Monster modifiers: Difference between revisions
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Monsters can have modifiers alike items, strongboxes and areas. All modifiers can be divided into several groups: implicit, explicit (or affixes – prefixes and suffixes), bloodline, nemesis, torment and so on.
Modifiers automatically granted based on rarity
Magic monsters
Name | Stats |
---|---|
MonsterMagic | N/A |
MonsterMagic1 | Monsters grant 250% increased Experience (Hidden) |
MonsterMagic10 | Monster drops gear 1 level above its own level (Hidden) |
MonsterMagic11 | N/A |
MonsterMagic2 | 148% more maximum Life (Hidden) |
MonsterMagic3 | 600% increased Quantity of Items Dropped (Hidden) |
MonsterMagic4 | 200% increased Rarity of Items Dropped (Hidden) |
MonsterMagic5 | Monster deals 30% more Damage (Hidden) |
MonsterMagic6 | Monster gives 250% increased Flask Charges on death (Hidden) |
MonsterMagic7 | Monster has a 50% chance not to flee. (Hidden) |
MonsterMagic8 | 10% increased Movement Speed (Hidden) |
MonsterMagic9 | Monster has 20% more Attack Speed, 20% more Cast Speed and 20% less Damage (Hidden) |
Rare monsters
Name | Stats |
---|---|
MonsterRare | N/A |
MonsterRare1 | Monsters grant 750% increased Experience (Hidden) |
MonsterRare10 | 10% increased Character Size (Hidden) |
MonsterRare11 | Monster drops gear 2 levels above its own level (Hidden) |
MonsterRare12 | N/A |
MonsterRare2 | 390% more maximum Life (Hidden) |
MonsterRare3 | 1400% increased Quantity of Items Dropped (Hidden) |
MonsterRare4 | 1000% increased Rarity of Items Dropped (Hidden) |
MonsterRare5 | Monster deals 50% more Damage (Hidden) |
MonsterRare6 | Monster gives 500% increased Flask Charges on death (Hidden) |
MonsterRare7 | Monster does not flee. (Hidden) |
MonsterRare8 | 25% increased Movement Speed (Hidden) |
MonsterRare9 | Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden) |
Unique monsters
Name | Stats |
---|---|
MonsterUnique | N/A |
MonsterUnique1 | Monsters grant 450% increased Experience (Hidden) |
MonsterUnique10 | N/A |
MonsterUnique2 | 698% more maximum Life (Hidden) |
MonsterUnique3 | 2850% increased Quantity of Items Dropped (Hidden) |
MonsterUnique4 | 1000% increased Rarity of Items Dropped (Hidden) |
MonsterUnique5 | Monster deals 70% more Damage (Hidden) |
MonsterUnique6 | Monster gives 1000% increased Flask Charges on death (Hidden) |
MonsterUnique7 | Monster does not flee. (Hidden) |
MonsterUnique8 | Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden) |
MonsterUnique9 | Monster drops gear 2 levels above its own level (Hidden) |
Implicit modifiers
Name | Effect(s) |
---|---|
Far Shot | Projectile damage is increased based on how far the target is from the attacker. Used by Birdmen, Maelströms, Voidbearers, as well as some unique monsters. See also Point Blank. |
Undead | These monsters can be raised by Necromancers. Used by Skeletons, Zombies and others. |
Explicit modifiers
Magic monsters have one affix; rare monsters have three affixes, one of which may be an aura. This system is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name. For more information see Rarity#Monsters.
Prefixes
Prefix | Modifier Name | Lvl. | Effect(s) | |
---|---|---|---|---|
Abberath-touched | Abberath-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Abberath which use his skills |
|
Arakaali-touched | Arakaali-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Arakaali which use her skills |
|
Benevolent | Invulnerability Aura | 34 | Applies an Immunity buff to nearby allies for a short duration Immunity buff is removed on death Allies with Immunity cannot gain Immunity |
|
Berserking | Enrages as Life Lost | 39 | Gains increased Damage with life lost up to 40% at zero life Gains Increased Movement Speed with life lost up to 40% at zero life Gains Increased Attack and Cast Speed with life lost up to 75% at zero life Gains reduced Damage Taken with life lost up to 30% at zero life Gains increased Character Size with life lost up to 50% at zero life |
|
Blurred | Evasive | 1 | 100% increased Evasion Rating | |
Brine King-touched | Brine King-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Tsoagoth which use his skills |
|
Carapaced | Physical Resistant | 1 | 50% additional Physical Damage Reduction | |
Caustic Orb on Death | Caustic Orb on Death | 18 | Creates Orbs on death that chases the player, accelerating over time Caustic Orbs create Caustic Ground after exploding |
|
Chaining | Chaining | 34 | Skills Chain 2 additional times Projectiles have 20% chance to be able to Chain when colliding with terrain |
|
Charged | Gains Random Charges | 13 | Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds | |
Cold Walker's | Trail of Cold | 13 | Leaves a Trail of Chilled Ground | |
Consecrated Ground | Consecrated Ground | 24 | Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown) Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses |
|
Constantly Revives Minions | Constantly Revives Minions | 24 | Revives nearby Minions [confirmation needed] | |
Corrupting | Inflicts Corrupted Blood | 46 | Inflicts Corrupted Blood on Hit Inflicts Corrupted Blood when Hit Corrupted Blood lasts for 4 seconds |
|
Crystalline | Exploding Crystals when Hit | 34 | Fires crystals under Players when they hit you (0.2 second cooldown) Crystals deal no damage and despawn after 12 seconds Crystals charge up and explode on death, dealing Chaos damage |
|
Cursing | Curses | 24 | Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability Hexing Effigy can apply 5 additional Curses Hexing Effigy has 100% more Effect of Curses For a full list of Hexer's override Curse stats, see Hexer |
|
Empowering | Empowers Allies | 24 | Pack monsters gain 10% increased Character Size on death Pack monsters gain 40% increased Maximum Life on death |
