Kineticism: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
Even though it is stated that attack projectiles always knock back, certain enemies such as [[The Shaper]] or [[Sirus, Awakener of Worlds]] are immune to knock back effects. | Even though it is stated that attack projectiles always knock back, certain enemies such as [[The Shaper]] or [[Sirus, Awakener of Worlds]] are immune{{citation needed}} to knock back effects. | ||
==Related unique items== | ==Related unique items== |
Revision as of 14:25, 1 June 2020
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Kineticism
Keystone
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain [1]
Projectiles cannot Pierce, Fork or Chain [1]
No force wasted, no time wasted.
Kineticism is a cluster jewel-only keystone passive skill that causes attack projectiles to always inflict Bleeding and Maim, as well as Knocking Back enemies, at the price of being unable to pierce, fork, or chain.
Mechanics
Even though it is stated that attack projectiles always knock back, certain enemies such as The Shaper or Sirus, Awakener of Worlds are immune[citation needed] to knock back effects.
Related unique items
The following unique items are related to Kineticism:
Item | Base Item | Stats | |
---|---|---|---|
The SiegeThe Siege Small Cluster JewelAdds KineticismAs the dead battered Highgate's barricades, The Black Sekhema accepted her fate, And stood her ground.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | Small Cluster Jewel | 1 | Adds Kineticism |
Version history
Version | Changes |
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3.10.1f |
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3.10.0 |
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