The Forbidden Sanctum: Difference between revisions
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The options that state "Lose #% Maximum Resolve" will not fail the run if Maximum Resolve is 1. | |||
===Boss Room=== | ===Boss Room=== |
Revision as of 20:26, 14 January 2023
The Forbidden Sanctum is an area found in the Sanctum league. Players must explore a randomized dungeon, collecting Aureus coins and trying to reach the end before their Resolve runs out.
A Sanctum run contains 4 floors, each containing 8 rooms. The 8th room of each floor always contains a Boss. Players can choose to engage in a room every time they encounter the portal to the Sanctum in an area or map, or defer up to 8 rooms (1 floor) to be run consecutively at a later time.[1][2] Crashing during a Sanctum room will reset progress for that room and will resume the same area on your next map. Aureus and rewards are only locked in upon successful completion of a room[2]. Each Sanctum run is independent between characters on the same account.[2]
Mechanics
Resolve
- Resolve is an additional stat player characters have while exploring the Sanctum, somewhat similar to Ruin from Ultimatum league.
- The default maximum Resolve is 300. Resolve is maintained between rooms, and the player is ejected from the Sanctum if it hits 0, resetting all floors and rooms. Being ejected does not count as a death, nor does it remove experience.
- Resolve is lost from hits from monsters or traps in the Sanctum. Closer proximity to monsters may reduce the Resolve lost.[2]
- Regular defences such as evasion rating, damage reduction, and avoidance do not affect the loss of Resolve.
- Minions and non-party allies do not cause Resolve to be lost if hit.
- A fixed amount of Resolve can be restored in Fountain rooms.
- Modifying maximum Resolve during a Sanctum run will also cause the character to gain or lose Resolve proportional at the same ratio.
- Sacrificing Resolve at 1 maximum Resolve will count as a failstate.
- Maximum Resolve is soft capped at 1000; however, it is possible to exceed these values from sources that modify maximum Resolve at the start of a room/floor.
Aureus
- Aureus is a type of non-tradeable currency similar to Azurite which can be found in the Sanctum. Aureus is collected automatically when the player is near it.
- Aureus can be traded to the merchant for various Boons or Templar Relics and Sanctified Relics.
- Aureus is maintained between rooms and floors, and is reset when the Sanctum run ends.
- Aureus drops from Templar Stash chests, as well as from Guards and Bosses when killed
Inspiration
- Inspiration acts as a buffer over your maximum Resolve, somewhat similar to Energy Shield in comparison to life.
- Inspiration cannot be recovered like Resolve.
- Inspiration is soft capped at 1000; however, it is possible to exceed these values from sources that modify Inspiration at the start of a room/floor.
Boon
- Boons grant various benefits to your Sanctum run and can help recover or mitigate damage to your Resolve, increase your Aureus and rewards, debuff monsters, grant Inspiration, or provide other helpful buffs.
Boon Type | Image | Boon Name | Description |
---|---|---|---|
Major Boons | All-Seeing Eye | The Sanctum Map is fully revealed editor's note: overrides all afflictions and modifiers that hide parts of the Sanctum map, including The Night LampThe Night Lamp Urn RelicRequires Level 64The Herald of the Scourge drops an additional Forbidden Tome No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis This item is destroyed when applied to a SanctumUnmodifiable"The newcomers were terrified of fire. He used their fear to control them, to lay the seeds of unquestioning faith. He claimed only his god could protect them." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | |
Major Boons | Bronze Coin | Picking up Aureus coins recovers Resolve | |
Major Boons | Bronze Descry | Ignore Resolve lost for 1 second after losing Resolve from a Hit | |
Major Boons | Crystal Chalice | You cannot receive any more Minor Afflictions editor's note: Crystal Shard's Affliction to Boon transformation can still occur with this Boon | |
Major Boons | Crystal Shard | The next Affliction you gain is converted into a random Minor Boon | |
Major Boons | Gold Coin | Aureus coins found are doubled | |
Major Boons | Golden Descry | Recover +15 Resolve on room completion | |
Major Boons | Holy Descry | Upon reaching 0 Resolve, revive with full Resolve, lose 50% of your current Maximum Resolve, and remove a random Boon | |