|
Enraging | Periodically Enrages | 24 | Every 9 seconds become Frenzied for 5 seconds 40% increased Damage while Frenzied 25% increased Action Speed while Frenzied 50% reduced Damage Taken while Frenzied |
|
Executioner's | Extra Damage to Injured Foes | 34 | 20% increased Damage with Hits per 10% missing Enemy Life | |
Fecund | Extra Life | 1 | 40% increased maximum Life | |
Fire Walker's | Trail of Fire | 13 | Leaves a Trail of Burning Ground | |
Flame-Retaliation | Inferno Bolt when Hit | 13 | Trigger Inferno Bolt when Hit | |
Heralding | Lightning Totem Minions | 34 | Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell Totems can use Lightning Warp Totems despawn on death |
|
Hexproof | Hexproof | 24 | Hexproof | |
Ice Prison | Ice Prison | 18 | Periodically creates a barrier of Ice around the player for 5 seconds (10 second cooldown) | |
Ice-Retaliation | Snow Bolt when Hit | 13 | Trigger Snow Bolt when Hit | |
Innocence-touched | Innocence-touched | 68 | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction Spawns apparitions of Innocence which use his skills |
|
Kitava-touched | Kitava-touched | 68 | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction Spawns apparitions of Kitava which use his skills |
|
Lightning Walker's | Trail of Lightning | 13 | Leaves a Trail of Shocked Ground | |
Lightning-Retaliation | Lightning Mirage when Hit | 13 | Trigger Lightning Mirage when Hit (1s cooldown to explode, 2s global cooldown) | |
Lunaris-touched | Lunaris-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Lunaris which use her skills |
|
Marked | Applies Random Mark | 34 | Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark (removed when monster dies) | |
Mirrored | Reflects Certain Ailments | 46 | Non-Damaging Ailments Reflection | |
Overwhelming | Overwhelms Physical Reduction | 6 | Overwhelm 30% Physical Damage Reduction | |
Powerful Minions | Powerful Minions | 24 | Minions have 40% increased Damage Minions have 150% increased maximum Life |
|
Quick | Hasted | 6 | 40% increased Movement Speed 30% increased Attack and Cast Speed |
|
Reflector's | Reflects Hexes | 46 | 100% chance to Reflect Hexes | |
Remora's | Leeches Life | 13 | 100% of Damage Leeched as Life 500% increased total Recovery per second from Life Leech |
|
Resplendent | Fast Energy Shield Recharge | 1 | 150% faster start of Energy Shield Recharge 40% of Maximum Life is added to Maximum Energy Shield | |
Shakari-touched | Shakari-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Shakari which use her skills |
|
Shroud Walking | Ambushes | 24 | Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown) | |
Siphoning | Siphons Mana and Deals Lightning Damage | 34 | Surrounded by a Mana Siphoning Ring Aura Enemies in the Aura take Lightning Damage Over Time and lose Mana every second Enemies standing inside the Ring are not affected by the Aura |
|
Solaris-touched | Solaris-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Solaris which use her skills |
|
Soul Conduit | Revives Nearby Allies on Death | 24 | Up to 30 nearby monsters are raised to fight again on Death Corpse cannot be destroyed Cannot be Dominated |
|
Soul Eater | Soul Eater | 34 | Gains Souls when nearby allies die Each Soul grants 5% increased Damage, Attack Speed and Cast Speed Each Soul grants 1% increased Character Size Summons a Shackled Phantasm monster every 4 seconds |
|
Spectral | Spirit Walkers | 24 | Pack spawns with apparitions of each monster Monster gives 175% reduced Experience on death (Hidden) 350% reduced Quantity of Items dropped by this Monster (Hidden) |
|
Spell Resistant | Spell Resistant | 12 | +100% chance to Suppress Spell Damage Prevent 50% of Suppressed Spell Damage |
|
Stalwart | Blocks Attacks | 12 | 50% Chance to Block Attack Damage | |
Storm Herald | Lightning Storm | 24 | Casts Lightning Storms targeting Enemies | |
Temporal | Temporal Proximity Shield | 34 | Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower |
|
Treant-Protected | Life Shared with Treant Minions | 18 | Rare pack minions are replaced with Saplings 50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster |
|
Tukohama-touched | Tukohama-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Tukohama which use his skills |
|
Unstoppable | Cannot be Slowed | 24 | Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value |
|
Unwavering | Cannot be Stunned | 24 | Cannot be Stunned | |
Vined | Inflicts Grasping Vines | 18 | Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown) Moving will break the Vines over time Travel Skills will break all Vines instantly |
|
Volatile | Exploding Orbs | 34 | Periodically spawns an Exploding Orb from behind the monster that chases the player while within 70 units of a player, accelerating over time (9 second cooldown) |
Suffixes
Suffix | Modifier Name | Lvl. | Effect(s) | |
---|---|---|---|---|
of Arcane Energy | Energy Shield Explodes | 6 | When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) Gain 40% of Maximum Life as Extra Maximum Energy Shield |
|
of Blinding | Blinds | 24 | Blind on Hit 100% increased Blind Effect |
|
of Bloodletting | Bleeds | 34 | Attacks cause Bleeding | |
of Bombardment | Fires Mortars | 34 | Periodically Fires a Nova of Fire Mortars (6 second cooldown) | |
of Chilling Death | Minions Cold Explode on Death | 13 | Rare Minions create Frost Beacons on Death | |
of Clones | Mirror Images | 24 | Periodically creates several clones (8 second cooldown) Clones disappear after 5 seconds and do not drop items or grant experience Clones do not inherit mods from the original monster |
|
of Congealment | Life Cannot Be Leeched | 34 | Enemies Cannot Leech Life From you | |
