Vaal Reave: Difference between revisions
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|dexterity_percent = 60 | |dexterity_percent = 60 | ||
|intelligence_percent = 40 | |intelligence_percent = 40 | ||
|gem_tags = | |gem_tags = Attack, AoE, Vaal, Melee | ||
|gem_description = Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords. | |gem_description = Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords. | ||
|active_skill_name = Vaal Reave | |active_skill_name = Vaal Reave | ||
Line 26: | Line 26: | ||
|static_vaal_soul_gain_prevention_time = 2 | |static_vaal_soul_gain_prevention_time = 2 | ||
|static_attack_speed_multiplier = 250 | |static_attack_speed_multiplier = 250 | ||
|static_stat1_id = | |static_stat1_id = reave_rotation_on_repeat | ||
|static_stat1_value = | |static_stat1_value = 135 | ||
|static_stat2_id = | |static_stat2_id = base_attack_repeat_count | ||
|static_stat2_value = | |static_stat2_value = 7 | ||
|static_stat3_id = | |static_stat3_id = reave_additional_starting_stacks | ||
|static_stat3_value = | |static_stat3_value = 4 | ||
|static_stat4_id = | |static_stat4_id = is_area_damage | ||
|static_stat4_value = | |static_stat4_value = 1 | ||
|static_stat5_id = | |static_stat5_id = cannot_cancel_skill_before_contact_point | ||
|static_stat5_value = | |static_stat5_value = 1 | ||
|static_stat6_id = | |static_stat6_id = reave_area_of_effect_+%_final_per_stage | ||
|static_stat6_value = | |static_stat6_value = 50 | ||
|static_stat7_id = | |static_stat7_id = global_always_hit | ||
|static_stat7_value = 1 | |static_stat7_value = 1 | ||
|static_stat8_id = | |static_stat8_id = reave_additional_max_stacks | ||
|static_stat8_value = | |static_stat8_value = 4 | ||
|stat_text = 50% more Area of Effect for each stage | |stat_text = +(0-2) to radius<br>50% more Area of Effect for each stage<br>Can't be Evaded<br>+4 to maximum Stages | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 12 | |level1_level_requirement = 12 | ||
|level1_damage_effectiveness = | |level1_damage_effectiveness = 250 | ||
|level1_damage_multiplier = | |level1_damage_multiplier = 250 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 15 | |level2_level_requirement = 15 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 255.3 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 255.3 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 19 | |level3_level_requirement = 19 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 260.5 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 260.5 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 23 | |level4_level_requirement = 23 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 265.8 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 265.8 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 27 | |level5_level_requirement = 27 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 271.1 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 271.1 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 31 | |level6_level_requirement = 31 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 276.3 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 276.3 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 35 | |level7_level_requirement = 35 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 281.6 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 281.6 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 38 | |level8_level_requirement = 38 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 286.8 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 286.8 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 41 | |level9_level_requirement = 41 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 292.1 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 292.1 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 44 | |level10_level_requirement = 44 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 297.4 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 297.4 | ||
|level10_stat_text = +1 to radius | |level10_stat_text = +1 to radius | ||
|level10_stat1_id = active_skill_base_radius_+ | |level10_stat1_id = active_skill_base_radius_+ | ||
