** Examples include: {{c|mod|+X to Strength}}, {{c|mod|X% increased Dexterity}}, {{c|mod|You have no Intelligence}}<ref>https://www.reddit.com/r/pathofexile/comments/s9k3a3/comment/hto13ho/?utm_source=reddit&utm_medium=web2x&context=3</ref>. These will be treated as {{c|mod|+X to Omniscience}}, {{c|mod|X% increased Omniscience}}, {{c|mod|You have no Omniscience}} respectively.
** Examples include: {{c|mod|+X to Strength}}, {{c|mod|X% increased Dexterity}}, {{c|mod|You have no Intelligence}}<ref>https://www.reddit.com/r/pathofexile/comments/s9k3a3/comment/hto13ho/?utm_source=reddit&utm_medium=web2x&context=3</ref>. These will be treated as {{c|mod|+X to Omniscience}}, {{c|mod|X% increased Omniscience}}, {{c|mod|You have no Omniscience}} respectively.
*** Modifiers affecting more than one attribute e.g. {{c|mod|+X to all Attributes}}, {{c|mod|+X to Strength and Dexterity}}, {{c|mod|X% increased Attributes}} can only apply once to Omniscience; +10 to all Attributes becomes +10 to Omniscience only, not +30<ref>https://www.reddit.com/r/pathofexile/comments/s9k3a3/comment/hto13ho/?utm_source=reddit&utm_medium=web2x&context=3</ref>.
*** Modifiers affecting more than one attribute e.g. {{c|mod|+X to all Attributes}}, {{c|mod|+X to Strength and Dexterity}}, {{c|mod|X% increased Attributes}} can only apply once to Omniscience; +10 to all Attributes becomes +10 to Omniscience only, not +30<ref>https://www.reddit.com/r/pathofexile/comments/s9k3a3/comment/hto13ho/?utm_source=reddit&utm_medium=web2x&context=3</ref>.
**** Modifiers with separate lines in a single modifier (e.g. double X % increased Attribute implicit Belt and Ring corrupted implicits) may require further testing to verify if only one line applies, or both.
**** Modifiers with separate lines in a single modifier (e.g. {{c|corrupted|X% increased Strength}}, {{c|corrupted|Y% increased Dexterity}} implicit Belt and Ring corrupted implicits) may require further testing to verify if only one line applies, or both.
** Base attributes (which the player possesses upon initially creating a level 1 character) are not considered a modifier and will not be affected<ref>https://www.reddit.com/r/pathofexile/comments/s9k3a3/comment/hto13ho/?utm_source=reddit&utm_medium=web2x&context=3</ref><ref>https://www.reddit.com/r/pathofexile/comments/s9k3a3/comment/htou8c2/?utm_source=reddit&utm_medium=web2x&context=3</ref>.
** Base attributes (which the player possesses upon initially creating a level 1 character) are not considered a modifier and will not be affected<ref>https://www.reddit.com/r/pathofexile/comments/s9k3a3/comment/hto13ho/?utm_source=reddit&utm_medium=web2x&context=3</ref><ref>https://www.reddit.com/r/pathofexile/comments/s9k3a3/comment/htou8c2/?utm_source=reddit&utm_medium=web2x&context=3</ref>.
* {{c|mod|Elemental Resistances are capped by your highest Maximum Elemental Resistance instead}} will override your non-highest Elemental Max Res values to be of an equivalent cap for calculating functional, overcapped, and missing resistances. Note that the actual resists will still have to be obtained through gear, passives, and skills.
** Conditional modifiers requiring attributes e.g. {{il|Hand of Wisdom and Action}}, {{il|Curtain Call}}, {{il|Meginord's Vise}}, {{il|Garukhan's Flight}}, {{il|Replica Alberon's Warpath}} will continue to only scale based on their original Attribute, and thus not count Omniscience towards its thresholds. Base attributes will apply, however.
** For example, if your Max Resists are 85% Fire/75% Cold/76% Lightning, equipping this jewel will cause the player to be treated as if they had 85% Fire/85% Cold/85% Lightning Max Res.
* {{c|mod|Attribute Requirements can be satisfied by X%}} can be understood as X% of your total Omniscience counts towards the Attribute Requirement of items or gems. For example, a player with 600 Omniscience and {{c|mod|Attribute Requirements can be satisfied by 23%}} means that 138 Omniscience counts towards the Attribute Requirement of 177 (Strength) of a {{il|The Brass Dome}}, and thus cannot be equipped. Another way to calculate the required Omniscience to meet the Attribute Requirement is Y = (Attribute Requirement) * (100 - X). For items or gems requiring more than one Attribute, the highest requirement applies.
** In the above example, obtaining additional Cold or Lightning Max Res will not have effect, unless the value becomes 86% or greater, causing it to be the new highest Maximum Elemental Resistance. This is to prevent looping<ref>https://www.reddit.com/r/pathofexile/comments/s78e4x/comment/ht94hl6/?utm_source=reddit&utm_medium=web2x&context=3</ref>.
