Juggernaut: Difference between revisions
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Revision as of 21:14, 4 April 2016
The Juggernaut is an Ascendancy class for Marauders.
Overview
The Juggernaut class revolves around defenses, providing physical damage reduction through armour and endurance charges, protection against slows and stuns, and accuracy.
Passive skills
Minor skills
This class has the following minor passive skills:
Notable skills
The class has the following notable passive skills:
Movement Speed cannot be modified to below Base Value
10% increased Movement Speed
Cannot be Stunned [1]
Unstoppable is an Ascendancy passive skill for the Juggernaut that grants increased movement speed, stun immunity, and prevents their action speed and movement speed from being reduced below the base value.
Mechanics
Unstoppable's two special modifiers (excluding the movement speed modifier) are mutually distinct and have completely separate effects. The first modifier prevents the player from being slowed below base speed. The speed of the player is the rate at which the player performs animations, and is modified by slowing and accelerating effects such as Chill, Freeze, Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed
Additional Effects From 1-20% Quality:
(1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Acceleration Shrines, and Tailwind.[1] Player speed is not related to or affected by modifiers to attack speed, cast speed, or movement speed. Therefore, so long as the player is not buffed by an Acceleration Shrine/Tailwind/Reverse-Chill with Winterweave/Slipstream/The Torrent's Reclamation/The Flow Untethered, players with this Ascendancy passive skill allocated will be completely unaffected by Chill, Freeze, or Temporal Chains.
The second special modifier prevents the player's movement speed from being modified below base value. The player's base movement speed is the speed at which the player walks without any movement speed modifiers. Therefore, if the player's movement speed would be reduced below this value, such as when standing on Tarred ground and even immobilizing effects such as Vaal Rain of ArrowsVaal Rain of ArrowsAttack, AoE, Projectile, Vaal, Bow
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 5 sec
Attack Damage: (80-100)% of base
Effectiveness of Added Damage: (80-100)%Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (28-34) Arrows
Fires 4 additional sequences of arrows
Can't be Evaded
Maim on Hit
150% increased Effect of Maim
Additional Effects From 1-20% Quality:
Fires +(0.2-4) ArrowsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., it will instead be its base value.
Ruthless mode
Movement Speed cannot be modified to below base value
Unstoppable in Ruthless mode does not increased movement speed or stun immunity.
Version history
Skill | Modifiers | Prerequisite | Preceding Passive |
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Version | Changes |
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3.22.0 |
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3.2.0 |
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2.2.0 |
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References
- ↑ Mark_GGG (November 24, 2015). "Unstoppable question". Official Path of Exile Forums. Retrieved March 6, 2016.
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength [1]
Undeniable is an Ascendancy passive skill for the Juggernaut that grants a large amount of base accuracy rating plus additional accuracy equal to twice your strength. It also grants increased attack speed per 150 accuracy rating.
Ruthless mode
Gain Accuracy Rating equal to your Strength
Undeniable in Ruthless mode does not grant additional accuracy, and provides half as much additional accuracy based on strength.
Version history
Version | Changes |
---|---|
3.22.0 |
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3.13.0 |
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3.2.0 |
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2.3.0 |
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2.2.0 |
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8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits [1]
Unbreakable is a notable Ascendancy passive skill for the Juggernaut that doubles the amount of armour the user receives from the equipped body armour and causes a part of armour to mitigate hits of elemental damage.
Elemental resistances still apply to elemental hits and are applied prior to the armour component of the damage reduction calculation. Additionally, hits that deal multiple elements will have each element individually scale by armour (rather than the entire hit)[1].
If the user also has Iron Reflexes, any evasion rating bonus from the body armour (which gets converted to armour) will be doubled.
Ruthless mode
5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits
Unbreakable in Ruthless mode applies a smaller percentage of armour to elemental damage hits.
Version history
Version | Changes |
---|---|
3.22.0 |
|
3.21.0c |
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3.19.0 |
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3.13.0 |
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3.2.0 |
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2.2.0 |
|
References
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge [1]
Unyielding is a Notable Ascendancy passive skill for the Juggernaut that grants increased damage, area of effect, and stun duration per endurance charge and grants a chance to gain an endurance charge when you stun an enemy.
Ruthless mode
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge
Unyielding in Ruthless mode does not grant increased damage per endurance charge, and provides a lower chance to gain an endurance charge on stun.
Version history
Version | Changes |
---|---|
3.22.0 |
|
3.7.0 |
|
3.2.0 |
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2.3.0 |
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2.2.0 |
|
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
Unflinching is a Notable Ascendancy passive skill for the Juggernaut that grants an additional maximum endurance charge, a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum.
Ruthless mode
50% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Unflinching in Ruthless mode does not grant endurance charge generation, and instead grants a higher chance to gain up to your maximum number of endurance charges.
Version history
Version | Changes |
---|---|
3.22.0 |
|
3.2.0 |
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3.0.0 |
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2.2.0 |
|
1% additional Physical Damage Reduction per Endurance Charge
+4% to Chaos Resistance per Endurance Charge [1]
Unrelenting is a notable Ascendancy passive skill for the Juggernaut that grants increased physical damage reduction and chaos resistance per endurance charge and a reduction to elemental damage while at maximum endurance charges.
Ruthless mode
2% additional Physical Damage Reduction per Endurance Charge
+2% to all Elemental Resistances per Endurance Charge
Unrelenting in Ruthless mode provides higher physical damage reduction per endurance charge, lower elemental damage taken while at maximum endurance charges, and causes endurance charges to grant additional elemental resistances instead of chaos resistance.
Version history
Version | Changes |
---|---|
3.22.0 |
|
3.2.0 |
|
2.4.0 |
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2.3.0 |
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2.2.0 |
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