Line 89: | Line 88: | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 47 | |level11_level_requirement = 47 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 302.6 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 302.6 | ||
|level11_stat_text = +1 to radius | |level11_stat_text = +1 to radius | ||
|level11_stat1_id = active_skill_base_radius_+ | |level11_stat1_id = active_skill_base_radius_+ | ||
Line 96: | Line 95: | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 50 | |level12_level_requirement = 50 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 307.9 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 307.9 | ||
|level12_stat_text = +1 to radius | |level12_stat_text = +1 to radius | ||
|level12_stat1_id = active_skill_base_radius_+ | |level12_stat1_id = active_skill_base_radius_+ | ||
Line 103: | Line 102: | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 53 | |level13_level_requirement = 53 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 313.2 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 313.2 | ||
|level13_stat_text = +1 to radius | |level13_stat_text = +1 to radius | ||
|level13_stat1_id = active_skill_base_radius_+ | |level13_stat1_id = active_skill_base_radius_+ | ||
Line 110: | Line 109: | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 56 | |level14_level_requirement = 56 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 318.4 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 318.4 | ||
|level14_stat_text = +1 to radius | |level14_stat_text = +1 to radius | ||
|level14_stat1_id = active_skill_base_radius_+ | |level14_stat1_id = active_skill_base_radius_+ | ||
Line 117: | Line 116: | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 59 | |level15_level_requirement = 59 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 323.7 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 323.7 | ||
|level15_stat_text = +1 to radius | |level15_stat_text = +1 to radius | ||
|level15_stat1_id = active_skill_base_radius_+ | |level15_stat1_id = active_skill_base_radius_+ | ||
Line 124: | Line 123: | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 328.9 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 328.9 | ||
|level16_stat_text = +1 to radius | |level16_stat_text = +1 to radius | ||
|level16_stat1_id = active_skill_base_radius_+ | |level16_stat1_id = active_skill_base_radius_+ | ||
Line 131: | Line 130: | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 334.2 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 334.2 | ||
|level17_stat_text = +1 to radius | |level17_stat_text = +1 to radius | ||
|level17_stat1_id = active_skill_base_radius_+ | |level17_stat1_id = active_skill_base_radius_+ | ||
Line 138: | Line 137: | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 339.5 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 339.5 | ||
|level18_stat_text = +1 to radius | |level18_stat_text = +1 to radius | ||
|level18_stat1_id = active_skill_base_radius_+ | |level18_stat1_id = active_skill_base_radius_+ | ||
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|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 344.7 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 344.7 | ||
|level19_stat_text = +1 to radius | |level19_stat_text = +1 to radius | ||
|level19_stat1_id = active_skill_base_radius_+ | |level19_stat1_id = active_skill_base_radius_+ | ||
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|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 350 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 350 | ||
|level20_stat_text = +2 to radius | |level20_stat_text = +2 to radius | ||
|level20_stat1_id = active_skill_base_radius_+ | |level20_stat1_id = active_skill_base_radius_+ | ||
Line 159: | Line 158: | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 355.3 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 355.3 | ||
|level21_stat_text = +2 to radius | |level21_stat_text = +2 to radius | ||
|level21_stat1_id = active_skill_base_radius_+ | |level21_stat1_id = active_skill_base_radius_+ | ||
Line 166: | Line 165: | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 360.5 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 360.5 | ||
|level22_stat_text = +2 to radius | |level22_stat_text = +2 to radius | ||
