Divine Ire: Difference between revisions
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Revision as of 21:27, 26 October 2019
Level: (1-20)
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Deals (17-140) to (25-210) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Beam deals 100% more Damage with Hits per Stage after the first
Damages 5 nearby Enemies when you gain Stages
40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
Beam deals 70% more Damage with Ailments per Stage after the first
50% less Damage while Channelling
Gains an additional Stage when Hitting a Rare or Unique EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 28Vendor Prices
Normal | 1x Orb of Chance |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemDivineTempest
Divine Ire is a channelling active skill gem that repeatedly damages nearby enemies while channeling to build up its charge quicker. Releasing the channel fires a beam of energy in front of the character, dealing physical damage converted to lightning damage.
Skill functions and interactions
- Area of Effect: Divine Ire's beam has a fixed length and width, though area damage modifiers from all sources still apply. The range of the zap while channelling can be affected by area modifiers (these zaps, though visually reminiscent of Arc, cannot Chain). In addition to the beam, a small bubble of area damage also expands from the player upon skill release; this bubble is affected by AoE increases and decreases as normal.
- Damage penalty: The "50% less damage while channelling" effect of the skill applies only to damage dealt by the skill itself; skills cast while channeling (such as Cast While Channelling or anything else otherwise triggered) still apply damage as normal. By the same token, the 50% less effect removes itself immediately upon key release; it will not affect the beam, much in the way that Charged Dash functions.
- Chance to gain additional stages: This chance is rolled independently per enemy hit. Hitting two rare/unique enemies at a time will generate two additional charges. On average, casting with 5 nearby normal or magic enemies will generate 2 additional charges per cast repetition.
- Stages: 10 stacks for maximum width, 20 for maximum damage.
- Totems: When used by totems via Spell Totem Support, the totems will fully charge up to 20 stages before firing. They will continue doing so even if there are no more valid targets within range, if they began channeling while the targets were still in range.
Gem level progression
Level | Mana Cost | Physical Damage | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|
1 | 28 | 29 | 42 | 3 | 17 to 25 | 0 | 0 |
2 | 31 | 32 | 46 | 3 | 20 to 30 | 199345 | 199345 |
3 | 34 | 35 | 50 | 3 | 25 to 37 | 285815 | 485160 |
4 | 37 | 37 | 54 | 3 | 30 to 45 | 401344 | 886504 |
5 | 40 | 40 | 58 | 3 | 36 to 54 | 554379 | 1440883 |
6 | 42 | 42 | 60 | 3 | 41 to 61 | 477437 | 1918320 |
7 | 44 | 44 | 63 | 3 | 46 to 69 | 583786 | 2502106 |
8 | 46 | 46 | 66 | 3 | 52 to 78 | 710359 | 3212465 |
9 | 48 | 48 | 68 | 4 | 59 to 88 | 1355511 | 4567976 |
10 | 50 | 49 | 71 | 4 | 66 to 99 | 1138877 | 5706853 |
11 | 52 | 51 | 74 | 4 | 74 to 111 | 1368233 | 7075086 |
12 | 54 | 53 | 76 | 4 | 83 to 125 | 1638338 | 8713424 |
13 | 56 | 55 | 79 | 4 | 93 to 140 | 1956648 | 10670072 |
14 | 58 | 57 | 82 | 4 | 104 to 157 | 3655184 | 14325256 |
15 | 60 | 59 | 84 | 4 | 117 to 175 | 3017327 | 17342583 |
16 | 62 | 60 | 87 | 4 | 131 to 196 | 7759995 | 25102578 |
17 | 64 | 62 | 90 | 4 | 146 to 219 | 15138193 | 40240771 |
18 | 66 | 64 | 92 | 4 | 163 to 245 | 26083825 | 66324596 |
19 | 68 | 66 | 95 | 5 | 182 to 273 | 62620247 | 128944843 |
20 | 70 | 68 | 98 | 5 | 203 to 305 | 211708088 | 340652931 |
21 | 72 | 70 | 100 | 5 | 227 to 340 | N/A | N/A |
22 | 74 | N/A | N/A | 5 | 252 to 379 | N/A | N/A |
23 | 76 | N/A | N/A | 5 | 281 to 422 | N/A | N/A |
24 | 78 | N/A | N/A | 5 | 313 to 469 | N/A | N/A |
25 | 80 | N/A | N/A | 5 | 348 to 522 | N/A | N/A |
26 | 82 | N/A | N/A | 5 | 387 to 580 | N/A | N/A |
27 | 84 | N/A | N/A | 5 | 430 to 644 | N/A | N/A |
28 | 86 | N/A | N/A | 6 | 477 to 716 | N/A | N/A |
29 | 88 | N/A | N/A | 6 | 530 to 794 | N/A | N/A |
30 | 90 | N/A | N/A | 6 | 588 to 882 | N/A | N/A |
31 | 91 | N/A | N/A | 6 | 619 to 929 | N/A | N/A |
32 | 92 | N/A | N/A | 6 | 652 to 978 | N/A | N/A |
33 | 93 | N/A | N/A | 6 | 687 to 1030 | N/A | N/A |
34 | 94 | N/A | N/A | 6 | 723 to 1084 | N/A | N/A |
35 | 95 | N/A | N/A | 6 | 761 to 1142 | N/A | N/A |
36 | 96 | N/A | N/A | 6 | 801 to 1202 | N/A | N/A |
37 | 97 | N/A | N/A | 6 | 843 to 1265 | N/A | N/A |
38 | 98 | N/A | N/A | 6 | 888 to 1332 | N/A | N/A |
39 | 99 | N/A | N/A | 6 | 934 to 1402 | N/A | N/A |
40 | 100 | N/A | N/A | 6 | 983 to 1475 | N/A | N/A |
Item acquisition
Divine Ire can drop anywhere.
Recipes
Divine Ire can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
13 | The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. | Random corrupted level 21 Spell gem | A |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Sever the Right Hand Act 3 | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Divine Ire:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|
Related helmet enchantments
The following helmet enchantments affect Divine Ire.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Divine Ire Beam Width 1 | 66 | Merciless Labyrinth | Divine Ire's beam has 10% increased width | helmet 100 |
Enchantment Divine Ire Beam Width 2 | 75 | Eternal Labyrinth | Divine Ire's beam has 15% increased width | helmet 100 |
Enchantment Divine Ire Damage 1 | 66 | Merciless Labyrinth | Divine Ire deals 25% increased Damage | helmet 100 |
Enchantment Divine Ire Damage 2 | 75 | Eternal Labyrinth | Divine Ire deals 40% increased Damage | helmet 100 |
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 1 | 66 | Merciless Labyrinth | Divine Ire Damages an additional nearby Enemy when gaining Stages | helmet 100 |
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 2 | 75 | Eternal Labyrinth | Divine Ire Damages 2 additional nearby Enemies when gaining Stages | helmet 100 |
Version history
Version | Changes |
---|---|
3.6.0 |
|
References
https://www.reddit.com/r/pathofexile/comments/ay564f/synthesis_gem_information/ehykn2k Stages