** Even if only the highest Max Res is reduced (such as via [[Guardian of the Phoenix]]'s stacking debuff), the other Max Res values will also functionally decrease (as you do not actually have 90% Cold or Lightning Max Res).
{{Item acquisition}}
{{Item acquisition}}
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* Introduced to the game.
* Introduced to the game.
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==See also==
* {{il|Miltant Faith}}
* {{il|Omniscience}}
{{Navbox Unique Items}}
{{Navbox Unique Items}}
Revision as of 08:44, 22 January 2022
Crystallised Omniscience Onyx AmuletRequires Level 20+(10-16) to all AttributesModifiers to Attributes instead apply to Omniscience +1% to all Elemental Resistances per 10 Omniscience Penetrate 1% Elemental Resistances per 10 Omniscience Attribute Requirements can be satisfied by 23%Celestial realms part and iridesce, bequeathing enlightenment to the beholder.File:Crystallised Omniscience icon inventory icon.png
Modifiers to Attributes instead apply to Omniscience applies broadly to most direct modifiers to Attributes, making them apply to Omniscience instead.
Examples include: +X to Strength, X% increased Dexterity, You have no Intelligence[1]. These will be treated as +X to Omniscience, X% increased Omniscience, You have no Omniscience respectively.
Modifiers affecting more than one attribute e.g. +X to all Attributes, +X to Strength and Dexterity, X% increased Attributes can only apply once to Omniscience; +10 to all Attributes becomes +10 to Omniscience only, not +30[2].
Modifiers with separate lines in a single modifier (e.g. X% increased Strength, Y% increased Dexterity implicit Belt and Ring corrupted implicits) may require further testing to verify if only one line applies, or both.
Base attributes (which the player possesses upon initially creating a level 1 character) are not considered a modifier and will not be affected[3][4].
Conditional modifiers requiring attributes e.g. Hand of Wisdom and ActionHand of Wisdom and Action Imperial ClawClaw Physical Damage: 25-65 Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity (8-12)% increased Intelligence Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence 1% increased Attack Speed per 25 Dexterity 1% of Attack Damage Leeched as LifeShe thinks and we act. She acts and we think. Fragments of the whole that washes clean the skies., Curtain CallCurtain Call Plague MaskEvasion: (29-38) Energy Shield: (7-10)Requires Level 20+23 to maximum Life (15-10)% reduced Mine Throwing Speed Mines have (40-50)% increased Detonation Speed Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity Skills which throw Mines throw up to 1 additional Mine if you have at least 800 IntelligenceSing with me one last duet, the curtain closes nigh. Join me in a quiet song, before we all must die., Meginord's ViseMeginord's Vise Steel GauntletsArmour: (290-381)Requires Level 35, 52 StrMelee Strike Skills deal Splash Damage to surrounding targets +50 to Strength (150-200)% increased Armour 100% increased Knockback Distance Melee Hits with Strike Skills always KnockbackRide with pride, strike with vengeance, live with honour., Garukhan's FlightGarukhan's Flight Stealth BootsEvasion: (880-1113)Requires Level 62, 117 Dex+(30-40) to Dexterity (300-340)% increased Evasion Rating 30% increased Movement Speed Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving +2 to Maximum Life per 10 DexterityThe higher you soar, the further you must fall., Replica Alberon's WarpathReplica Alberon's Warpath Soldier BootsArmour: (268-319) Energy Shield: (18-20)Requires Level 49, 47 Str, 47 Int(15-18)% increased Strength +(180-220) to Armour +(13-19)% to Chaos Resistance 25% increased Movement Speed Cannot deal non-Chaos Damage Adds 1 to 80 Chaos Damage to Attacks per 80 Strength"Starving test subject became completely incapable of exerting force. However, after being fed, he began to poison everything he touched..." will continue to only scale based on their original Attribute, and thus not count Omniscience towards its thresholds. Base attributes will apply, however.
Attribute Requirements can be satisfied by X% can be understood as X% of your total Omniscience counts towards the Attribute Requirement of items or gems. For example, a player with 600 Omniscience and Attribute Requirements can be satisfied by 23% means that 138 Omniscience counts towards the Attribute Requirement of 177 (Strength) of a The Brass DomeThe Brass Dome Gladiator PlateArmour: (3321-4240) Movement Speed: -5%Requires Level 65, 177 Str(350-400)% increased Armour +(1-5)% to all maximum Elemental Resistances Strength provides no bonus to Maximum Life Take no Extra Damage from Critical StrikesThe turtle's shell one day becomes its tomb., and thus cannot be equipped. Another way to calculate the required Omniscience to meet the Attribute Requirement is Y = (Attribute Requirement) * (100 - X). For items or gems requiring more than one Attribute, the highest requirement applies.
Item acquisition
Crystallised Omniscience has restrictions on where or how it can drop. It cannot be chanced.