Major Boons | Holy Water | Gain a random Minor Boon when you use a Fountain | |
Major Boons | Imperial Seal | Traps are Disabled | |
Major Boons | Musty Wine | At the start of each room, a random Shrine effect is applied to you | |
Major Boons | Priest's Descry | Upon reaching 0 Resolve, revive with 75% of Maximum Resolve once | |
Major Boons | Sacred Mirror | Duplicate up to 3 random Offer Rewards | |
Major Boons | Silver Coin | Gain 20 Aureus coins when you lose Resolve from a Hit | |
Major Boons | Silver Descry | Ignore the first Resolve lost from Hits in each room | |
Minor Boons | Adrenaline Vial | Recover 50% of your Maximum Resolve on entering Boss Room | |
Minor Boons | Arcane Aegis | Trigger Arcane Buffer when your Inspiration reaches 0 | |
Minor Boons | Assassin's Blade | The next 10 Guards you Hit are killed Instantly | |
Minor Boons | Assassin's Blade | The next 9 Guards you Hit are killed Instantly | |
Minor Boons | Assassin's Blade | The next 8 Guards you Hit are killed Instantly | |
Minor Boons | Assassin's Blade | The next 7 Guards you Hit are killed Instantly | |
Minor Boons | Assassin's Blade | The next 6 Guards you Hit are killed Instantly | |
Minor Boons | Assassin's Blade | The next 5 Guards you Hit are killed Instantly | |
Minor Boons | Assassin's Blade | The next 4 Guards you Hit are killed Instantly | |
Minor Boons | Assassin's Blade | The next 3 Guards you Hit are killed Instantly | |
Minor Boons | Assassin's Blade | The next 2 Guards you Hit are killed Instantly | |
Minor Boons | Assassin's Blade | The next Guard you Hit is killed Instantly | |
Minor Boons | Black Pearl | Traps impact 50% reduced Resolve | |
Minor Boons | Chipped Dice | The Merchant's Shop can be Rerolled | |
Minor Boons | Divinia's Gift | Your next purchase from the Merchant has no cost | |
Minor Boons | Enchanted Urn | 30% increased Effect of your non-Unique Relics | |
Minor Boons | Engraved Orb | 100% increased Resolve recovered while Resolve is below 50% | |
Minor Boons | Fountain of Youth | Gain +40 Maximum Resolve each time you use a Fountain | |
Minor Boons | Fright Mask | Monsters deal 40% less Damage | |
Minor Boons | Gilded Lyre | Gain +250 Inspiration at the start of each floor | |
Minor Boons | Glowing Orb | The next time you go below 20% Resolve, heal for 50% Resolve | |
Minor Boons | Gold Magnet | 50% more Aureus coins found | |
Minor Boons | Gold Mine | Aureus coins found on this floor are doubled | |
Minor Boons | Gold Trophy | Your aureus coins are increased by 10% on room completion (removed when you purchase something from the Merchant) | |
Minor Boons | Hare Foot | 60% increased Movement Speed | |
Minor Boons | Lilting Melody | Gain 400 Inspiration if you complete the next 2 rooms without losing Resolve or Inspiration | |
Minor Boons | Lilting Melody | Gain 400 Inspiration if you complete the next room without losing Resolve or Inspiration | |
Minor Boons | Lustrous Pearl | Traps are slower editor's note: can have negative effects - slows down the fog in Lycia's hallway sequence | |
Minor Boons | Mellifluous Chorus | 40% less Resolve lost while you have Inspiration | |
Minor Boons | Mirror of Fortune | Duplicate a random Offer Reward | |
Minor Boons | Ornate Dagger | You and your minions deal 50% more Damage | |
Minor Boons | Prayer Beads | Cannot lose Resolve until you complete the next room editor's note: does not affect Inspiration loss | |
Minor Boons | Rusted Chimes | Gain +100 Inspiration when you gain an Affliction | |
Minor Boons | Rusted Descry | 50% increased Resolve recovered | |
Minor Boons | Sanguine Vial | Monsters have 30% less Maximum Life | |
Minor Boons | Scrying Crystal | You can see an additional room ahead on the Sanctum Map | |
Minor Boons | Silver Chalice | The next Minor Boon you gain is converted into a random Major Boon | |
Minor Boons | Silver Tongue | 50% reduced Merchant prices editor's note: stacks additively with Austerity Pact to make all Merchant items free | |
Minor Boons | Tarnished Coin | 100% increased Aureus coins gained while Resolve is below 50% | |
Minor Boons | Tarnished Descry | +200 to Maximum Resolve | |
Minor Boons | Untuned Lute | +250 to Inspiration | |
Minor Boons | Viscous Ichor | Monsters have 20% reduced Action Speed | |
Minor Boons | Wooden Effigy | Monsters impact 25% less Resolve |
Affliction
- Afflictions grant various downsides to your Sanctum run and can reduce or prevent Resolve recovery, spawn additional traps, buff monsters, affect your Aureus generation, or hide rooms or rewards on the Sanctum Map.
