Abyssal Depths: Difference between revisions
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The '''Abyssal Depths''' are a side area accessible from [[Abyss]]es. | The '''Abyssal Depths''' are a side area accessible from [[Abyss]]es. | ||
Abysses may spawn a portal to the Abyssal Depths instead of an [[Abyssal Trove]]. The Depths are a relatively large area of winding passageways that contain a high number of rare enemies as well as [[Hoards]] | Abysses may spawn a portal to the Abyssal Depths instead of an [[Abyssal Trove]]. The Depths are a relatively large area of winding passageways that contain a high number of normal to rare enemies as well as [[Hoards]]. | ||
The areas have a few internal id: [[Area:AbyssLeague|AbyssLeague]], [[Area:AbyssLeague2|AbyssLeague2]] as well as [[Area:AbyssLeagueBoss|AbyssLeagueBoss]] to [[Area:AbyssLeagueBoss2|AbyssLeagueBoss2]]. | The areas have a few internal id: [[Area:AbyssLeague|AbyssLeague]], [[Area:AbyssLeague2|AbyssLeague2]] as well as [[Area:AbyssLeagueBoss|AbyssLeagueBoss]] to [[Area:AbyssLeagueBoss2|AbyssLeagueBoss2]]. Notably, the Abyss Boss loading screens display the Map Device instead of the usual Coast loading screen, allowing the player to identify if a Lich has spawned. Additionally, layouts with a Lich arena are linear and do not loop around. | ||
While [[Area:AbyssLeagueBoss3|AbyssLeagueBoss3]] apparently an internal testing area or area that cut from the public version of [[Abyss league]]. | While [[Area:AbyssLeagueBoss3|AbyssLeagueBoss3]] apparently an internal testing area or area that cut from the public version of [[Abyss league]]. | ||
The maximum area level (without the effect of [[atlas passive skill]] | Abyssal Depths are always one are level higher than the zone it is connected to. The maximum natural area level (without the effect of [[atlas passive skill]]) is 84, which a T16 map (area level 83) can potentially generate an area level 84 Abyssal Depths. With the [[Lightless Legion]] Notable allocated on the [[Atlas passive skill tree]], this can go up to area level 87. | ||
==Boss== | ==Boss== | ||
The boss, situated in a separate arena, is ordinarily the [[Stygian Spire]]. This stationary totem continually summons enemies, including rares, and must be defeated in 80 seconds. If this timer expires, the boss despawns. | The boss, situated in a separate arena, is ordinarily the [[Stygian Spire]]. This stationary totem continually summons enemies, including rares, and must be defeated in 80 seconds. If this timer expires, the boss despawns. It will always drop an {{il|Stygian Vise}} on death. | ||
===Abyssal Liches=== | ===Abyssal Liches=== | ||
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*[[Ulaman, Sovereign of the Well]]: He attacks with chaos and physical attacks, disappearing on occasion to summon hordes of abyssal enemies. | *[[Ulaman, Sovereign of the Well]]: He attacks with chaos and physical attacks, disappearing on occasion to summon hordes of abyssal enemies. | ||
*[[Amanamu, Liege of the Lightless]]: He occasionally summons stationary [[Stygian Heart]]s that must be destroyed to make the Lich vulnerable again. | *[[Amanamu, Liege of the Lightless]]: He occasionally summons stationary [[Stygian Heart]]s that must be destroyed to make the Lich vulnerable again. | ||
Liches are guaranteed to drop a {{il|Stygian Vise}} and one of four Abyss Socket themed Uniques with either 1 or 2 Abyss Sockets. The boss may sometimes drop two Uniques. | |||
==Monsters== | ==Monsters== |
Revision as of 05:27, 11 May 2022
Id | AbyssLeague |
---|---|
Act | 1 |
Area level | 1 |
Bosses | Stygian Spire |
Area type tags | dungeon |
The Abyssal Depths are a side area accessible from Abysses.
Abysses may spawn a portal to the Abyssal Depths instead of an Abyssal Trove. The Depths are a relatively large area of winding passageways that contain a high number of normal to rare enemies as well as Hoards.
The areas have a few internal id: AbyssLeague, AbyssLeague2 as well as AbyssLeagueBoss to AbyssLeagueBoss2. Notably, the Abyss Boss loading screens display the Map Device instead of the usual Coast loading screen, allowing the player to identify if a Lich has spawned. Additionally, layouts with a Lich arena are linear and do not loop around.
While AbyssLeagueBoss3 apparently an internal testing area or area that cut from the public version of Abyss league.
Abyssal Depths are always one are level higher than the zone it is connected to. The maximum natural area level (without the effect of atlas passive skill) is 84, which a T16 map (area level 83) can potentially generate an area level 84 Abyssal Depths. With the Lightless Legion Notable allocated on the Atlas passive skill tree, this can go up to area level 87.
Boss
The boss, situated in a separate arena, is ordinarily the Stygian Spire. This stationary totem continually summons enemies, including rares, and must be defeated in 80 seconds. If this timer expires, the boss despawns. It will always drop an Stygian ViseStygian ViseHas 1 Abyssal Socket on death.
Abyssal Liches
In rare cases, an Abyssal Lich may spawn as the boss instead, and provide an extended boss fight. At three points in the fight, the Lich disappears and a timer of 1 minute and 30 seconds appears. Players must move to a side area to find and kill the Stygian Spire there and then return to the Lich's arena. The timer does not reset between Spire fights, but it is halted once each Spire has been defeated. This means that players must kill all three Spires in the time provided.
Abyssal Liches can only be encountered in Tier 3 maps or higher.
The Liches include:
- Ulaman, Sovereign of the Well: He attacks with chaos and physical attacks, disappearing on occasion to summon hordes of abyssal enemies.
- Amanamu, Liege of the Lightless: He occasionally summons stationary Stygian Hearts that must be destroyed to make the Lich vulnerable again.
Liches are guaranteed to drop a Stygian ViseStygian ViseHas 1 Abyssal Socket and one of four Abyss Socket themed Uniques with either 1 or 2 Abyss Sockets. The boss may sometimes drop two Uniques.
Monsters
Items found in this area
The following drop-restricted items can drop in this area.
No items include this area in their drop restrictions.
Version history
Version | Changes |
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3.17.0 |
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3.13.0 |
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3.11.0 | |
3.9.0 |
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3.2.0 |
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3.1.0 |
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References
- ↑ Community_Team (January 10, 2021). "Atlas Passive Trees in Path of Exile: Echoes of the Atlas". Path of Exile Forums. Retrieved March 10, 2021.