Elemental damage: Difference between revisions
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Revision as of 00:03, 4 November 2013
Elemental Damage refers to fire damage, lightning damage and cold damage collectively. Passives or items which refer to elemental damage or elemental resistance will affect all 3 of these Damage Types or Resistances.
Passives
Passives which increase elemental damage: Template:Passive table header
Elemental Damage is a small passive skill. Most variants grant increased elemental damage. One variant grants increased elemental damage and additional base maximum mana.
Version history
Version | Changes |
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1.3.0 |
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1.2.0 |
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Wand Elemental Damage is a small passive skill that grants increased elemental damage with wands.
Version history
Version | Changes |
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1.2.0 |
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Weapon Elemental Damage (passive skill)
30% increased Melee Critical Strike Chance
20% increased Attack Damage [1]
Divine Fervour is a notable passive skill that grants increased melee critical strike chance and increased attack damage. It also grants additional strength and intelligence.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Verdant Oil | Teal Oil | Indigo Oil | Divine Fervour | +10 to Strength and Intelligence 30% increased Melee Critical Strike Chance 20% increased Attack Damage |
Version history
Version | Changes |
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3.16.0 |
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3.8.0 |
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3.4.0 |
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1.3.0 |
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Before 1.3.0 |
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References
- ↑ Natalia_GGG (September 6, 2019). "Anointing Enchantments Table in Path of Exile: Blight". Official Path of Exile Forums. Retrieved December 11, 2021.
ru:Божественное рвение Celestial Walker Elemental Dominion
The Elementalist is an Ascendancy class for Witches.
Overview
Elementalists deal in all things elemental. They can enhance the power of elemental ailments to be more powerful, even against bosses, and make them compatible with other damage types. They also have access to Mastermind of Discord to make elemental Exposure more powerful, Heart of Destruction to gain powerful conditional offensive bonuses, and Bastion of Elements to ward off against elemental damage. Finally, Elementalists have access to golem-related skills, which not only enhance their survivability, but also give bigger enhancements to your own character the more golems you have active.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Elemental Damage and Resistances | 10% increased Elemental Damage +6% to all Elemental Resistances [1] [2] [3] |
Elemental Damage, Attack and Cast Speed | 10% increased Elemental Damage 4% increased Attack and Cast Speed [1] [2] |
Elemental Damage, Cold Ailment Effect | 10% increased Elemental Damage 10% increased Effect of Cold Ailments [1] |
Elemental Damage, Fire Damage over Time Multiplier | 10% increased Elemental Damage +4% to Fire Damage over Time Multiplier [1] |
Elemental Damage, Lightning Ailment Effect | 10% increased Elemental Damage 10% increased Effect of Lightning Ailments [1] |
Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage 5% chance to Freeze, Shock and Ignite [1] [2] |
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Bastion of Elements | Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill Other Aegis Skills are Disabled Cannot take Reflected Elemental Damage |
Elemental Damage and Resistances | |
Liege of the Primordial | Summoned Golems are Resummoned 4 seconds after being Killed +1 to maximum number of Summoned Golems 100% increased Effect of Buffs granted by your Golems |
Elemental Damage and Resistances | |
Elemancer | +1 to maximum number of Summoned Golems Summoned Golems are Immune to Elemental Damage 25% increased Effect of Buffs granted by your Golems per Summoned Golem |
Liege of the Primordial | Elemental Damage and Resistances |
Shaper of Storms | Hits always Shock All Damage can Shock 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning Shocks from your Hits always increase Damage taken by at least 15% |
Elemental Damage, Lightning Ailment Effect | |
Shaper of Winter | All Damage with Hits can Chill 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold Chills from your Hits always reduce Action Speed by at least 15% Your Chills can reduce Action Speed by up to a maximum of 40% |
Elemental Damage, Cold Ailment Effect | |
Shaper of Flames | All Damage can Ignite Hits always Ignite 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire |
Elemental Damage, Fire Damage over Time Multiplier | |
Mastermind of Discord | Exposure you inflict applies an extra -25% to the affected Resistance Regenerate 1% of Mana per second if you've inflicted Exposure Recently |
Elemental Damage, Attack and Cast Speed | |
Heart of Destruction | Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds 60% increased Area of Effect while you don't have Convergence |
Mastermind of Discord | Elemental Damage, Attack and Cast Speed |
Version History
Version | Changes |
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3.13.0 |
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3.2.0 |
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2.2.0 |
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de:Elementaristin
ru:Маг стихий
10% increased Accuracy Rating with Maces or Sceptres
Damage with Weapons Penetrates 5% Elemental Resistances [1]
Galvanic Hammer is a notable passive skill that grants increased accuracy rating and increased elemental damage with maces and sceptres. It also grants additional elemental resistance penetration with weapons.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Clear Oil | Sepia Oil | Crimson Oil | Galvanic Hammer | 30% increased Elemental Damage with Maces or Sceptres 10% increased Accuracy Rating with Maces or Sceptres Damage with Weapons Penetrates 5% Elemental Resistances |
Version history
Version | Changes |
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3.11.0 |
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1.3.0 |
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1.2.0 |
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There are a total of 21 passives increasing elemental damage, granting:
- 51% increased damage over 7 passives with no restriction on source
- 71% increased damage over 8 passives with spells
- 139% increased damage over 16 passives with any weapon
- 163% increased damage over 19 passives with wand attacks
- 159% increased damage over 17 passives with mace attacks
Other related passives: Template:Passive table header
Exposure inflicted this way applies -25% to Resistances [1]
Elemental Equilibrium (often referred to as EE) is a keystone passive skill. Whenever you deal any elemental damage with a hit, it applies fire, cold, or lightning exposure of the element(s) that the hit didn't deal the element of, and removes the exposure type of the element(s) that did.