Affliction Type | Icon | Affliction Name | Description |
---|---|---|---|
Major Afflictions | Anomaly Attractor | Rooms spawn Volatile Anomalies | |
Major Afflictions | Chiselled Stone | Monsters Petrify on Hit | |
Major Afflictions | Cutpurse | You cannot gain Aureus coins | |
Major Afflictions | Deadly Snare | Traps impact infinite Resolve editor's note: persistent skills from Sanctum monsters (e.g. Undying Archmage's floating balls' projectiles and explosion) count as traps and will end the run immediately on hit | |
Major Afflictions | Death Toll | Lose 250 Resolve after completing 8 rooms editor's note: this Resolve loss is considered similar to taking a hit, and will remove Inspiration before Resolve | |
Major Afflictions | Demonic Skull | Cannot recover Resolve | |
Major Afflictions | Ghastly Scythe | Losing Resolve ends your Sanctum (removed after 3 rooms) | |
Major Afflictions | Ghastly Scythe | Losing Resolve ends your Sanctum (removed after 2 rooms) | |
Major Afflictions | Ghastly Scythe | Losing Resolve ends your Sanctum (removed after 1 room) | |
Major Afflictions | Glass Shard | The next Boon you gain is converted into a random Minor Affliction | |
Major Afflictions | Orb of Negation | Non-Unique Relics have no Effect | |
Major Afflictions | Unassuming Brick | You cannot gain any more Boons editor's note: Glass Shard's Boon to Affliction transformation can still occur with this Affliction | |
Major Afflictions | Veiled Sight | Rooms are unknown on the Sanctum Map editor's note: superceded by All-Seeing Eye | |
Minor Afflictions | Accursed Prism | When you gain an Affliction, gain an additional random Minor Affliction | |
Minor Afflictions | Black Smoke | You can see one fewer room ahead on the Sanctum Map editor's note: superceded by All-Seeing Eye | |
Minor Afflictions | Blunt Sword | You and your Minions deal 25% less Damage | |
Minor Afflictions | Chains of Binding | Monsters inflict Binding Chains on Hit (Binding Chains: You are slowed by Binding Chains. Move to break the chains) | |
Minor Afflictions | Charred Coin | 50% less Aureus coins found | |
Minor Afflictions | Concealed Anomaly | Guards release a Volatile Anomaly on Death | |
Minor Afflictions | Corrupted Lockpick | Chests in rooms explode when opened | |
Minor Afflictions | Dark Pit | Traps impact 100% increased Resolve | |
Minor Afflictions | Deceptive Mirror | You are not always taken to the room you select editor's note: can randomly take player to a different connected room in the same column | |
Minor Afflictions | Door Tax | Lose 30 Aureus coins on room completion | |
Minor Afflictions | Empty Trove | Chests no longer drop Aureus coins editor's note: includes Reward Chests | |
Minor Afflictions | Fiendish Wings | Monsters' Action Speed cannot be slowed below base Monsters have 30% increased Attack, Cast and Movement Speed editor's note: also affects Skull traps | |
Minor Afflictions | Floor Tax | Lose all Aureus on floor completion | |
Minor Afflictions | Gargoyle Totem | Guards are accompanied by a Gargoyle | |
Minor Afflictions | Golden Smoke | Rewards are unknown on the Sanctum Map editor's note: superceded by All-Seeing Eye | |
Minor Afflictions | Haemorrhage | You cannot recover Resolve (removed after killing the next Floor Boss) | |
Minor Afflictions | Honed Claws | Monsters deal 25% more Damage | |
Minor Afflictions | Hungry Fangs | Monsters impact 25% more Resolve | |
Minor Afflictions | Liquid Cowardice | Lose 10 Resolve when you use a Flask | |
Minor Afflictions | Mark of Terror | Monsters inflict Resolve Weakness on Hit (Resolve Weakness: Hits against you impact 50% more Resolve) | |
Minor Afflictions | Phantom Illusion | Every room grants a random Minor Affliction (Afflictions granted this way are removed on room completion) | |
Minor Afflictions | Poisoned Water | Gain a random Minor Affliction when you use a Fountain | |
Minor Afflictions | Purple Smoke | Afflictions are unknown on the Sanctum Map editor's note: superceded by All-Seeing Eye | |
Minor Afflictions | Rapid Quicksand | Traps are faster also affects Skull traps | |
Minor Afflictions | Red Smoke | Room types are unknown on the Sanctum Map editor's note: superceded by All-Seeing Eye | |
Minor Afflictions | Rusted Coin | The Merchant only offers one choice supercedes additional option Relic modifiers | |
Minor Afflictions | Rusted Mallet | Monsters always Knockback Monsters have increased Knockback Distance editor's note: can cause issues during Lycia's Lightning Maze | |
