Damage taken as: Difference between revisions
>Koervege2 (The article wrongly described the mechanic as only working with hits. After realizing that there are some instances of the mechanic that specify hits and others that don't, I did some testing which indicated that, in fact, DoTs can be shifted (Divine flesh and Tempered by war are examples of this)) |
>Koervege2 (The article wrongly described the mechanic as only working with hits. After realizing that there are some instances of the mechanic that specify hits and others that don't, I did some testing which indicated that, in fact, DoTs can be shifted (Divine flesh and Tempered by war are examples of this)) |
Revision as of 17:04, 9 June 2020
Damage taken as is a mechanic that allows damage from one damage type to be taken as another damage type.
Mechanics
On the receiving side, damage may be taken as a different type.[1] This is done before any sort of mitigation. It is important to note that this is not damage conversion.[2][3] The shifted part of damage does not retain its original damage property so it won't get mitigated either twice or by the more favorable method. For example, if some of the incoming damage is shifted to or from physical, the after-shift value is used in the armour calculation.
Damage taken as is calculated simultaneously, this means that the incoming damage can be shifted to any other type of damage. For example The Rat CageThe Rat Cage
Sharkskin TunicEvasion: (1118-1414)
Movement Speed: -3%Requires Level 56, 152 Dex(100-120)% increased Evasion Rating
+(200-300) to maximum Life
15% increased Movement Speed
100% of Fire Damage from Hits taken as Physical DamageThe truth lies inside every man, if you dig around.
Many a confession was found in the bowels of Axiom. has #% of Fire Damage from Hits taken as Physical Damage, this modifier wouldn't have worked if it was a converted to-process.[4]
Since damage taken as does all calculations simultaneously this also means that the initial damage can not be shifted any further.[5]
For example with Cloak of FlameCloak of Flame
Scholar's RobeEnergy Shield: (43-53)
Movement Speed: -3%Requires Level 18, 55 Int+(50-75)% to Fire Resistance
(40-75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire DamageHe who sows an ember shall reap an inferno. and Avian Twins Talisman with #% of Fire Damage taken as Lightning Damage equipped the incoming physical damage will be shifted to fire damage but the fire damage cannot be further shifted to lightning damage. Because both of these operations would be performed simultaneously on the initial physical damage hit. So we'd be trying to take fire damage as lightning damage before any fire damage exists.
Initial hit:
100 Physical Damage 0 Lightning Damage 0 Cold Damage 0 Fire Damage 0 Chaos Damage |
⇗ | Cloak of FlameCloak of Flame
Scholar's RobeEnergy Shield: (43-53) Movement Speed: -3%Requires Level 18, 55 Int+(50-75)% to Fire Resistance (40-75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire DamageHe who sows an ember shall reap an inferno. 20% Physical Damage taken as Fire Damage |
⇒ | 100 * 0.80 = 80 Physical Damage
100 * 0.20 = 20 Fire Damage |
⇘ | Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Lightning DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King 50% of Fire Damage taken as Lightning Damage |
⇒ | 0 * 0.50 = 0 Fire Damage
0 * 0.50 = 0 Lightning Damage |
Note that damaging ailments are based on damage being dealt, not on damage taken. Changing what type damage is taken as has no effect on them. For example, when you have x% of Physical Damage from Hits taken as Fire Damage and physical damage is dealt to you, the converted fire damage never ignites you even if you have +100% chance to be Ignited.[6] Non-damaging ailments such as shock or chill will still be applied upon converting the incoming damage to lightning and cold damage respectively.[citation needed]
This mechanic is useful against elemental penetration, especially against many boss attacks like Atziri's Flameblast (10% Fire penetration) or The Shaper's projectiles and bullet hell (25% Cold penetration), because for example if you have 50% Cold damage taken as Fire, then with a 1000 Cold hit and 75/75/75 res you would only take 500 * (1 - 0.75) + 500 * (1 - 0.75 + 0.25) = 375 damage instead of 1000 * (1 - 0.75 + 0.25) = 500 damage. If you manage to convert 100% of the penetrated element into another element then you can completely nullify the effect of penetration (in the above example, a 1000 Cold hit would be taken as a 1000 Fire hit and mitigated with 75% Fire resist, resulting in 250 final damage taken).