of Cycling[confirmation needed] | Adaptive Resistances | 46 | Grants +#% resistance and +#% maximum resistance matching the highest damage type taken (Fire, Cold, Lightning or Chaos) from a hit | |
of Damaging | Extra Physical Damage Aura | 6 | Nearby Allies have 40% increased Global Physical Damage | |
of Deadliness | Always Crits | 24 | All hits are Critical Strikes | |
of Detonation | Explodes Corpses | 34 | Creates Corpses nearby (10 second cooldown) Ignites nearby Corpses (green effect), detonating them after a short duration |
|
of Discipline | Energy Shield Aura | 6 | Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield | |
of Drought | Siphons Flask Charges | 46 | Flasks lose 6 Charges every 3 seconds | |
of Effigies | Creates Voodoo Doll | 46 | Summons an Effigy of a targeted player at the player's location (10 second cooldown) Effigy links to the target player Effigy is immune to damage for 2 seconds after linking to a player While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage Effigy can taunt other Enemies to attack it 2 seconds after linking to the player Running away from the Effigy will sever the link between itself and the player |
|
of Electricity | Extra Lightning Damage and Exposure | 1 | Gain 50% of Physical Damage as Extra Lightning Damage Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance |
|
of Endurance | Endurance Charge when Hit | 24 | Gain 1 Endurance Charge every second if you've been Hit Recently | |
of Enervation | Charge Removal | 34 | Removes a Power, Frenzy or Endurance charges on Hit | |
of Exile | Chaos and Wither Resistant | 15 | +60% to Chaos Resistance 80% reduced Wither Duration on Self |
|
of Far Shot | Far Shot | 34 | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | |
of Flames | Extra Fire Damage and Exposure | 1 | Gain 50% of Physical Damage as Extra Fire Damage Inflict Fire Exposure on Hit, applying -25% to Fire Resistance |
|
of Flaming Death | Minions Fire Explode on Death | 13 | Minions create Flame Beacons on Death | |
of Fleeing | Creates Frost Walls and Flees | 68 | Every 8 seconds Flee for 4 seconds While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown) While not fleeing take 50% less damage over time |
|
of Freezing | Chance to Freeze | 34 | 25% chance to Freeze | |
of Frenzy | Frenzy Charge on Hit | 24 | 100% chance to gain a Frenzy Charge on Hit | |
of Giants | Increased Area of Effect | 12 | 80% increased Area of Effect | |
of Haste | Haste Aura | 6 | Nearby Allies have 30% increased Attack and Cast Speed (Speed Aura) Nearby Allies have 40% increased Movement Speed (Speed Aura) |
|
of Hindering | Hinder Aura | 6 | Nearby Enemies are Hindered with 30% reduced Movement Speed | |
of Ignition | Ignites | 34 | Hits always Ignite | |
of Impact | Stuns | 34 | Always Stuns Enemies on Hit | |
of Incision | Extra Crits | 12 | 300% increased Global Critical Strike Chance | |
of Power | Power Charge on Cast | 24 | Gain a Power Charge on casting a Spell | |
of Precision | Precision Aura | 6 | Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance (Accuracy and Crits Aura) | |
of Recovery | Heals Allies and Suppresses Foe Recovery | 34 | Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown) Healing Nova does not affect itself Healing Nova cannot be used if the Monster with this modifier is on full life (note: Verdant Spores do not affect Player minions) |
|
of Revival | Temporarily Revives | 34 | Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds Corpse cannot be destroyed Cannot be Dominated |
|
of Rime | Extra Cold Damage and Exposure | 1 | Gain 50% of Physical Damage as Extra Cold Damage Inflict Cold Exposure on Hit, applying -25% to Cold Resistance |
|
of Shocking | Shocks | 34 | Hits always Shock | |
of Shocking Death | Minions Lightning Explode on Death | 13 | Minions create Lightning Beacons on Death | |
of Splintering | Extra Projectiles | 1 | Skills fire 4 additional Projectiles | |
of the Barrier | Molten Shell | 34 | Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount When the Magma Barrier is depleted it explodes for massive Fire Damage Barrier returns 10 seconds after exploding |
|
of the Cold Walker | Chilled Ground on Death | 13 | Creates areas of chilled ground on death | |
of the Equilibrium | Elemental Equilibrium and Random Elemental Damage | 46 | Gain 60% of Physical Damage as Extra Damage of a random Element Elemental Equilibrium (25% exposure) |
|
of the Executioner | Prevents Recovery above 50% | 34 | Nearby Enemies cannot Recover Life or Energy Shield to above 50% (note: Executioner aura does not affect Player minions) |
|
of the Fire Walker | Burning Ground on Death | 13 | Creates areas of burning ground on death | |
of the Hydra | Life Regen | 24 | Regenerate 3% of Life per second | |
of the Ice | Cold, Chill and Freeze Resistant | 1 | +75% to Cold Resistance 80% reduced Effect of Chill on you 80% increased Freeze Duration on you |
|
of the Lightning Walker | Shocked Ground on Death | 13 | Creates areas of shocked ground on death | |
of the Magma | Fire and Ignite Resistant | 1 | +75% to Fire Resistance 80% reduced Ignite Duration on you |
|
of the Marksman | Accurate | 6 | 100% increased Global Accuracy Rating | |
of the Tempest | Lightning and Shock Resistant | 1 | +75% to Lightning Resistance 80% reduced Effect of Shock on you |
|
of the Undead | Summons Undead | 24 | Summons Skeletons and Zombies | |
of the Void | Extra Chaos Damage | 6 | Gain 15% of Non-Chaos Damage as extra Chaos Damage | |
of Toughness | Crit Resistant | 24 | Take no Extra Damage from Critical Strikes | |
of Venom | Poisons | 34 | Poison on Hit |
Bloodline modifiers
Each pack of magic monsters has a chance to spawn with a Bloodline mod, in all leagues. Modifiers are shown in magenta.