Minor Afflictions | Spiked Exit | Lose 5% of current Resolve on room completion editor's note: no effect if Maximum Resolve is 1 | |
Minor Afflictions | Spiked Shell | Monsters have 30% more Maximum Life | |
Minor Afflictions | Spilt Purse | Lose 20 Aureus coins when you lose Resolve from a Hit | |
Minor Afflictions | Tattered Blindfold | 90% reduced Light Radius Minimap is hidden | |
Minor Afflictions | Tight Choker | You can have a maximum of 5 Boons | |
Minor Afflictions | Unhallowed Amulet | The Merchant offers 50% fewer choices | |
Minor Afflictions | Unhallowed Ring | 50% increased Merchant prices | |
Minor Afflictions | Unholy Urn | 50% reduced Effect of your non-Unique Relics | |
Minor Afflictions | Unquenched Thirst | 50% reduced Resolve recovered | |
Minor Afflictions | Voodoo Doll | 100% more Resolve lost while Resolve is below 50% | |
Minor Afflictions | Weakened Flesh | -100 to Maximum Resolve editor's note: no effect if Maximum Resolve is 1 | |
Minor Afflictions | Worn Sandals | 40% reduced Movement Speed |
Room Layouts
Each room other than the miniboss room contains several Guard unique monsters, as well as one of three tasks to complete the room:
- Find the Exit (locate the exit door)
- Defeat all the Guards (defeat every Unique Guard)
- Defeat the Boss (minibosses based on map bosses)
Room Goal | Defeat all the Guards | Defeat all the Guards (Skull Arena) |
Find the Exit | Find the Exit (Traps) |
Defeat the Boss (Miniboss) |
---|---|---|---|---|---|
Floor 1: Sanctum Archives |
Chambers of Inscription | Templar Annals 1 central Skull, walls |
Abandoned Library Ice Traps |
Holy Trials Mana Rune Squares |
Scriptorium Crimson Archbishop |
Floor 2: Sanctum Vaults |
Derelict Caverns | Battlegrounds 1 central Skull, no walls |
Decrepit Cellar Ice Traps |
Gauntlet Rolling Exarch Boulders |
Reliquary Greater Wraith |
Floor 3: Sanctum Cathedral |
Unholy Lair | Infernum 2 Skulls, dividing wall |
Halls of Worship | Crucible Mana Rune Squares |
Sanctum Bellum Aureate Guardian |
Floor 4: Sanctum Necropolis |
Lost Catacombs | Desecrated Crypt 1 Skull, 90 degree arc |
Undercroft Ice Traps and Skull |
Entombment Rolling Exarch Boulders or Mana Rune Squares + Lasers |
Mausoleum Colossal Lithomancer |
Note: most "Find the Exit" rooms have shortcuts that require movement skills.
Room Reward Types
Note: All room types other than boss rooms can become Afflicted. Afflicted rooms are indicated by a purple border and cause the character to gain an Affliction on entry.
Item Reward Room
When players are offered rewards, they have three options:
- Recieve #x <item1> now
- Recieve #x <item2> at end of the Floor ("at end of the next Floor" if on room 8)
- Recieve #x <item3> on completing the Sanctum
The quantity and/or types of items improve based on the area level of the zone and how long you defer the reward, at the cost of risking the reward entirely if the player fails the run. Item chests have a 5 Aureus fee.
Treasure Reward Room
Contains chests of Aureus; comes in 2 types: Minor Treasure Reward (2 chests) or Major Treasure Reward (5 chests).
Fountain
Fountain rooms contain an interactable Fountain which grants Recover 25% of Maximum Resolve for a 5 Aureus fee.
Benevolent Fountain
Benevolent Fountain rooms contain an interactable Benevolent Fountain which grants Gain a Random Boon and grants a random Boon on you for a 150 Aureus fee.
Afflicted Fountain
Afflicted Fountain rooms contain an interactable Afflicted Fountain which grants Recover 50% of Maximum Resolve, but also inflicts a random Affliction on you, for a 5 Aureus fee.
Radiant Fountain
Radiant Fountain rooms contain an interactable Radiant Fountain which grants a random Boon, removes a random Affliction, and grants 200 Inspiration for a 5 Aureus fee.
Merchant
Merchant rooms contain the NPC Sister Divinia who sells you Boons, Templar relics, or Sanctified Relics in exchange for Aureus. She can also recover 50 Resolve for a pricy 300 Aureus fee. The Merchant is unlocked in Act 2 after completing the quest In Search of the Sanctum.
Accursed Pact
Accursed Pact rooms allow you to accept any of three random Accursed Pacts which grants both an upside and downside, as well as an item chest upon accepting at least 1 Accursed Pact. Accursed Pacts are unlocked in Act 7 after completing the quest Sanctum Temptations.
The options that state "Lose #% Maximum Resolve" will not fail the run if Maximum Resolve is 1.