Related items
Unique items
Item | Stats | |||
---|---|---|---|---|
BloodnotchBloodnotch Crimson JewelLimited to: 1(40-60)% of Damage taken from Stunning Hits is Recovered as LifeAt the core of the warrior's spirit, a fierce determination burns, igniting their capacity to endure.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (40-60)% of Damage taken from Stunning Hits is Recovered as Life | ||
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
| ||
Taste of HateTaste of Hate Sapphire FlaskLasts 8.00 Seconds Consumes 20 of 50 Charges on use +40% to Cold Resistance +5% to maximum Cold ResistanceRequires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during EffectA sip will freeze your lips, A swig will chill your heart, A glass will still your soul.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 18 | (10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during Effect | ||
The Flawed RefugeThe Flawed Refuge Maple Round ShieldChance to Block: 39% Armour: (176-247) Evasion: (176-247) Movement Speed: -3%Requires Level 39, 52 Str, 52 Dex180% increased Block Recovery(100-150)% increased Armour and Evasion +15% Chance to Block You take 100% of Elemental Damage from Blocked Hits 40% of Elemental Damage from Hits taken as Physical DamageThe Wildwood was a gift, meant as a haven against the Winter of the World. | 39 | 180% increased Block Recovery(100-150)% increased Armour and Evasion +15% Chance to Block You take 100% of Elemental Damage from Blocked Hits 40% of Elemental Damage from Hits taken as Physical Damage | ||
Replica Innsbury EdgeReplica Innsbury Edge Elder SwordOne Handed Sword Physical Damage: (72-86.4) to (132-158.4) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon"The night-gaunts, they fly, soaring about in darkness beyond the ken of mankind. I hear the silent whispers of their wings as they descend, for me, for me..." - Researcher Arn | 47 | +330 to Accuracy Rating(100-140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon | ||
Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4 Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. | 52 |
| ||
The Rat CageThe Rat Cage Sharkskin TunicEvasion: (1118-1414) Movement Speed: -3%Requires Level 56, 152 Dex(100-120)% increased Evasion Rating +(200-300) to maximum Life 15% increased Movement Speed 100% of Fire Damage from Hits taken as Physical DamageThe truth lies inside every man, if you dig around. Many a confession was found in the bowels of Axiom. | 56 | (100-120)% increased Evasion Rating +(200-300) to maximum Life 15% increased Movement Speed 100% of Fire Damage from Hits taken as Physical Damage | ||
Lightning CoilLightning Coil Desert BrigandineArmour: (714-992) Evasion: (714-992) Movement Speed: -3%Requires Level 60, 96 Str, 96 DexAdds 1 to (20-30) Lightning Damage to Attacks (90-120)% increased Armour and Evasion +(60-80) to maximum Life -60% to Lightning Resistance 50% of Physical Damage from Hits taken as Lightning Damage"There's nothing like imminent death to galvanize one's purpose in life." - Malachai the Soulless. | 60 | Adds 1 to (20-30) Lightning Damage to Attacks (90-120)% increased Armour and Evasion +(60-80) to maximum Life -60% to Lightning Resistance 50% of Physical Damage from Hits taken as Lightning Damage | ||
DarkscornDarkscorn Assassin BowBow Physical Damage: (92.8-113.4) to (248-288) Critical Strike Chance: 6.70% Attacks per Second: 1.50Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage Adds (15-20) to (25-30) Physical Damage 20% increased Attack Speed (15-30)% increased Global Accuracy Rating 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage"The Spirit of War knows nothing of good and evil. It knows only destruction." - Sekhema Asenath | 62 | +(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage Adds (15-20) to (25-30) Physical Damage 20% increased Attack Speed (15-30)% increased Global Accuracy Rating 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage | ||
