Brawn: Difference between revisions
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>BotK2 (Removing query stack size template) |
>BotK2 (ugpraded_from consistency) |
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{{Item | {{Item | ||
|rarity | |upgraded_from_set3_text = random {{c|unique|unique item}} | ||
|name | |rarity = Unique | ||
|class | |name = Brawn | ||
|base_item | |class = Jewel | ||
|flavour_text | |base_item = Crimson Jewel | ||
|help_text | |flavour_text = "Take your time, make all your plans. <br> Then tell me which plan pulls my axe from your ribs." <br> - Barkhul, the Butcher | ||
|explicit1 | |help_text = Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. | ||
|explicit2 | |explicit1 = PercentageDexterityUniqueJewel29 | ||
|explicit3 | |explicit2 = PercentageStrengthUniqueJewel29 | ||
|release_version | |explicit3 = PercentageIntelligenceUniqueJewel29 | ||
|release_version = 2.0.0 | |||
|upgraded_from_set1_group1_notes = random {{c|unique|unique [[Jewel]]}} | |upgraded_from_set1_group1_notes = random {{c|unique|unique [[Jewel]]}} | ||
|upgraded_from_set1_group1_item_name = The Garish Power | |upgraded_from_set1_group1_item_name = The Garish Power | ||
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|upgraded_from_set2_group1_item_name = The Eye of the Dragon | |upgraded_from_set2_group1_item_name = The Eye of the Dragon | ||
|upgraded_from_set2_group1_amount = 10 | |upgraded_from_set2_group1_amount = 10 | ||
|upgraded_from_set3_group1_item_name = Jack in the Box | |upgraded_from_set3_group1_item_name = Jack in the Box | ||
|upgraded_from_set3_group1_amount = 4 | |upgraded_from_set3_group1_amount = 4 | ||
}} | }} | ||
'''Brawn''' is a [[unique]] {{il|Crimson Jewel}}. | '''Brawn''' is a [[unique]] {{il|Crimson Jewel}}. |
Revision as of 22:29, 16 September 2018
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Brawn is a unique Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Item acquisition
Brawn is drop disabled.
Version history
Version | Changes |
---|---|
2.0.0 |
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