List of bloodline modifiers
This article describes historical game content.
These modifiers have been removed or merged into Archnemesis Mods. They are removed from the game. Moreover, the Crystal Ore Map bosses have the Phylacteral Link mod, which is the only remaining Bloodline modifier in the core game.
Each pack of magic monsters has a chance to spawn with a Bloodline mod, in all leagues. Modifiers are shown in magenta.
Curated list
Name | Lvl. | Effect(s) |
---|---|---|
Bearers of the Guardian | 60 | Every mob slowly builds an animated guardian that can't be killed until the entire pack has been cleared. |
Corrupted Bloodline | 1 | When hit, applies Corrupted Blood to the attacker. Corrupted Blood is a debuff that inflicts physical damage over time and stacks up to 10 times. |
Flame/Frost/Storm Bearers | 1 | On death, each monster starts a storm-call-like bomb of their element. |
Flaring/Rime/Static Pulseblood | 1 | A beam pulses between the mobs in the pack, if you are hit by it, it deals damage of the element. |
Heralds of the Obelisk | 1 | Each corpse leaves an unkillable Obelisk that casts a random lightning spell. The obelisks disappear once the entire pack is killed. Cannot spawn on Rakango |
Keepers of the Trove | 1 | Each monster drops a rare item of the same type. |
Legacy of Vigour | 1 | Each monster killed grants a Vigour charge to the rest of the pack, granting move speed and attack speed, similar to Frenzy charges, but stronger. |
Legacy of Zeal | 1 | Each monster killed grants a Zeal charge to the rest of the pack, granting them more damage reduction and Damage. |
Living Blood | 1 | When all the monsters die, a Congealing Blood or Congealing Mud elemental is summoned. These new monsters have different abilities depending on difficulty and level of zone. |
Mark of Cannibalism | 1 | Monsters can regain health from each other's corpses. |
Order of the Frozen Sky | 61 | Monsters use Icestorm. |
Otherworldly | 1 | Monsters randomly cast a purple fog on them that lasts a couple of seconds, granting extra chaos damage and massive defenses. |
Shared Boon | 1 | Monsters generate all types of charges on hit and share them with each other. |
Shrouded | 1 | Monsters are surrounded by fog and information about the monster (affixes, type) is hidden. |
Spirit Walkers | 1 | Each mob has an apparition (see Soul Conduit) of themselves, doubling the size of the pack. The apparitions also grant experience when killed. |
Union of Souls | 1 | When killed, passes a buff to all remaining mobs that increases size and gives them more life. (Possibly increases attack and defensive stats) |
Voidspawn of Abaxoth | 61 | Summons a unique Beyond Demon when the entire pack is killed. |
List of removed bloodline modifiers
There mods are removed before the complete removal of bloodline mods in version 3.18.0. The specific date of the removal are marked in the 2nd column.
Name | Version | Effect(s) |
---|---|---|
Bond of Chaos | 3.0.0 | If the monsters are close to each other, they have an Ancestral Bond-like beam between each other, dealing heavy Chaos damage. |
Cult of the Elements | 2.0.0 | Each monster has a buff to elemental damage. Being near them applies elemental status effects to you. |
Necrovigil | ? | When a monster dies, it leaves a green area on the floor. Other necrovigil monsters cannot die while standing in it. Destroying the corpses or killing the entire pack removes the green area; It is removed from some monster in version 2.0.2, but the date of complete removal is not known; it has positive spawn weight according to datamined data and last appeared in a Legacy league challenge |
Thornflesh | 2.0.1 | Each monster reflects physical and elemental damage. |
Phylacteral Link | 2.0.0 | One of the monsters has a disc under it, and all other monsters are invincible. The disc moves around every 7 seconds so you have to keep changing your target. It is (as of 3.17), can be found in-game as the boss mechanic of Crystal Ore Map |
Datamined list
This list is semi-auto generated by using cargo query. It may contains mods that never enabled in-game:
Name | Stats | Spawn Weighting |
---|---|---|
Bearers of the Guardian | Summons Bloodline Animate Guardian on Death (Hidden) Grants Bloodline Animated Guardian 1% increased Damage on death (Hidden) Grants Bloodline Animated Guardian 3% increased Attack Speed on death (Hidden) Grants Bloodline Animated Guardian 2% increased Movement Speed on death (Hidden) Grants Bloodline Animated Guardian 4% increased Character Size on death (Hidden) | N/A |
Bond of Chaos | N/A | N/A |
Corrupted Bloodline | Each Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden) | N/A |
Corrupted Bloodline | Each Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden) | N/A |
Corrupted Bloodline | Each Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden) | N/A |
Corrupted Bloodline | Each Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden) | N/A |
Corrupted Bloodline | Each Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden) | N/A |
Cult of the Elements | N/A | N/A |
Cult of the Elements | N/A | N/A |
Cult of the Elements | N/A | N/A |
Cult of the Elements | N/A | N/A |
Cult of the Elements | N/A | N/A |
Cult of the Elements | N/A | N/A |
Cult of the Elements | N/A | N/A |
Cult of the Elements | N/A | N/A |
Cult of the Elements | N/A | N/A |
Flame Bearers | N/A | default 1000 |
Flaring Pulseblood | N/A | N/A |
Frost Bearers | N/A | default 1000 |