Incandescent HeartIncandescent Heart Saintly ChainmailArmour: (1283-1567) Energy Shield: (307-374) Movement Speed: -5%Requires Level 70, 99 Str, 115 Int(220-240)% increased Armour and Energy Shield +(80-90) to maximum Life (0.8-1)% of Attack Damage Leeched as Life Gain (10-20)% of Elemental Damage as Extra Chaos Damage 25% of Elemental Damage from Hits taken as Chaos Damage (20-30)% increased Light Radius Light Radius is based on Energy Shield instead of LifeOnly light may banish the shadows from this land And the black lies wrapped around your heart | 70 | (220-240)% increased Armour and Energy Shield +(80-90) to maximum Life (0.8-1)% of Attack Damage Leeched as Life Gain (10-20)% of Elemental Damage as Extra Chaos Damage 25% of Elemental Damage from Hits taken as Chaos Damage (20-30)% increased Light Radius Light Radius is based on Energy Shield instead of Life |
Talismans
These talismans basetype can also have Damage taken as:
Item | Stats | |||
---|---|---|---|---|
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Cold Damage from Hits taken as Fire DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Cold Damage from Hits taken as Fire DamageCorrupted | ||
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Cold Damage from Hits taken as Lightning DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Cold Damage from Hits taken as Lightning DamageCorrupted | ||
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Cold DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Fire Damage from Hits taken as Cold DamageCorrupted | ||
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Lightning DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Fire Damage from Hits taken as Lightning DamageCorrupted | ||
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Lightning Damage from Hits taken as Cold DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Lightning Damage from Hits taken as Cold DamageCorrupted | ||
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Lightning Damage from Hits taken as Fire DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Lightning Damage from Hits taken as Fire DamageCorrupted | ||
Greatwolf TalismanGreatwolf TalismanTalisman Tier: 4<Two random talisman implicit modifiers>CorruptedThe wolf greeted the king, In the light of the harvest moon. The wolf offered the strength of the wild, And the king paid for it in blood. | 1 |
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Mods
Physical damage as cold
No results found
Physical damage as fire
No results found
Physical damage as lightning
No results found
Physical damage as chaos
No results found
Essence
- The Essence of HorrorEssence of HorrorStack Size: 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
Gloves: Socketed Gems have +3.5% Critical Strike Chance
Boots: 5% reduced Elemental Damage Taken while stationary
Body Armour: 15% of Physical Damage from Hits taken as Cold Damage
Helmet: Socketed Gems deal 30% more Elemental Damage
Shield: Chill Nearby Enemies when you Block
Quiver: 8 to 12 Added Cold Damage per Frenzy Charge
Amulet: (15-25)% chance to Crush on Hit
Ring: 4 to 7 Added Cold Damage per Frenzy Charge
Belt: Gain Alchemist's Genius when you use a FlaskRight click this item then left click a normal or rare item to apply it. can reroll a body armour into rare, and guarantee to have the mod Essences - 15% of Physical Damage from Hits taken as Cold Damage (Prefix).
Drop-only mods
- The Redblade warbands can drop helmets with the mod Redblade - 10% of Physical Damage from Hits taken as Fire Damage (Prefix).
