Phasing: Difference between revisions
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Revision as of 10:24, 20 February 2016
File:Phasing.png | Phasing is a temporary effect that allows the player the ability to move through enemies. It can be gained as a flask effect or as a buff, depending on the source. |
Sources
- AllureAllure
Vaal ClawClaw
Physical Damage: (92.4-112.7) to (222.6-266.8)
Critical Strike Chance: 6.50%
Attacks per Second: (1.40-1.46)
Weapon Range: 1.1 metresRequires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage
Adds (15-20) to (30-40) Physical Damage
(8-12)% increased Attack Speed
15% increased Movement Speed while Phasing
You gain Phasing for 10 seconds on using a Vaal SkillWhat drives us to kill, to carve and to shred?
What drives us to drink the seething souls of the dead?
What drives us to love and to hold, but still go amiss?
What drives us to leave this world for the Abyss? - Phase Run
- Quartz FlaskQuartz FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
Phasing
+10% chance to Suppress Spell DamageRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. - Ascendancy class - Ranger can choice Raider class that have notable passive "Quartz Infusion" (20% chance to gain Phasing for 3 seconds on Kill).