Boss Room
Always the 8th room of any floor.
Bosses
Minibosses
Boss name | Boss room name | Based on: |
---|---|---|
Crimson Archbishop | Sanctum Archives: Scriptorium | Kadaris, Crimson Mayor; cannot be hurt directly - defeat all the Crimson Priest clones while avoiding his spells. The spells' coverage increases as more clones are defeated. |
Greater Wraith | Sanctum Vaults: Reliquary | The Restless Shade; creates several rows of coffins and uses SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 170%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage Projectiles Pierce all Targets Deals (180.8-2642.5) Base Chaos Damage per second Base duration is 0.60 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect 4% of Spell Damage Leeched as Energy Shield Additional Effects From 1-20% Quality: Base duration is (0.01-0.2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Aureate Guardian | Sanctum Cathedral: Sanctum Bellum | The Purifier; uses Divine Flare and rune slams. |
Colossal Lithomancer | Sanctum Necropolis: Mausoleum | High Lithomancer; can create a small ring or cover a quarter or the entire arena in floating rocks that explode in an area after a delay. |
Floor Bosses
Boss name | Boss room name | Based on: |
---|---|---|
Varakath, the Waxen |
Sanctum Archives: Candlelit Chapel | Candlemass (POE2); also uses Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage Fires (5-7) Projectiles Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and a fire breath attack |
Braom, the First Experiment Uzar, the Second Experiment |
Sanctum Vaults: Experimentation Chamber | Slow moving statues that use slams. Braom can use a multidirectional Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 65%Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage Knocks Enemies Back on Hit 100% of Physical Damage Converted to Cold Damage Cannot Knockback Unique Enemies more than once per second Final Burst Deals 200% more Damage Final Burst has 100% more Area of Effect Final Burst cannot Knockback Causes 4 Bursts Additional Effects From 1-20% Quality: Final Burst Deals +(2.5-50)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. (similar to the Delirium modifier Burrowing Blade), or repeated SunderSunderAttack, AoE, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 75% of base Attack Damage: (220-325)% of base Effectiveness of Added Damage: (220-325)%Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect Shockwaves deal 40% less Damage Wave causes Shockwaves from up to 5 Enemies in each Area Wave has (0-25)% reduced delay between Areas Wave Damages 5 Areas Wave cannot stop before Damaging 2 Areas Wave gains +0.2 metres to radius with each Area in the Sequence Additional Effects From 1-20% Quality: Wave gains +(0.005-0.1) metres to radius with each Area in the SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.s while walking. Uzar can also create a homing Blood Orb leaving Enervating Ground. The bosses enrage when the other dies. |
Xenathar, Templar Reaper |
Sanctum Cathedral: Hall of Mirrors | Vorana, Last to Fall; also uses wall-bouncing lasers, Divine Flare, and slow-moving Innocence projectile nova. |
Lycia, Unholy Heretic |
Sanctum Necropolis: Sanctum Sanctorum | Form 1: Attacks with sword swings and lunges, circular sweep attacks, and a rotating red beam. Can summon Igneous Gargoyle adds and spawns a ring of DOT ground effect that drains Resolve and slowly moves through the arena. |
Lycia, Herald of the Scourge | The Beyond | Form 2: Uses a wind tunnel beam, returning FireballFireballProjectile, Spell, AoE, Fire Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 370% Projectile Speed: 1040 AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage 25% chance to Ignite enemies Base radius is (0.9-1.4) metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.s, and a delayed slam; also summons spinning staff hazards around the arena. Periodically has an immune phase creating a maze of waves of lightning bolts with gaps. Note: This phase does not damage Resolve. |
- Minibosses and bosses drop a large quantity of Aureus and have a chance to drop Templar relics (or Sanctified Relics at area levels >75).
- Killing each miniboss and boss for the first time unlocks several tiles in the Relic Altar.
- Boss rooms contain a chest for any accumulated Item Rewards for the floor, as well as two additional Item Reward chests.
Lycia
- After defeating Lycia's first form, the player can either directly exit to the reward chest via the staircase (and therefore unable to enter The Beyond), or enter The Beyond to challenge her second phase. Dying during the second phase will end the run and prevent looting of the reward chest.
- Lycia's second form is only encounterable in an area of level 80 (T13+ maps); she will only taunt the player after being killed in lower areas.
- Lycia's second form does not interact with Resolve mechanics; however, it is still possible to fail from the Resolve mechanic if the player has an Affliction that removes Resolve on Flask use.