Heralds of the Obelisk | Summons Bloodlines Totem 1 on death (Hidden) | N/A |
Heralds of the Obelisk | Summons Bloodlines Totem 2 on death (Hidden) | N/A |
Heralds of the Obelisk | Summons Bloodlines Totem 3 on death (Hidden) | N/A |
Heralds of the Obelisk | Summons Bloodlines Totem 4 on death (Hidden) | N/A |
Heralds of the Obelisk | Summons Bloodlines Totem 5 on death (Hidden) | N/A |
Keepers of the Trove | N/A | no_forced_item_drops 0 |
Legacy of Vigour | Can have up to 18 Bloodline Speed Charges (Hidden) 10% increased Attack Speed per Bloodline Speed Charge (Hidden) 10% increased Cast Speed per Bloodline Speed Charge (Hidden) 10% increased Movement Speed per Bloodline Speed Charge (Hidden) | N/A |
Legacy of Zeal | Can have up to 18 Bloodline Damage Charges (Hidden) 7% increased Damage per Bloodline Damage Charge (Hidden) 5% reduced Damage Taken per Bloodline Damage Charge (Hidden) | N/A |
Living Blood | Summons Congealed Blood 3 on pack death (Hidden) | N/A |
Living Blood | Summons Congealed Blood 1 on pack death (Hidden) | N/A |
Living Blood | Summons Congealed Blood 2 on pack death (Hidden) | N/A |
Mark of Cannibalism | N/A | N/A |
Necrovigil | Monster can not die and deals 50% increased Damage near Pack Corpses (Hidden) | default 1000 |
Order of the Frozen Sky | N/A | N/A |
Otherworldly | Unholy Might lasts for (3-5) seconds (Hidden) Monster takes 50% reduced Damage while Unholy Might is active (Hidden) | N/A |
Phylacteral Link | N/A | N/A |
Rime Pulseblood | N/A | N/A |
Shared Boon | 100% chance to gain an Endurance Charge on Hit (Hidden) Monster shares Charges with its pack (Hidden) | N/A |
Shared Boon | 100% chance to gain a Frenzy Charge on Hit (Hidden) Monster shares Charges with its pack (Hidden) | N/A |
Shared Boon | 100% chance to gain a Power Charge on Hit (Hidden) Monster shares Charges with its pack (Hidden) | N/A |
Shrouded | N/A | default 1000 |
Spirit Walkers | Monsters grant 175% reduced Experience (Hidden) 350% reduced Quantity of Items Dropped (Hidden) | N/A |
Static Pulseblood | N/A | N/A |
Storm Bearers | N/A | default 1000 |
Thornflesh | N/A | N/A |
Thornflesh | N/A | N/A |
Union of Souls | Grants 10% increased Character Size to Pack Members on death (Hidden) Grants 30% increased Maximum Life to Pack Members on death (Hidden) | default 1000 |
Unnamed Bloodline Mod | N/A | default 1000 |
Voidspawn of Abaxoth | N/A | N/A |
Version history
Version | Changes |
---|---|
3.18.0 |
|
3.17.0 |
|
3.0.0 |
|
2.0.1 |
|
2.0.0 |
|
1.3.1 |
|
1.3.0d |
|
1.3.0 |
|
See also
List of removed bloodline modifiers
This article describes historical game content.
These modifiers have been removed or merged into Archnemesis Mods. They are removed from the game. Moreover, the Crystal Ore Map bosses have the Phylacteral Link mod, which is the only remaining Bloodline modifier in the core game.
Each pack of magic monsters has a chance to spawn with a Bloodline mod, in all leagues. Modifiers are shown in magenta.
Curated list
Name | Lvl. | Effect(s) |
---|---|---|
Bearers of the Guardian | 60 | Every mob slowly builds an animated guardian that can't be killed until the entire pack has been cleared. |
Corrupted Bloodline | 1 | When hit, applies Corrupted Blood to the attacker. Corrupted Blood is a debuff that inflicts physical damage over time and stacks up to 10 times. |
Flame/Frost/Storm Bearers | 1 | On death, each monster starts a storm-call-like bomb of their element. |
Flaring/Rime/Static Pulseblood | 1 | A beam pulses between the mobs in the pack, if you are hit by it, it deals damage of the element. |
Heralds of the Obelisk | 1 | Each corpse leaves an unkillable Obelisk that casts a random lightning spell. The obelisks disappear once the entire pack is killed. Cannot spawn on Rakango |
Keepers of the Trove | 1 | Each monster drops a rare item of the same type. |
Legacy of Vigour | 1 | Each monster killed grants a Vigour charge to the rest of the pack, granting move speed and attack speed, similar to Frenzy charges, but stronger. |
Legacy of Zeal | 1 | Each monster killed grants a Zeal charge to the rest of the pack, granting them more damage reduction and Damage. |
Living Blood | 1 | When all the monsters die, a Congealing Blood or Congealing Mud elemental is summoned. These new monsters have different abilities depending on difficulty and level of zone. |
Mark of Cannibalism | 1 | Monsters can regain health from each other's corpses. |
Order of the Frozen Sky | 61 | Monsters use Icestorm. |
Otherworldly | 1 | Monsters randomly cast a purple fog on them that lasts a couple of seconds, granting extra chaos damage and massive defenses. |
Shared Boon | 1 | Monsters generate all types of charges on hit and share them with each other. |
Shrouded | 1 | Monsters are surrounded by fog and information about the monster (affixes, type) is hidden. |
Spirit Walkers | 1 | Each mob has an apparition (see Soul Conduit) of themselves, doubling the size of the pack. The apparitions also grant experience when killed. |
Union of Souls | 1 | When killed, passes a buff to all remaining mobs that increases size and gives them more life. (Possibly increases attack and defensive stats) |
Voidspawn of Abaxoth | 61 | Summons a unique Beyond Demon when the entire pack is killed. |
List of removed bloodline modifiers
There mods are removed before the complete removal of bloodline mods in version 3.18.0. The specific date of the removal are marked in the 2nd column.