Name Stats of the Underground 60 10% of Physical Damage from Hits taken as Chaos Damage of the Underground 60 10% of Physical Damage from Hits taken as Cold Damage of the Underground 60 10% of Physical Damage from Hits taken as Fire Damage of the Underground 60 10% of Physical Damage from Hits taken as Lightning Damage
- The following mods can be find in a chest of level 3 incursion room Crucible of Flame (there are additional way to acquire league-specific item including rare items with incursion mods)
Name Generation Type Groups Stats of Puhuarte Suffix ColdResistance, PhysicalDamageTakenAsElement 50 +(46-48)% to Cold Resistance
(3-5)% of Physical Damage from Hits taken as Cold Damageof Puhuarte Suffix FireResistance, PhysicalDamageTakenAsElement 50 +(46-48)% to Fire Resistance
(3-5)% of Physical Damage from Hits taken as Fire Damageof Puhuarte Suffix LightningResistance, PhysicalDamageTakenAsElement 50 +(46-48)% to Lightning Resistance
(3-5)% of Physical Damage from Hits taken as Lightning Damage
Legacy
The following Incursion mod can only be find in legacy items in the permanent leagues:
Name | Generation Type | Groups | Stats | |
---|---|---|---|---|
of Puhuarte | Suffix | ColdResistance, PhysicalDamageTakenAsElement | 1 | +(46-48)% to Cold Resistance (9-10)% of Physical Damage from Hits taken as Cold Damage |
of Puhuarte | Suffix | FireResistance, PhysicalDamageTakenAsElement | 1 | +(46-48)% to Fire Resistance (9-10)% of Physical Damage from Hits taken as Fire Damage |
of Puhuarte | Suffix | LightningResistance, PhysicalDamageTakenAsElement | 1 | +(46-48)% to Lightning Resistance (9-10)% of Physical Damage from Hits taken as Lightning Damage |
The following Synthesis implicit can only be find in rare/magic/normal legacy items in the permanent leagues, or Synthesis unique item that added to the core game:
Name | Groups | Stats | |
---|---|---|---|
SynthesisImplicitPhysicalTakenAsChaos1 | PhysicalDamageTakenAsChaos | 56 | (5-8)% of Physical Damage from Hits taken as Chaos Damage |
SynthesisImplicitPhysicalTakenAsCold1__ | PhysicalDamageTakenAsElement | 56 | (7-10)% of Physical Damage from Hits taken as Cold Damage |
SynthesisImplicitPhysicalTakenAsFire1 | PhysicalDamageTakenAsElement | 56 | (7-10)% of Physical Damage from Hits taken as Fire Damage |
SynthesisImplicitPhysicalTakenAsLightning1 | PhysicalDamageTakenAsElement | 56 | (7-10)% of Physical Damage from Hits taken as Lightning Damage |
Passive skills
There are passive skills that related to Damage taken as:
No results found for the given query.
Timeless jewel passives
- Divine Flesh (from Glorious VanityGlorious Vanity
Timeless JewelLimited to: 1 Historic
Radius: LargeBathed in the blood of (100-8000) sacrificed in the name of (Ahuana-Doryani-Xibaqua)
Passives in radius are Conquered by the Vaal
HistoricThey believed themselves the pinnacle of civilisation, but that height toppled their empire.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.) gives All Damage taken bypasses Energy Shield, 50% of Elemental Damage taken as Chaos Damage, +10% to maximum Chaos Resistance. - Tempered by War (from Lethal PrideLethal Pride
Timeless JewelLimited to: 1 Historic
Radius: LargeCommanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata)
Passives in radius are Conquered by the Karui
HistoricThey believed themselves the greatest warriors, but that savagery turned upon their own.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.) gives 50% of Cold and Lightning Damage taken as Fire Damage, 50% less Cold Resistance, 50% less Lightning Resistance.
Version history
Version | Changes |
---|---|
3.10.0 |
|
Unknown |
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Notes
- ↑ It is not stated explicitly in the patch note, but the physical damage taken as chaos damage explicit mods have been moved to mod group "PhysicalDamageTakenAsElement". However, it does not affect the corruption implicit mod or the Synthesis implicit, which they can still appear along with one other damage taken as implicit mods, as the implicit are in mod group "PhysicalDamageTakenAsChaos" and "PhysicalDamageTakenAsElement".
- ↑ Despite stated that the change affect existing version of the item. However, the change does not affect the initial version of the mods, which only requires character level 1 to equip.
References
- ↑ Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.
- ↑ Mark_GGG (September 26, 2013). "Specifics on Lightning Coil mechanics?". Official Path of Exile Forums. Retrieved November 21, 2015.
- ↑ Mark_GGG (February 19, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.
- ↑ Dan_GGG (January 12, 2016). "Elemental Damage Taken As Physical". Official Path of Exile Forums. Retrieved January 25, 2016.
- ↑ Dan_GGG (January 12, 2016). "Elemental Damage Taken As Physical". Official Path of Exile Forums. Retrieved January 25, 2016.
- ↑ Mark_GGG (April 11, 2018). "Interaction of the Gluttony, Formless Inferno and Sunspite". Path of Exile reddit. Retrieved Many 27, 2018.