Mechanics
Only a hit that deals damage will apply the respective exposure. Blocked hits or damage over time will not trigger Elemental Equilibrium.
If you hit an enemy with two different elements at the same time it will apply exposure to the third element and remove the other two element exposure. A hit carrying all three elements types will not apply exposure and will remove all of them.[1]
Trap, Mine, and Totem skills trigger EE as they use your skills with your offensive stats, which includes keystones and passives. Minions do not trigger EE as they do not use your skills or stats, and are only affected by keystones and passives that explicitly mention minions.[2] One way to trigger EE via minions is socketing the minion gem into a Malachai's Artifice.
Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits.[3]
Example uses
As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternate between two elements, or cycles through all three:
- Use a damage over time or minion skill as your primary source of damage and use a secondary skill with a different element to proc EE. (Ex. Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Grants (20-39)% more Spell Damage
Base radius is (1.8-2.3) metres
Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. + Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Projectile Speed: 400
AoE Radius: 22Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage
Base radius is 1.8 metres
Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) - Prismatic skills (Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: 6 Mana
Attack Damage: (160-231)% of base
Effectiveness of Added Damage: (160-231)%
Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) alternate elements with each attack, increasing the overall damage in most cases. This is more easily achieved with Elemental Hit, since it blocks all added damage of the elements it didn't choose. - Simply alternate between two skills of different elements to deal damage.
Location
Elemental Equilibrium is located on the bottom right side of the tree, on the intersection between the Scion, Duelist, and Ranger paths.
Class | Distance from start |
---|---|
Duelist | 7 |
Ranger | 7 |
Scion | 11 |
Marauder | 17 |
Shadow | 17 |
Templar | 21 |
Witch | 21 |
Related items
Base items
The following base items are related to Elemental Equilibrium:
Item | Stats | |
---|---|---|
Stabilising SceptreStabilising SceptreSceptre Physical Damage: 35-52 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 50, 71 Str, 102 IntElemental Equilibrium | 50 | Elemental Equilibrium |
Unique items
The following unique items are related to Elemental Equilibrium:
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden)
| ||
Malachai's ArtificeMalachai's Artifice Unset RingRequires Level 5Has 1 SocketSocketed Gems have Elemental Equilibrium -20% to all Elemental Resistances +(75-100)% to Fire Resistance when Socketed with a Red Gem +(75-100)% to Cold Resistance when Socketed with a Green Gem +(75-100)% to Lightning Resistance when Socketed with a Blue Gem All Sockets are WhiteWhen the wind blows, Know which way to bend and watch the others break. | Unset Ring | 5 | Has 1 SocketSocketed Gems have Elemental Equilibrium -20% to all Elemental Resistances +(75-100)% to Fire Resistance when Socketed with a Red Gem +(75-100)% to Cold Resistance when Socketed with a Green Gem +(75-100)% to Lightning Resistance when Socketed with a Blue Gem All Sockets are White |
Version history
Version | Changes |
---|---|
3.16.0 |
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1.3.1 |
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1.3.0d |
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0.10.0 |
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0.9.9 |
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0.9.6 |
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References
- ↑ Chris (January 23, 2013 2:31 AM). "0.10.0 Patch Notes". Official Path of Exile Forum. Retrieved July 27, 2013.
- ↑ Mark_GGG (July 16, 2012 3:30 AM). "Elemental Equilibrium". Official Path of Exile Forum. Retrieved April 2, 2013.
- ↑ Mark_GGG (July 10, 2014 5:45 PM). "Mechanics Question: Elemental Equilibrium and Remote Mines". Official Path of Exile Forum. Retrieved August 24, 2014.