Damage over time: Difference between revisions
>KLIKS (made a basic page for damage over time. can still use improvement) |
>KLIKS (made a basic page for damage over time. can still use improvement) |
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Revision as of 10:45, 11 January 2014
Damage over time (DoT) is type of damage that works over an extended period of time. It is neither spell damage nor attack damage, and modifiers specific to those types will not apply. Increased damage over time will not increase the damage you deal to yourself, for instance with Blood Rage.
Common forms of damage over time are chaos damage, fire damage or physical damage.
Damage conversion does not work on damage over time.
DoT Skills
Three status ailments that cause damage over time:
The following skills also have damage over time:
- Module Error: Too many skills found with q_where = skill.active_skill_name="Puncture". Please choose only one of the following ids:
MonsterPuncture - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
MonsterPunctureAtAnimationSpeedUnique - +(112-197)% more Damage with Bleeding, Causes Bleeding (page) - Module Error: No skills found with q_where = skill.active_skill_name="Poison Arrow"
- Viper Strike
- Blood Rage
- Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page) - Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page) - Module Error: Too many skills found with q_where = skill.active_skill_name="Searing Bond". Please choose only one of the following ids:
SearingBondRoyale - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (21.4-399.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
SearingBond - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (32.1-3899.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
Burning Damage
Burning damage, more specifically Ignite, is inflicted when you deal a critical strike with fire damage. This can be done with any skill, although some skills have built-in chance to ignite, like Burning Arrow. See Ignite for more information.
Passive Skills
Damage over time can be increased with general damage mods (RedbeakRedbeak
Rusted SwordOne Handed Sword
Physical Damage: 9-22.5
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 1.1 metres40% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
Grants 2 Life per Enemy HitAs battle calms, blood turns to rust. for example), type-specific modifiers (such as passives that increase burning damage or chaos damage) or passive skills that increase all DoT, which are listed here:
Damage Over Time is a small passive skill that grants increased damage over time.
Version history
Version | Changes |
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2.1.0 |
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1.2.0 |
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1.0.3 |
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ru:Постепенный урон (пассивное умение)
Corruption is a notable passive skill that grants increased Effect of Withered.
The increased effect of wither granted by this notable does not affect wither inflicted by minions.[1]
Location
As of version 3.19.0, the passive skill cluster is located at the top of the tree, aka Witch area. Heart of Darkness is in the same cluster. The cluster shares the same connection small passive node with Brand Equity, Prism Weave and Unnatural Calm clusters.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Crimson Oil | Black Oil | Black Oil | Corruption | 20% increased Effect of Withered |
Version history
Version | Changes |
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3.21.0 |
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3.16.0 |
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3.12.0 |
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3.11.0 |
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3.8.0 |
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3.5.0 |
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2.1.0 |
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1.2.0 |
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1.0.3 |
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References
- ↑ https://www.pathofexile.com/forum/view-thread/3123794
- ↑ https://github.com/grindinggear/skilltree-export/blob/d20c71a8b4453888c5562a59c59187aeb4f6351f/data.json
- ↑ Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile Forums. Retrieved June 27, 2021.
- ↑ https://www.reddit.com/r/pathofexile/comments/h7ao1j/the_corruption_cluster_has_changed_heres_how_it/
+12% to Damage over Time Multiplier [1]
Growth and Decay is a notable passive skill that grants additional damage over time multiplier and additional life regeneration.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Clear Oil | Teal Oil | Golden Oil | Growth and Decay | Regenerate 1% of Life per second +12% to Damage over Time Multiplier |
Version history
Version | Changes |
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3.16.0 |
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3.8.0 |
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3.5.0 |
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2.1.0 |
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1.2.0 |
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1.0.3 |
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10% increased Skill Effect Duration [1]
Entropy is a notable passive skill that grants increased damage over time and increased skill effect duration.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Sepia Oil | Amber Oil | Crimson Oil | Entropy | 23% increased Damage over Time 10% increased Skill Effect Duration |
Version history
Version | Changes |
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3.11.0 |
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2.1.0 |
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1.2.0 |
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1.0.3 |
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