Lycia, Herald of the Scourge in "The Beyond" will always drop a Sanctified Relic, as well as 1 of:
- Sandstorm VisageSandstorm Visage
Necromancer CircletEnergy Shield: (165-224)Requires Level 54, 112 Int(8-10)% increased Cast Speed
(200-250)% increased Energy Shield
Ignore Stuns while Casting
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with AttacksA fell wind brings death. - The Balance of TerrorThe Balance of Terror
Cobalt JewelLimited to: 1+(10-15)% to all Elemental Resistances
<2 random curse modifiers>Fellshrine stood as a holy bastion opposite the
Chamber of Sins, and all that it represented.
For one to rise, the other must fall.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - Eternal DamnationEternal Damnation
Agate AmuletRequires Level 52+(16-24) to Strength and Intelligence+(40-70) to maximum Mana
+(-13-13)% to Chaos Resistance
-5% to all maximum Resistances
Gain additional Elemental Damage Reduction equal to half your Chaos ResistanceThe price of immortality is isolation. - The Winds of FateThe Winds of Fate
Foul StaffWarstaff
Physical Damage: (520-585) to (968-1089)
Critical Strike Chance: 6.10%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 55, 94 Str, 94 Int+18% Chance to Block Attack Damage while wielding a Staff(700-800)% increased Physical Damage
+100% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no DamageLife... Death...
The whim of the cosmos.
Additionally, Lycia's second form also drops a random Unique Relic, which are one-time use Relics that provide additional challenge and rewards to a Sanctum run in areas of level 80+. She is also required to be killed to drop Original SinOriginal Sin
Amethyst RingRequires Level 52+(17-23)% to Chaos ResistanceAll Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0Innocence rose to godhood not on inspired faith,
but on the vilification and hatred of another. or Invocations used to corrupt and add Keystones to Sanctified Relics by completing the aforementioned Unique Relic challenges.
Relic Altar
- The Relic Altar is unlocked in Act 2 after completing the quest In Search of the Sanctum.
- Each character has its own Relic Altar and uses separate Relics. However, the Relic Locker is shared between all of your characters in the same league.[2]
- Relics placed in the Relic Altar are locked in for the entire Sanctum run as soon as they are confirmed and cannot be added or removed in the middle of a run. The current run must be completed, failed, or forfeited to add or remove Relics.[2]
- The Relic Altar contains 20 inventory spaces, but 12 are initially locked.
Unlocking
Locked inventory spaces for the Relic Altar can be unlocked by completing various rooms or floors in the Forbidden Sanctum.
Row | Column | Unlocking Requirement |
---|---|---|
1 | 1 | Complete the Sanctum Bellum room in the Sanctum Cathedral |
1 | 2 | Complete the Sanctum Archives |
1 | 3 | Complete the Sanctum Archives |
1 | 4 | Complete the Sanctum Vaults |
2 | 1 | Complete the Sanctum Vaults |
2 | 5 | Complete the Sanctum Cathedral |
3 | 1 | Complete the Sanctum Cathedral |
3 | 5 | Complete the Sanctum Necropolis |
4 | 2 | Complete the Sanctum Necropolis |
4 | 3 | Complete the Scriptorium room in the Sanctum Archives |
4 | 4 | Complete the Reliquary room in the Sanctum Vaults |
4 | 5 | Complete the Mausoleum room in the Sanctum Necropolis |
Templar Relic
Relics are a type of item that is exclusive to the Sanctum league. They can be placed in the Relic Altar to provide buffs to various mechanics related to the Forbidden Sanctum.
Mechanics
- Relics can be found in the Sanctum as rewards from guards, minibosses or bosses, or purchased from Sister Divinia for 300 Aureus.
- They can be stored in a special separate stash, which can also be placed as a hideout decoration.
- To equip a Relic, they must be placed in the Relic Altar on a 5x4 grid with some slots blocked off. Additional grid slots can be unlocked as you progress, up to a total of 18 slots.
- Relics are unmodifiable and are always Magic.
- Relics can be vendored 5 to 1 to obtain a new one with random modifiers.
List of relics
Base types
Item | Drop Level |
---|---|
Censer RelicCenser RelicUnmodifiablePlace this item on the Relic Altar at the start of each Sanctum run | 1 |
Processional RelicProcessional RelicUnmodifiablePlace this item on the Relic Altar at the start of each Sanctum run | 1 |
Tome RelicTome RelicUnmodifiablePlace this item on the Relic Altar at the start of each Sanctum run | 1 |
Urn RelicUrn RelicUnmodifiablePlace this item on the Relic Altar at the start of each Sanctum run | 1 |
Candlestick RelicCandlestick RelicUnmodifiablePlace this item on the Relic Altar at the start of each Sanctum run | 75 |
Papyrus RelicPapyrus RelicUnmodifiablePlace this item on the Relic Altar at the start of each Sanctum run | 75 |
Coffer RelicCoffer RelicUnmodifiablePlace this item on the Relic Altar at the start of each Sanctum run | 82 |
Unique
A unique relic is a special unique type of relic which is guaranteed to drop from Lycia, Herald of the Scourge. Unique relics are destroyed upon completing or failing a run. Only one unique relic can be used at a time per run.