Name | Version | Effect(s) |
---|---|---|
Bond of Chaos | 3.0.0 | If the monsters are close to each other, they have an Ancestral Bond-like beam between each other, dealing heavy Chaos damage. |
Cult of the Elements | 2.0.0 | Each monster has a buff to elemental damage. Being near them applies elemental status effects to you. |
Necrovigil | ? | When a monster dies, it leaves a green area on the floor. Other necrovigil monsters cannot die while standing in it. Destroying the corpses or killing the entire pack removes the green area; It is removed from some monster in version 2.0.2, but the date of complete removal is not known; it has positive spawn weight according to datamined data and last appeared in a Legacy league challenge |
Thornflesh | 2.0.1 | Each monster reflects physical and elemental damage. |
Phylacteral Link | 2.0.0 | One of the monsters has a disc under it, and all other monsters are invincible. The disc moves around every 7 seconds so you have to keep changing your target. It is (as of 3.17), can be found in-game as the boss mechanic of Crystal Ore Map |
Datamined list
This list is semi-auto generated by using cargo query. It may contains mods that never enabled in-game:
Name | Stats | Spawn Weighting |
---|---|---|
Bearers of the Guardian | Summons Bloodline Animate Guardian on Death (Hidden) Grants Bloodline Animated Guardian 1% increased Damage on death (Hidden) Grants Bloodline Animated Guardian 3% increased Attack Speed on death (Hidden) Grants Bloodline Animated Guardian 2% increased Movement Speed on death (Hidden) Grants Bloodline Animated Guardian 4% increased Character Size on death (Hidden) | N/A |
Bond of Chaos | N/A | N/A |
Corrupted Bloodline | Each Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden) | N/A |
Corrupted Bloodline | Each Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden) | N/A |
Corrupted Bloodline | Each Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden) | N/A |
Corrupted Bloodline | Each Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden) | N/A |
Corrupted Bloodline | Each Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden) | N/A |
Cult of the Elements | N/A | N/A |
Cult of the Elements | N/A | N/A |
Cult of the Elements | N/A | N/A |
Cult of the Elements | N/A | N/A |
Cult of the Elements | N/A | N/A |
Cult of the Elements | N/A | N/A |
Cult of the Elements | N/A | N/A |
Cult of the Elements | N/A | N/A |
Cult of the Elements | N/A | N/A |
Flame Bearers | N/A | default 1000 |
Flaring Pulseblood | N/A | N/A |
Frost Bearers | N/A | default 1000 |
Heralds of the Obelisk | Summons Bloodlines Totem 1 on death (Hidden) | N/A |
Heralds of the Obelisk | Summons Bloodlines Totem 2 on death (Hidden) | N/A |
Heralds of the Obelisk | Summons Bloodlines Totem 3 on death (Hidden) | N/A |
Heralds of the Obelisk | Summons Bloodlines Totem 4 on death (Hidden) | N/A |
Heralds of the Obelisk | Summons Bloodlines Totem 5 on death (Hidden) | N/A |
Keepers of the Trove | N/A | no_forced_item_drops 0 |
Legacy of Vigour | Can have up to 18 Bloodline Speed Charges (Hidden) 10% increased Attack Speed per Bloodline Speed Charge (Hidden) 10% increased Cast Speed per Bloodline Speed Charge (Hidden) 10% increased Movement Speed per Bloodline Speed Charge (Hidden) | N/A |
Legacy of Zeal | Can have up to 18 Bloodline Damage Charges (Hidden) 7% increased Damage per Bloodline Damage Charge (Hidden) 5% reduced Damage Taken per Bloodline Damage Charge (Hidden) | N/A |
Living Blood | Summons Congealed Blood 3 on pack death (Hidden) | N/A |
Living Blood | Summons Congealed Blood 1 on pack death (Hidden) | N/A |
Living Blood | Summons Congealed Blood 2 on pack death (Hidden) | N/A |
Mark of Cannibalism | N/A | N/A |
Necrovigil | Monster can not die and deals 50% increased Damage near Pack Corpses (Hidden) | default 1000 |
Order of the Frozen Sky | N/A | N/A |
Otherworldly | Unholy Might lasts for (3-5) seconds (Hidden) Monster takes 50% reduced Damage while Unholy Might is active (Hidden) | N/A |
Phylacteral Link | N/A | N/A |
Rime Pulseblood | N/A | N/A |
Shared Boon | 100% chance to gain an Endurance Charge on Hit (Hidden) Monster shares Charges with its pack (Hidden) | N/A |
Shared Boon | 100% chance to gain a Frenzy Charge on Hit (Hidden) Monster shares Charges with its pack (Hidden) | N/A |
Shared Boon | 100% chance to gain a Power Charge on Hit (Hidden) Monster shares Charges with its pack (Hidden) | N/A |
Shrouded | N/A | default 1000 |
Spirit Walkers | Monsters grant 175% reduced Experience (Hidden) 350% reduced Quantity of Items Dropped (Hidden) | N/A |
Static Pulseblood | N/A | N/A |
Storm Bearers | N/A | default 1000 |
Thornflesh | N/A | N/A |
Thornflesh | N/A | N/A |
Union of Souls | Grants 10% increased Character Size to Pack Members on death (Hidden) Grants 30% increased Maximum Life to Pack Members on death (Hidden) | default 1000 |
Unnamed Bloodline Mod | N/A | default 1000 |
Voidspawn of Abaxoth | N/A | N/A |
Version history
Version | Changes |
---|---|
3.18.0 |
|
3.17.0 |
|
3.0.0 |
|
2.0.1 |
|
2.0.0 |
|
1.3.1 |
|
1.3.0d |
|
1.3.0 |
|
See also
Nemesis modifiers
Rare monsters have a chance to spawn with a Nemesis mod, in all leagues. Modifiers are shown in yellow.
