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Revision as of 20:28, 27 October 2013
Maps serve as the endgame content in Path of Exile. Like equipment, they come in magic, rare, and unique qualities and have their own special affixes. Affixes on maps can make them more difficult but can also increase your potential rewards.
Maps can drop from anything that can drop items of item level 60 or higher. Non-map areas cannot drop maps higher than level 66, as of patch 0.10.8.
You can access this content after completing the quests for Lady Dialla in Act 3 on merciless difficulty. You can then access the Eternal Laboratory where maps can be used.
Note that in some of the pages for specific maps, it is indicated whether the map is indoors or outdoors. The main purpose of this is for predicting the behaviour of the map prefix Labyrinthe (Map is a maze), which has virtually no effect on outdoor maps and generally makes indoor maps much larger.
Maps by Level
Maps in bold are unique.
Modifiers
Each (non-unique) map can have up to 3 prefixes and 3 affixes, just like other items. Currency related to rarity also works the same, for example an orb of alchemy will turn a basic map into a rare. Modifiers for maps change the properties of the map when one is in that map, thereby making it more difficult and (usually) resulting in increased item quantity for all drops on that map. High increased quantity also affects the drop rates of maps while in a particular map, so high modifiers will increase your chances at continuing to get map drops and finding higher level maps to use.
Prefix
Name | Mod | Value | Map Quantity Bonus |
---|---|---|---|
Armoured | x% Monster Physical Resistance | 30 | 8% |
Burning | Monsters deal x% extra Damage as Fire | 80 to 100 | 12% |
Capricious | Area is inhabited by Goatmen | - | 14% |
Ceremonial | Area contains many Totems | - | 12% |
Chaining | Monsters' Skills Chain x additional times | 2 | 18% |
Deadly | x% increased Monster Damage | 25 to 35 | 18% |
Emanant | Area is inhabited by ranged monsters | - | 12% |
Enraged | Monsters gain x Frenzy Charges every 30 seconds | 1 to 3 | 15% |
Fecund | x% increased Monster Life | 25 to 35 | 12% |
Fleet | x% increased Monster Movement Speed x% increased Monster Attack Speed x% increased Monster Cast Speed |
20 to 25 20 to 25 20 to 25 |
23% |
Freezing | Monsters deal x% extra Damage as Cold | 80 to 100 | 12% |
Grounded | +x% Monster Lightning Resistance | 75 | 8% |
Incombustible | +x% Monster Fire Resistance | 75 | 8% |
Labyrinthine | Area is a Maze (Indoor Maps only) | - | 0% |
Massive | Area is x% Larger (Outdoor Maps only) | 20 to 50 | 0% |
Mirrored | Monsters reflect x% of Elemental Damage | 20 | 18% |
Molten | +x% Monster Cold Resistance | 75 | 8% |
Multifarious | Area has increased monster variety | 3 | 6% |
Overlord's | Unique Boss deals +x% Damage and attacks y% faster | 30,25 | 11% |
Punishing | Monsters reflect x% of Physical Damage | 20 | 18% |
Shocking | Monsters deal x% extra Damage as Lightning | 80 to 100 | 12% |
Skeletal | Area is inhabited by Skeletons | - | 8% |
Slithering | Area is inhabited by Sea Witches and their Spawn | - | 0% |
Splitting | Monsters fire x additional Projectiles | 2 to 4 | 18% |
Twinned | Area contains two Unique Bosses | - | 6% |
Undead | Area is inhabited by Undead | - | 8% |
Unwavering | Monsters cannot be Stunned | - | 12% |
Villainous | Area is inhabited by Bandits | - | 8% |
Suffix
Name | Stat | Value | Map Quantity Bonus |
---|---|---|---|
of Balance | Players have Elemental Equilibrium | - | 9% |
of Champions | x% more Magic Monsters | 20 to 50 | 3% |
of Commanders | x% more Rare Monsters | 20 to 50 | 3% |
of Elemental Weakness | Players are cursed with Module Error: Too many skills found with q_where = skill.active_skill_name="Elemental Weakness". Please choose only one of the following ids: IzaroElementalWeakness - Base duration is (5.00-6.45) seconds, Cursed enemies have -(20-30)% to Elemental Resistances (page) ElementalWeaknessRoyale - Base duration is (5.00-6.80) seconds, +(0-0.5) metres to radius, Cursed enemies have -(15-24)% to Elemental Resistances (page) |
Level 15 | 17% |
of Enfeeblement | Players are cursed with Enfeeble | Level 15 | 18% |
of Exposure | -x% maximum Player Resistances | 15 to 25 | 30% |
of Flames | Area has patches of burning ground | - | 15% |
of Hemomancy | Players have Blood Magic | - | 15% |
of Hordes | +x% Monster pack size | 20 to 50 | 0% |
of Ice | Area has patches of chilled ground | - | 8% |
of Smothering | Players recover Life, Mana and Energy Shield x% slower | 50 | 20% |
of Stasis | Players cannot regenerate Life or Mana | - | 30% |
of Suffering | Players take x Chaos Damage per second | 16.66 to 33.33 | 18% |
of Temporal Chains | Players are cursed with Module Error: Too many skills found with q_where = skill.active_skill_name="Temporal Chains". Please choose only one of the following ids: IzaroTemporalChains - Base duration is (5.00-6.45) seconds, 40% reduced Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-25)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have 7% less Action Speed (page) TemporalChains - Base duration is (5.00-8.80) seconds, +(0-1) metre to radius, 50% less Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-29)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have (9-18)% less Action Speed (page) |
Level 15 | 27% |
of the Warlord | Players are cursed with Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids: MonsterWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page) ArchnemesisWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page) |
Level 15 | 15% |
of Vulnerability | Players are cursed with Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids: IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page) IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page) |
Level 15 | 25% |
Unidentified Maps
It is possible to put unidentified maps into the map device in the Eternal Laboratory. There is a +30% Item Quantity bonus when running these maps, but even when you enter the map the specific modifiers to the map are not revealed to you, even though the overall quantity is. Some are easy to observe, burning or chilled ground are very obvious for example, but others are harder to know immediately. As such, it's recommended that you have a strong character before tackling such maps, otherwise the map could have many dangerous affixes to put your character in danger. Unidentified maps can be obtained as map drops, or by vendoring 3x magic or rare maps of the same base type.