attacks Quickly |
of Flames | Extra Fire Damage |
of Frost | Extra Cold Damage |
of the Lamprey | Leeches Life |
Auras
Note: These numbers are taken from an earlier version and may not be accurate.
- Allies Have Energy Shield
- Gives monsters an energy shield equal to 100% of their Life which absorbs damage and recharges when out of combat.
- Allies Resist Elemental Damage
- Increases monster elemental resistances by 35%.
- Allies Reflect Physical Damage
- Causes monsters to reflect 15% of the physical damage they receive back to their attacker.
- Allies Reflect Elemental Damage
- Causes monsters to reflect 15% of the elemental damage they receive back to their attacker.
- Allies have Life Regeneration
- Causes monsters to regenerate 2.5% of their maximum Life back per second.
- Allies Deal Extra Physical Damage
- Increases the damage that monsters deal by 30%.
- Allies Deal Substantial Extra Physical Damage
- Increases the damage that monsters deal by 50%.
- Allies Have Increased Accuracy and Critical Strike Chance
- Makes monsters 45% more accurate and increases their critical strike chance by 75%. For example, if they had a 5% critical strike chance before, now it would be 8.75%.
- Allies Have Increased Critical Strike Chance and Damage
- Allies Move and Attack Quickly
- Increases monster cast speed, attack speed and movement speed.
- Enemies Are Slowed
- Other Allies Cannot Die
- Nearby monsters won't die until they leave the aura radius or the monster using this aura is killed. If two monsters have this aura, they must be lured apart from each other.
Nemesis Affixes
Bringer of Fragility -- Mob will cast Vulnerability on Hit
Bringer of Weakness -- Mob will cast Enfeeble on Hit
Camouflaged Predator -- Mob is invisible (Also has extra Evasion I believe)
Chronophage -- Mob will case Temporal Chains on Hit
Fractured -- Mob will split into 8 lesser mobs of the same type upon death.
Soul Conduit -- Mob will resurrects itself and all corpses around it, forcing you to fight it again with the same Mods, except for Soul Conduit who's replaced by Apparition. Note : Monsters with no corpses (Water Elementals for example) will not activate Soul Conduit
Soul Eater -- Unknown
Volatile Flameblood -- Mob will explode upon Death causing Fire damage
Volatile Iceblood -- Mob will explode upon Death causing Cold damage
Volatile Stormblood -- Mob will explode upon Death causing Lightning damage