Item | Base Item | Drop Level | Stats | ||
---|---|---|---|---|---|
The Blood of InnocenceThe Blood of Innocence Censer RelicRequires Level 64The Herald of the Scourge deals 50% more Damage The Herald of the Scourge takes 50% less Damage The Herald of the Scourge drops the Balance of Terror This item is destroyed when applied to a SanctumUnmodifiable"After weeks of being pursued, the veiled traveller made her stand in a sandstorm. Somehow, she wounded a god. Innocence relented; his brother and the traveller made good their escape." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | Censer Relic | N/A | The Herald of the Scourge deals 50% more Damage The Herald of the Scourge takes 50% less Damage The Herald of the Scourge drops the Balance of Terror This item is destroyed when applied to a SanctumUnmodifiable | ||
The Broken CenserThe Broken Censer Tome RelicRequires Level 64The Herald of the Scourge drops 2 additional Forbidden Tomes Rooms are unknown on the Sanctum Map Cannot be used with Forbidden Tomes below level 75 This item is destroyed when applied to a SanctumUnmodifiable"His followers were too small in number to spark divinity, so he turned to a greater power: hatred. He vilified his brother, sparking zealotry, and the change finally began." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | Tome Relic | N/A | The Herald of the Scourge drops 2 additional Forbidden Tomes Rooms are unknown on the Sanctum Map Cannot be used with Forbidden Tomes below level 75 This item is destroyed when applied to a SanctumUnmodifiable | ||
The Chains of CastigationThe Chains of Castigation Processional RelicRequires Level 64The Herald of the Scourge drops Sandstorm Visage Rooms are unknown on the Sanctum Map Cannot be used with Forbidden Tomes below level 75 This item is destroyed when applied to a SanctumUnmodifiable"The mysterious traveller saw the vilified brother chained to a cliff, where all could point and shout and deride him. In one fell swing, she cracked the mountainside, freeing him." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | Processional Relic | N/A | The Herald of the Scourge drops Sandstorm Visage Rooms are unknown on the Sanctum Map Cannot be used with Forbidden Tomes below level 75 This item is destroyed when applied to a SanctumUnmodifiable | ||
The First CrestThe First Crest Coffer RelicRequires Level 64This item is destroyed when applied to a Sanctum Aureus Coins are converted to <3 variants> upon defeating the Herald of the ScourgeUnmodifiable"In pursuit of divinity, he tried many times to found a religion. Few followed his initial symbols and proverbs. He needed something greater. A symbol none could deny." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | Coffer Relic | N/A | This item is destroyed when applied to a Sanctum
| ||
The Gilded ChaliceThe Gilded Chalice Processional RelicRequires Level 64Duplicates up to 4 random Offer Rewards upon defeating the Herald of the Scourge Cannot recover Resolve Cannot be used with Forbidden Tomes below level 75 This item is destroyed when applied to a SanctumUnmodifiable"He took the newcomers' symbol and made it his own. Finally, they flocked to him. Finally, he had the power and wealth he so desired." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | Processional Relic | N/A | Duplicates up to 4 random Offer Rewards upon defeating the Herald of the Scourge Cannot recover Resolve Cannot be used with Forbidden Tomes below level 75 This item is destroyed when applied to a SanctumUnmodifiable | ||
The Hour of DivinityThe Hour of Divinity Censer RelicRequires Level 64Duplicates up to 2 random Offer Rewards upon defeating the Herald of the Scourge Cannot have Boons This item is destroyed when applied to a SanctumUnmodifiable"They ascended together, one unwillingly. The vilified became black as coal, and the lauded, golden. After a lifetime of ambition, he finally had his heart's desire. It only cost him his brother." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | Censer Relic | N/A | Duplicates up to 2 random Offer Rewards upon defeating the Herald of the Scourge Cannot have Boons This item is destroyed when applied to a SanctumUnmodifiable | ||
The Night LampThe Night Lamp Urn RelicRequires Level 64The Herald of the Scourge drops an additional Forbidden Tome No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis This item is destroyed when applied to a SanctumUnmodifiable"The newcomers were terrified of fire. He used their fear to control them, to lay the seeds of unquestioning faith. He claimed only his god could protect them." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | Urn Relic | N/A | The Herald of the Scourge drops an additional Forbidden Tome No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis This item is destroyed when applied to a SanctumUnmodifiable | ||