|level22_stat1_id = active_skill_base_radius_+ | |level22_stat1_id = active_skill_base_radius_+ | ||
Line 173: | Line 172: | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 365.8 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 365.8 | ||
|level23_stat_text = +2 to radius | |level23_stat_text = +2 to radius | ||
|level23_stat1_id = active_skill_base_radius_+ | |level23_stat1_id = active_skill_base_radius_+ | ||
Line 180: | Line 179: | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 371.1 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 371.1 | ||
|level24_stat_text = +2 to radius | |level24_stat_text = +2 to radius | ||
|level24_stat1_id = active_skill_base_radius_+ | |level24_stat1_id = active_skill_base_radius_+ | ||
Line 187: | Line 186: | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 376.3 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 376.3 | ||
|level25_stat_text = +2 to radius | |level25_stat_text = +2 to radius | ||
|level25_stat1_id = active_skill_base_radius_+ | |level25_stat1_id = active_skill_base_radius_+ | ||
Line 194: | Line 193: | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 381.6 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 381.6 | ||
|level26_stat_text = +2 to radius | |level26_stat_text = +2 to radius | ||
|level26_stat1_id = active_skill_base_radius_+ | |level26_stat1_id = active_skill_base_radius_+ | ||
Line 201: | Line 200: | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 386.8 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 386.8 | ||
|level27_stat_text = +2 to radius | |level27_stat_text = +2 to radius | ||
|level27_stat1_id = active_skill_base_radius_+ | |level27_stat1_id = active_skill_base_radius_+ | ||
Line 208: | Line 207: | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 392.1 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 392.1 | ||
|level28_stat_text = +2 to radius | |level28_stat_text = +2 to radius | ||
|level28_stat1_id = active_skill_base_radius_+ | |level28_stat1_id = active_skill_base_radius_+ | ||
Line 215: | Line 214: | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 397.4 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 397.4 | ||
|level29_stat_text = +2 to radius | |level29_stat_text = +2 to radius | ||
|level29_stat1_id = active_skill_base_radius_+ | |level29_stat1_id = active_skill_base_radius_+ | ||
Line 222: | Line 221: | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 402.6 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 402.6 | ||
|level30_stat_text = +3 to radius | |level30_stat_text = +3 to radius | ||
|level30_stat1_id = active_skill_base_radius_+ | |level30_stat1_id = active_skill_base_radius_+ | ||
Line 229: | Line 228: | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 405.3 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 405.3 | ||
|level31_stat_text = +3 to radius | |level31_stat_text = +3 to radius | ||
|level31_stat1_id = active_skill_base_radius_+ | |level31_stat1_id = active_skill_base_radius_+ | ||
Line 236: | Line 235: | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 407.9 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 407.9 | ||
|level32_stat_text = +3 to radius | |level32_stat_text = +3 to radius | ||
|level32_stat1_id = active_skill_base_radius_+ | |level32_stat1_id = active_skill_base_radius_+ | ||
Line 243: | Line 242: | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 410.5 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 410.5 | ||
|level33_stat_text = +3 to radius | |level33_stat_text = +3 to radius | ||
|level33_stat1_id = active_skill_base_radius_+ | |level33_stat1_id = active_skill_base_radius_+ | ||
Line 250: | Line 249: | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 413.2 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 413.2 | ||
|level34_stat_text = +3 to radius | |level34_stat_text = +3 to radius | ||
|level34_stat1_id = active_skill_base_radius_+ | |level34_stat1_id = active_skill_base_radius_+ | ||
Line 257: | Line 256: | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 415.8 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 415.8 | ||
|level35_stat_text = +3 to radius | |level35_stat_text = +3 to radius | ||
