Elemental Proliferation Support: Difference between revisions
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'''Elemental Proliferation''' is a [[support gem]]. It causes the [[status ailments]] applied by supported skills to spread to other nearby enemies. | '''Elemental Proliferation''' is a [[support gem]]. It causes the [[status ailments]] applied by supported skills to spread to other nearby enemies. | ||
The status ailments spread to any enemies within Elemental Proliferation's [[area of effect]], which is centered around the enemy suffering from the effect. | ==Skill functions and interactions== | ||
The status ailments spread to any enemies within Elemental Proliferation's [[area of effect]], which is a circular area centered around the enemy suffering from the effect. | |||
The proliferation effect itself will not also be proliferated. Only an enemy that has received a status ailment as a result of being hit by the skill linked to Elemental Proliferation will proliferate status ailments. There can be more than one proliferation effect on the same target at the same time. | The proliferation effect itself will not also be proliferated. Only an enemy that has received a status ailment as a result of being hit by the skill linked to Elemental Proliferation will proliferate status ailments. There can be more than one proliferation effect on the same target at the same time. | ||
Status ailments will continue to proliferate even after the affected target is dead, so long as it leaves a corpse. If a monster shatters when it dies, due to being [[freeze|frozen]], it does not leave a corpse and will not continue to proliferate. If a proliferating corpse is exploited in some way (eg. [[Detonate Dead|detonated]] or [[Raise Zombie|raised]]), the proliferation will stop since the corpse no longer exists. | Status ailments will continue to proliferate even after the affected target is dead, so long as it leaves a corpse. If a monster shatters when it dies, due to being [[freeze|frozen]], it does not leave a corpse and will not continue to proliferate. If a proliferating corpse is exploited in some way (eg. [[Detonate Dead|detonated]] or [[Raise Zombie|raised]]), the proliferation will stop since the corpse no longer exists. | ||
The burning ground effect from {{sl|Fire Trap}} does not count as an | The burning ground effect from {{sl|Fire Trap}} does not count as an elemental status effect, and will not be proliferated. | ||
Effects which modify area of effect will apply to the proliferation radius of this gem<ref>{{cite web|author=Mark_GGG|date=November 12, 2012|title=Elemental Proliferation|url=http://www.pathofexile.com/forum/view-thread/22858/filter-account-type/staff/page/2#p707142|publisher=Official Path of Exile Forums|accessdate|December 11, 2014}}</ref>, even if the original skill that elemental proliferation is supporting is not itself a gem with an area of effect tag. | Effects which modify area of effect will apply to the proliferation radius of this gem<ref>{{cite web|author=Mark_GGG|date=November 12, 2012|title=Elemental Proliferation|url=http://www.pathofexile.com/forum/view-thread/22858/filter-account-type/staff/page/2#p707142|publisher=Official Path of Exile Forums|accessdate|December 11, 2014}}</ref>, even if the original skill that elemental proliferation is supporting is not itself a gem with an area of effect tag. | ||
==Gem level progression== | ==Gem level progression== | ||
Revision as of 13:55, 22 April 2016
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Elemental Proliferation is a support gem. It causes the status ailments applied by supported skills to spread to other nearby enemies.
Skill functions and interactions
The status ailments spread to any enemies within Elemental Proliferation's area of effect, which is a circular area centered around the enemy suffering from the effect. The proliferation effect itself will not also be proliferated. Only an enemy that has received a status ailment as a result of being hit by the skill linked to Elemental Proliferation will proliferate status ailments. There can be more than one proliferation effect on the same target at the same time.
Status ailments will continue to proliferate even after the affected target is dead, so long as it leaves a corpse. If a monster shatters when it dies, due to being frozen, it does not leave a corpse and will not continue to proliferate. If a proliferating corpse is exploited in some way (eg. detonated or raised), the proliferation will stop since the corpse no longer exists.
The burning ground effect from Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page) does not count as an elemental status effect, and will not be proliferated.
Effects which modify area of effect will apply to the proliferation radius of this gem[1], even if the original skill that elemental proliferation is supporting is not itself a gem with an area of effect tag.
Gem level progression
Level | less Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|
1 | 1 | 0 | N/A | 0 | 0 |
2 | 2 | 0 | N/A | 70 | 70 |
3 | 4 | 0 | N/A | 308 | 378 |
4 | 7 | 16 | N/A | 1554 | 1932 |
5 | 11 | 22 | N/A | 6667 | 8599 |
6 | 16 | 30 | N/A | 26047 | 34646 |
7 | 20 | 36 | N/A | 49725 | 84371 |
8 | 24 | 42 | N/A | 95714 | 180085 |
9 | 28 | 48 | N/A | 169595 | 349680 |
10 | 32 | 54 | N/A | 283759 | 633439 |
11 | 36 | 60 | N/A | 453996 | 1087435 |
12 | 40 | 66 | N/A | 703128 | 1790563 |
13 | 44 | 72 | N/A | 1061223 | 2851786 |
14 | 48 | 78 | N/A | 2065870 | 4917656 |
15 | 52 | 84 | N/A | 2507110 | 7424766 |
16 | 56 | 90 | N/A | 5798936 | 13223702 |
17 | 60 | 96 | N/A | 15083919 | 28307621 |
18 | 64 | 102 | N/A | 27792735 | 56100356 |
19 | 67 | 106 | N/A | 43869739 | 99970095 |
20 | 70 | 111 | N/A | 242081556 | 342051651 |
21 | 72 | 114 | N/A | N/A | N/A |
22 | 74 | N/A | N/A | N/A | N/A |
23 | 76 | N/A | N/A | N/A | N/A |
24 | 78 | N/A | N/A | N/A | N/A |
25 | 80 | N/A | N/A | N/A | N/A |
26 | 82 | N/A | N/A | N/A | N/A |
27 | 84 | N/A | N/A | N/A | N/A |
28 | 86 | N/A | N/A | N/A | N/A |
29 | 88 | N/A | N/A | N/A | N/A |
30 | 90 | N/A | N/A | N/A | N/A |
31 | 91 | N/A | N/A | N/A | N/A |
32 | 92 | N/A | N/A | N/A | N/A |
33 | 93 | N/A | N/A | N/A | N/A |
34 | 94 | N/A | N/A | N/A | N/A |
35 | 95 | N/A | N/A | N/A | N/A |
36 | 96 | N/A | N/A | N/A | N/A |
37 | 97 | N/A | N/A | N/A | N/A |
38 | 98 | N/A | N/A | N/A | N/A |
39 | 99 | N/A | N/A | N/A | N/A |
40 | 100 | N/A | N/A | N/A | N/A |
Quest reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Vendor reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Version history
Version | Changes |
---|---|
2.0.0 |
|
0.9.13d |
|
0.9.12 |
|
0.9.11g |
|
0.9.9 |
|
0.9.7 |
|
References
- ↑ Mark_GGG (November 12, 2012). "Elemental Proliferation". Official Path of Exile Forums.