The Original ScriptureThe Original Scripture Papyrus RelicRequires Level 64The Herald of the Scourge drops the Original Sin Cannot have Inspiration Maximum Resolve is 1 Cannot be used with Forbidden Tomes below level 83 This item is destroyed when applied to a SanctumUnmodifiable"It's all here. The lie at the core of my faith. Maxarius was not the first chosen of Innocence. Maxarius was Innocence himself. A charlatan, a liar, and a power-seeker." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | Papyrus Relic | N/A | The Herald of the Scourge drops the Original Sin Cannot have Inspiration Maximum Resolve is 1 Cannot be used with Forbidden Tomes below level 83 This item is destroyed when applied to a SanctumUnmodifiable | ||
The Power and the PromiseThe Power and the Promise Tome RelicRequires Level 64The Herald of the Scourge drops Eternal Damnation Cannot have Inspiration Cannot recover Resolve Cannot be used with Forbidden Tomes below level 80 This item is destroyed when applied to a SanctumUnmodifiable"Building on the fear and hatred that deified him, Innocence threatened an eternity of flames for nonbelievers. The newcomers wailed and threw themselves at his feet in the thousands." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | Tome Relic | N/A | The Herald of the Scourge drops Eternal Damnation Cannot have Inspiration Cannot recover Resolve Cannot be used with Forbidden Tomes below level 80 This item is destroyed when applied to a SanctumUnmodifiable | ||
The Second SacramentThe Second Sacrament Candlestick RelicRequires Level 64The Herald of the Scourge deals 100% more Damage The Herald of the Scourge takes 70% less Damage The Herald of the Scourge drops the Winds of Fate Cannot be used with Forbidden Tomes below level 83 This item is destroyed when applied to a SanctumUnmodifiable"He took many of his people's traditions and gilded them, hollowed them. They rejected his new religion, and he and his followers were forced to depart the mountains for lands unknown." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | Candlestick Relic | N/A | The Herald of the Scourge deals 100% more Damage The Herald of the Scourge takes 70% less Damage The Herald of the Scourge drops the Winds of Fate Cannot be used with Forbidden Tomes below level 83 This item is destroyed when applied to a SanctumUnmodifiable |
List of modifiers
Version history
Version | Changes |
---|---|
3.22.0 |
|
3.20.1 |
|
3.20.0b |
|
3.20.0 |
|
Sanctified Relic
This article describes historical game content.
The Forbidden Sanctum was re-introduced in Version 3.22.0, but sanctified relics were not added to the game.
Sanctified relics are a type of item that is exclusive to the Sanctum league. Sanctified relics are special versions of relics that provide more general modifiers to the character, and have effect even outside of the Forbidden Sanctum.[3] They are marked with an orange glow behind the item's art. They can be placed in the Relic Altar to provide stats to the character directly both inside and outside the Sanctum.
Mechanics
- Sanctified Relics can be found in the Sanctum as rewards from guards, minibosses or bosses, or purchased from Sister Divinia for 600 Aureus in areas of level 75 or higher.
- They can be stored in a special separate stash, which can also be placed as a hideout decoration.
- Sanctified relics are equipped in the inventory separately from the relics in the Relic Altar, and limited to 1. They are not considered an equipped item, similar to Thief's TrinketThief's TrinketCorrupted.
- Relics are unmodifiable and account-bound, and are always Magic.
- Sanctified Relics can be vendored 5 to 1 to obtain a new one with random modifiers.
- Sanctified Relics can be corrupted by using an invocation, which adds a fixed keystone as a corrupted implicit modifier.
List of sanctified relics
Item | Drop Level |
---|---|
Sanctified RelicSanctified RelicUnmodifiablePlace this item on the Relic Altar to affect your characterAccount-bound | 75 |
Sanctified RelicSanctified RelicUnmodifiablePlace this item on the Relic Altar to affect your characterAccount-bound | 75 |
Sanctified RelicSanctified RelicUnmodifiablePlace this item on the Relic Altar to affect your characterAccount-bound | 75 |
Modifiers
Version history
Version | Changes |
---|---|
3.20.2d |
|
3.20.1b |
|
3.20.1 |
|
3.20.0b |
|
3.20.0 |
|
Party mechanics
- The Sanctum's choices are made by the map's instance owner.
- All party members share the Resolve bar.
Version history
Version | Changes |
---|---|
3.20.1b |
|
3.20.1 |
|
3.20.0b |
|
3.20.0 |
|
References
- ↑ https://twitter.com/pathofexile/status/1598434028398706688
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Community_Team (December 04, 2022). "Recently Asked Questions". Official Path of Exile Forums. Retrieved December 05, 2022.
- ↑ https://www.pathofexile.com/forum/view-thread/3324396