|level35_stat1_id = active_skill_base_radius_+ | |level35_stat1_id = active_skill_base_radius_+ | ||
Line 264: | Line 263: | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 418.4 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 418.4 | ||
|level36_stat_text = +3 to radius | |level36_stat_text = +3 to radius | ||
|level36_stat1_id = active_skill_base_radius_+ | |level36_stat1_id = active_skill_base_radius_+ | ||
Line 271: | Line 270: | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 421.1 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 421.1 | ||
|level37_stat_text = +3 to radius | |level37_stat_text = +3 to radius | ||
|level37_stat1_id = active_skill_base_radius_+ | |level37_stat1_id = active_skill_base_radius_+ | ||
Line 278: | Line 277: | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 423.7 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 423.7 | ||
|level38_stat_text = +3 to radius | |level38_stat_text = +3 to radius | ||
|level38_stat1_id = active_skill_base_radius_+ | |level38_stat1_id = active_skill_base_radius_+ | ||
Line 285: | Line 284: | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 426.3 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 426.3 | ||
|level39_stat_text = +3 to radius | |level39_stat_text = +3 to radius | ||
|level39_stat1_id = active_skill_base_radius_+ | |level39_stat1_id = active_skill_base_radius_+ | ||
Line 292: | Line 291: | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 428.9 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 428.9 | ||
|level40_stat_text = +3 to radius | |level40_stat_text = +3 to radius | ||
|level40_stat1_id = active_skill_base_radius_+ | |level40_stat1_id = active_skill_base_radius_+ | ||
Line 362: | Line 361: | ||
|drop_text = Vaal Reave can drop from the Vaal Vessels found in [[Vaal side area]]s. | |drop_text = Vaal Reave can drop from the Vaal Vessels found in [[Vaal side area]]s. | ||
|is_drop_restricted = true | |is_drop_restricted = true | ||
|is_corrupted = True | |||
|release_version = 1.1.3 | |release_version = 1.1.3 | ||
}} | }} |
Revision as of 23:50, 20 August 2022
Vaal ReaveAttack, AoE, Vaal, Melee
Level: (1-20)
Souls Per Use: 25
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 250% of base
Attack Damage: (250-350)% of base
Effectiveness of Added Damage: (250-350)%
AoE Radius: 12Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-2) to radius
50% more Area of Effect for each stage
Can't be Evaded
+4 to maximum Stages
Additional Effects From 1-20% Quality:
0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
Souls Per Use: 25
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 250% of base
Attack Damage: (250-350)% of base
Effectiveness of Added Damage: (250-350)%
AoE Radius: 12Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-2) to radius
50% more Area of Effect for each stage
Can't be Evaded
+4 to maximum Stages
Additional Effects From 1-20% Quality:
0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop restricted
Drop level: 12
Vaal Reave can drop from the Vaal Vessels found in Vaal side areas.Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalReave
Drop restricted
Drop level: 12
Vaal Reave can drop from the Vaal Vessels found in Vaal side areas.Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalReave
For the non-Vaal counterpart, see Reave.
Vaal Reave is a vaal melee attack that deals damage in a small area all round the user, increasing the area of effect each time you hit an enemy.
Skill Functions and Interactions
- Repeatedly attacks a large area: At the start of the attack the player is instantly granted 4 stacks of Reave. After striking the targeted area, the attack repeats 7 times, rotating 135 degrees (the angle of the cone) counterclockwise for each strike.
- Stacks: If no enemy is hit with ReaveReaveAttack, AoE, Melee
Level: (1-20)
Cost: 6 Mana
Attack Damage: (170-250)% of base
Effectiveness of Added Damage: (170-250)%
AoE Radius: 20Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
+(0-0.2) metres to radius
50% more Area of Effect for each stage
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. within three seconds of Vaal Reave ending, all accumulated stacks of Reave are lost.