List of nemesis modifiers
This article describes historical game content.
These modifiers have been removed or merged into Archnemesis Mods.
Rare monsters have a chance to spawn with a Nemesis mod, in all leagues. Modifiers are shown in yellow.
Curated list
Name | Lvl. | Effect(s) |
---|---|---|
Ancestral Power | 1 | Randomly casts Searing BondSearing BondSpell, Totem, Fire Level: (1-20) Cost: (18-51) Mana Cast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.+1 to maximum number of Summoned Totems Totem lasts 8 seconds Deals (32.1-3899.6) Base Fire Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Summons a Totem which uses this Skill Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Summoned TotemsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. totems, with instant cast speed. Totem limit is 4. |
Apparition | 1 | Adds no extra effect. See Soul Conduit below. |
Benevolent Guardian | 15 | Periodically applies the Immunity buff to nearby monsters, which makes them immune to damage. Killing the monster with Benevolent Guardians removes Immunity. |
Berserker | 1 | On low life, switches to Berserker Fury. |
Berserker Fury | 1 | Gains increased character size, attack and cast speed, reduced damage taken, and becomes quicker. |
Blessing of Elements | 25 | Gains bonus damage of a random element based on Physical Damage and hits always chills/ignites/shocks on hit. |
Bringer of Bones | 15 | Passively casts Summon SkeletonsSummon SkeletonsSpell, Minion, Duration Level: (1-20) Cost: (5-16) Mana Cast Time: 0.50 secRequires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons Base duration is 20.00 seconds Summons (2-3) Skeleton Warriors Additional Effects From 1-20% Quality: +(0.05-1) to Maximum Summoned SkeletonsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with instant cast speed. Skeletons will not decay over time like regular ones. |
Bringer of Fragility | 1 | Curses targets with VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies take (15-30)% increased Physical Damage Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding Additional Effects From 1-20% Quality: (1-20)% increased Duration of Bleeding on Cursed EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on hit. |
Bringer of Weakness | 4 | Curses targets with EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have (10-19)% reduced Accuracy Rating Cursed Normal or Magic enemies deal (15-29)% less Damage Cursed Rare or Unique enemies deal (9-18)% less Damage Additional Effects From 1-20% Quality: (1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on hit. |
Chronophage | 25 | Curses targets with Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds +(0-1) metre to radius 50% less Effect of Curse against Players Cursed Normal and Magic Enemies have (15-29)% less Action Speed Other effects on Cursed enemies expire 25% slower Cursed Rare and Unique Enemies have (9-18)% less Action Speed Additional Effects From 1-20% Quality: (1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on hit. |
Corrupting Blood | 40 | When hit, applies Corrupted Blood to the attacker. Corrupted Blood is a debuff that inflicts physical damage over time and stacks up to 10 times. |
Elemental Thorns | 40 | When hit by elemental damage, it launches a bolt at the attacker's position that deals fixed amount of elemental damage in an AoE. Has a cooldown between each shot. |
Final Gasp | 40 | When the monster dies, it leaves behind an invincible copy that disappears after a few seconds. The copy also fires a nova of dark projectiles periodically. Monster does not leave a corpse and cannot be converted. |
Fractured | 1 | Splits into 8–12 normal version of the same monster upon death. |
Hexfont | 15 | Casts random curses every half second (estimated), with instant cast speed. One of the curse applies silence. |
Inferno Bolt | 25 | Periodically charges up and launches a large fireball that deals fire damage. |
Inner Treasure | 40 | Always drops a unique item on death. |
Light Bolt | 25 | Periodically fires a row of projectiles that deals physical damage. |
Lightning Mirage | 40 | When hit, creates a mirage at their spot which slowly chase after the player (has a cooldown between each spawn). On contact, it detonates itself to deal lightning damage. Mirages will expire after a few seconds. Plays a distinct sound when a mirage spawns. |
Nullifier | 25 | Removes charges and flask effects on hit. |
Proximity Shield | 40 | Can only be damaged by hits originating from inside the shield. |
Physical Thorns | 40 | When hit by physical damage, it launches a bolt at the attacker's position that deals the reflected physical damage in an AoE. Has a cooldown between each shot. |
Shroud Walker | 40 | Periodically teleports to you via Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink Level: (1-20) Cost: (6-13) Mana Reservation: (6-13) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Cast Time: 0.50 secRequires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds Base duration is (4.00-5.00) seconds Base secondary duration is 1.00 seconds Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration Only one Mine of this type can Detonate in each Detonation Sequence Buff grants (20-29)% increased Movement Speed Mines cannot be Re-armed Mine Detonation is Instant Additional Effects From 1-20% Quality: Buff grants (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Constantly creates a smoke cloud around itself. |
Snow Bolt | 25 | Periodically fires a bolt at the ground which explodes for cold damage after a delay. |
Soul Conduit | 1 | Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by Apparition. Monster does not leave a corpse and cannot be converted. |
