Ape: Difference between revisions
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>Qetuth (→Variations: missing monsters plus some abilities) |
>Qetuth (→Variations: missing monsters plus some abilities) |
(No difference)
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Revision as of 06:52, 15 October 2014
Apes are a monster type found in Act 2. The smaller apes throw rocks and attack in melee. The larger chieftains have battle-cries with various effects, and a stronger melee attack.
Abilities
- Resists Fire
Variations
Name | Location | Special Attributes |
---|---|---|
Blood Ape | The Southern Forest, The Crossroads, The Riverways | Resists Fire |
Carnage Ape | The Old Fields, The Hedge Maze | Resists Fire |
Barrow Ape | The Den, The Imperial Gardens | Resists Fire |
Stygian Ape | The Crossroads, The Riverways | Resists Fire |
Dread Primate | The Dread Thicket | Resists Fire |
Primitive Ape | Untainted Paradise]] | Extra Life, Resists Fire |
Chiefs
Name | Location | Special Attributes |
---|---|---|
Blood Chieftain | The Southern Forest, The Crossroads | Summons Blood Apes |
Carnage Chieftain | The Old Fields | Summons Carnage Apes, Grants Frenzy Charges |
Stygian Silverback | The Riverways | Summons Blood Apes, Grants Frenzy Charges |
Aboriginal Chieftain | Untainted Paradise | Extra Life, Summons Blood Apes, Frenzies Allies, Resists Fire |