- More Area of Effect: This is a local multiplicative bonus, it applies only to Vaal Reave and Reave. The maximum number of stacks that can be applied by Vaal Reave is 8, for a total of 240% more radius which ends up at about 41 units. This is in contrast to Reave which can only apply up to 4 stacks, but is capable of maintaining any number of stacks. Area of effect spreads out in a 135 degree arc.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Radius | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 250% | 250% | N/A | 0 | 0 |
2 | 15 | 25 | 17 | 255.3% | 255.3% | N/A | 15249 | 15249 |
3 | 19 | 30 | 21 | 260.5% | 260.5% | N/A | 41517 | 56766 |
4 | 23 | 35 | 24 | 265.8% | 265.8% | N/A | 81983 | 138749 |
5 | 27 | 41 | 28 | 271.1% | 271.1% | N/A | 147968 | 286717 |
6 | 31 | 46 | 32 | 276.3% | 276.3% | N/A | 250557 | 537274 |
7 | 35 | 51 | 36 | 281.6% | 281.6% | N/A | 405086 | 942360 |
8 | 38 | 55 | 38 | 286.8% | 286.8% | N/A | 447718 | 1390078 |
9 | 41 | 59 | 41 | 292.1% | 292.1% | N/A | 615318 | 2005396 |
10 | 44 | 63 | 44 | 297.4% | 297.4% | N/A | 834639 | 2840035 |
11 | 47 | 67 | 47 | 302.6% | 302.6% | N/A | 1570760 | 4410795 |
12 | 50 | 71 | 49 | 307.9% | 307.9% | N/A | 1633987 | 6044782 |
13 | 53 | 75 | 52 | 313.2% | 313.2% | N/A | 2151030 | 8195812 |
14 | 56 | 79 | 55 | 318.4% | 318.4% | N/A | 2812189 | 11008001 |
15 | 59 | 83 | 58 | 323.7% | 323.7% | N/A | 5099360 | 16107361 |
16 | 62 | 87 | 60 | 328.9% | 328.9% | N/A | 9400731 | 25508092 |
17 | 64 | 90 | 62 | 334.2% | 334.2% | N/A | 15273366 | 40781458 |
18 | 66 | 92 | 64 | 339.5% | 339.5% | N/A | 26286582 | 67068040 |
19 | 68 | 95 | 66 | 344.7% | 344.7% | N/A | 62890590 | 129958630 |
20 | 70 | 98 | 68 | 350% | 350% | N/A | 212046017 | 342004647 |
21 | 72 | 100 | 70 | 355.3% | 355.3% | N/A | N/A | N/A |
22 | 74 | N/A | N/A | 360.5% | 360.5% | N/A | N/A | N/A |
23 | 76 | N/A | N/A | 365.8% | 365.8% | N/A | N/A | N/A |
24 | 78 | N/A | N/A | 371.1% | 371.1% | N/A | N/A | N/A |
25 | 80 | N/A | N/A | 376.3% | 376.3% | N/A | N/A | N/A |
26 | 82 | N/A | N/A | 381.6% | 381.6% | N/A | N/A | N/A |
27 | 84 | N/A | N/A | 386.8% | 386.8% | N/A | N/A | N/A |
28 | 86 | N/A | N/A | 392.1% | 392.1% | N/A | N/A | N/A |
29 | 88 | N/A | N/A | 397.4% | 397.4% | N/A | N/A | N/A |
30 | 90 | N/A | N/A | 402.6% | 402.6% | N/A | N/A | N/A |
31 | 91 | N/A | N/A | 405.3% | 405.3% | N/A | N/A | N/A |
32 | 92 | N/A | N/A | 407.9% | 407.9% | N/A | N/A | N/A |
33 | 93 | N/A | N/A | 410.5% | 410.5% | N/A | N/A | N/A |
34 | 94 | N/A | N/A | 413.2% | 413.2% | N/A | N/A | N/A |
35 | 95 | N/A | N/A | 415.8% | 415.8% | N/A | N/A | N/A |
36 | 96 | N/A | N/A | 418.4% | 418.4% | N/A | N/A | N/A |
37 | 97 | N/A | N/A | 421.1% | 421.1% | N/A | N/A | N/A |
38 | 98 | N/A | N/A | 423.7% | 423.7% | N/A | N/A | N/A |
39 | 99 | N/A | N/A | 426.3% | 426.3% | N/A | N/A | N/A |
40 | 100 | N/A | N/A | 428.9% | 428.9% | N/A | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | +(0.1-2) to maximum Stages | 1 |
Item acquisition
Vaal Reave has restrictions on where or how it can drop. Vaal Reave can drop from the Vaal Vessels found in Vaal side areas.
Recipes
Vaal Reave can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
9 | Volatile PowerVolatile Power9Vaal Gem Quality: +20% CorruptedUnlimited power is apt to corrupt the minds of those who possess it. | Random corrupted Vaal gem with 20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Video demonstration
Alternate skill effects
Vaal Reave has the following alternate skill effects:
Item | Effect(s) |
---|---|
Demonic Reave EffectDemonic Reave EffectSkill Gem EffectYour Reave becomes a wave of demonic energy. | Your Reave becomes a wave of demonic energy. |
Version history
Version | Changes |
---|---|
3.15.0 |
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3.14.0 |
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3.13.0 |
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3.7.0 |
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2.6.0 |
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2.4.0 |
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2.0.0 |
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1.1.3b |
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1.1.3 |