Soul Eater | 15 | Consumes souls of other nearby monsters upon their death to become stronger. Each souls grants increased attack and cast speed, damage reduction, increased character size, and increases the power of their other affixes. |
Storm Herald | 60 | Casts Lightning Storm over the target continuously with a short delay (similar to the spell used by Piety of Theopolis). Multiple Lightning Storms can overlap creating a high risk area. |
Vile Touch | 4 | Applies poison on hit. |
Vine Snare | 15 | When hit, it applies a charge of vines to the attacker, reducing movement speed. Vines are gradually removed by moving. |
Volatile Flameblood | 2 | On death, spawns a volatile core that chases the player. When touched, it stops briefly then explodes dealing fire damage in an area. The base damage of the explosion is equal to the total attack damage of the monster. A distinct sound can be heard when a volatile core spawns. |
Datamined list
Name | Stats | Spawn Weighting |
---|---|---|
Ancestral Power | N/A | rare 400 |
Benevolent Guardian | N/A | no_cannot_die_aura 0 abyssal 0 immobile 0 breach_commander 0 legion_monster 0 rare 1000 |
Berserker | N/A | rare 800 |
Blessing of Elements | Gain 50% of Physical Damage as Extra Damage of a random Element (Hidden) Always cause Elemental Status Ailments (Hidden) | rare 800 |
Bringer of Bones | N/A | rare 600 |
Bringer of Fragility | Curse Enemies with Vulnerability on Hit (Hidden) | rare 600 |
Bringer of Weakness | Curse Enemies with Enfeeble on Hit (Hidden) | rare 800 |
Chronophage | Curse Enemies with Temporal Chains on Hit (Hidden) | rare 400 |
Corrupting Blood | N/A | rare 600 |
Elemental Thorns | N/A | magic 0 large_model 0 default 500 |
Elemental Thorns | N/A | magic 0 large_model 500 |
Final Gasp | Corpse can not be destroyed (Hidden) Can not be dominated (Hidden) | abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 400 |
Fractured | N/A | no_fractured 0 bestiary_beast_boss 0 abyssal 0 hidden_monster 0 rare_minion 0 legion_monster 0 rare 800 |
Hexfont | N/A | rare 400 |
Inferno Bolt | N/A | rare 400 |
Inner Treasure | Monster drops 1 additional Unique Item (Hidden) | no_forced_item_drops 0 rare 100 |
Light Bolt | N/A | rare 400 |
Lightning Mirage | N/A | rare 500 |
Nullifier | Has a 100% Chance to remove Flask Effects on Hit (Hidden) Always removes Charges on Hit (Hidden) | caster 0 rare 400 |
Physical Thorns | N/A | magic 0 large_model 0 default 500 |
Physical Thorns | N/A | magic 0 large_model 500 |
Proximity Shield | N/A | no_proximity_shield 0 rare_minion 0 rare 600 |
Shroud Walker | N/A | no_shroud_walker 0 rare_minion 0 devourer 0 rare 400 |
Snow Bolt | N/A | rare 400 |
Soul Conduit | Corpse can not be destroyed (Hidden) Can not be dominated (Hidden) | no_soul_conduit 0 incursion_monster 0 abyssal 0 rare_minion 0 unusable_corpse 0 legion_monster 0 rare 600 |
Soul Eater | N/A | rare 600 |
Storm Herald | N/A | rare 400 |
Vile Touch | Attacks poison (Hidden) | caster 0 rare 800 |
Vine Snare | N/A | rare 800 |
Volatile Flameblood | N/A | undeletable_corpse 0 rare_minion 0 unusable_corpse 0 legion_monster 0 rare 1000 |
Volatile Flameblood | N/A | legion_monster 1000 |
Version history
Version | Changes |
---|---|
3.18.0 |
|
3.17.0 |
|
3.15.2 |
|
3.14.0 |
|
3.3.0 |
|
3.1.0 |
|
3.0.0 |
|
1.0.0 |
|
See also
Bestiary modifiers
Beasts in Einhar's missions spawn with Bestiary mods. Yellow Beasts have one Bestiary mod, and Red Beasts have two Bestiary mods.
List of Bestiary modifiers
Name | Lvl. | Beast type | Effect(s) |
---|---|---|---|
Aspect of the Hellion | 1 | Summons a spectral hellion which chases after the player. On contact, it detonates itself into multiple fire projectiles. | |
Blood Geyser | 1 | ||
Churning Claws | 1 | ||
Craicic Presence | 20 | Has an aura which grants 60% of Physical Damage as Extra Cold Damage and 20% reduced Damage taken. | |
Crimson Flock | 1 | ||
Crushing Claws | 1 | ||
Deep One's Presence | 20 | Has an aura which grants 60% of Physical Damage as Extra Lightning Damage and 25% chance to Blind on Hit. | |
Erupting Winds | 1 | Summons tornadoes in a nova, which deal physical damage over time. | |
Farric Presence | 20 | Has an aura which grants 15% increased Attack Speed, 50% increased Accuracy Rating, and 50% increased Critical Strike Chance. | |
Fenumal Presence | 20 | Has an aura which grants 25% of non-Chaos Damage as Extra Chaos Damage and 100% chance to Poison on Hit. | |
Fertile Presence | 20 | Has an aura which grants 30% increased Damage, Stun immunity, and prevents action speed from being lowered below the base. | |
Hadal Dive | 1 | Summons spectral crabs that detonate to create a Vortex. | |
Incendiary Mite | 1 | ||
Infested Earth | 1 | ||
Putrid Flight | 1 | A spectral vulture flies over and drops bombs over its flight path. | |
Raven Caller | 1 | ||
Saqawine Presence | 20 | Has an aura which grants 10% chance to Avoid damage from hits and 15% increased Movement Speed. | |
Satyr Storm | 1 | Multiple spectral goatmen leap down to deal damage. | |
Spectral Stampede | 1 | A large row of spectral rhoas stampede in a straight line. | |
Spectral Swipe | 1 | ||
Tiger Prey | 1 | Aided by a spectral tiger which attacks with a large are of effect swipe attack. | |
Unstable Swarm | 1 | Several spectral spiders burrow into the ground. After a delay, they detonate for large amounts of Chaos damage. | |
Vile Hatchery | 1 | Spawns many small spiders. | |
Winter Bloom | 1 |
Other modifiers
Corrupted
Monsters can be corrupted.
Converted and dominated
Converted or dominated monsters apply the aura to the player and his allies.
Talisman possession
Monsters can be possessed by a Talisman. ru:Свойства монстров