Module:Data tables/Monster stats: Difference between revisions

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>BotK2
(PyPoE/ExporterBot/1.0.0a0:)
 
>OmegaK2
(more custom stat texts and interwikis)
Line 4: Line 4:
id="item_drop_slots",
id="item_drop_slots",
value=1,
value=1,
stat_text="",
stat_text="1 item drop slots",
},
},
{
{
Line 10: Line 10:
id="energy_shield_recharge_rate_per_minute_%",
id="energy_shield_recharge_rate_per_minute_%",
value=1200,
value=1200,
stat_text="20% of Energy Shield Recharged per second",
stat_text="20% of [[Energy Shield]] Recharged per second",
},
},
{
{
Line 16: Line 16:
id="mana_regeneration_rate_per_minute_%",
id="mana_regeneration_rate_per_minute_%",
value=100,
value=100,
stat_text="Regenerate 1.7% of Mana per second",
stat_text="Regenerate 1.7% of [[Mana]] per second",
},
},
{
{
Line 22: Line 22:
id="base_maximum_mana",
id="base_maximum_mana",
value=200,
value=200,
stat_text="+200 to maximum Mana",
stat_text="+200 to maximum [[Mana]]",
},
},
{
{
Line 28: Line 28:
id="maximum_physical_damage_reduction_%",
id="maximum_physical_damage_reduction_%",
value=75,
value=75,
stat_text="75% to maximum Physical Damage Reduction",
stat_text="75% to maximum [[Physical Damage]] Reduction",
},
},
{
{
Line 34: Line 34:
id="max_viper_strike_orbs",
id="max_viper_strike_orbs",
value=4,
value=4,
stat_text="Can have up to 4 Viper Strike Orbs",
stat_text="Can have up to 4 [[Viper Strike]] Orbs",
},
},
{
{
Line 40: Line 40:
id="base_maximum_fire_damage_resistance_%",
id="base_maximum_fire_damage_resistance_%",
value=75,
value=75,
stat_text="+75% to maximum Fire Resistance",
stat_text="+75% to maximum [[Fire Resistance]]",
},
},
{
{
Line 46: Line 46:
id="base_maximum_cold_damage_resistance_%",
id="base_maximum_cold_damage_resistance_%",
value=75,
value=75,
stat_text="+75% to maximum Cold Resistance",
stat_text="+75% to maximum [[Cold Resistance]]",
},
},
{
{
Line 52: Line 52:
id="base_maximum_lightning_damage_resistance_%",
id="base_maximum_lightning_damage_resistance_%",
value=75,
value=75,
stat_text="+75% to maximum Lightning Resistance",
stat_text="+75% to maximum [[Lightning Resistance]]",
},
},
{
{
Line 58: Line 58:
id="base_maximum_chaos_damage_resistance_%",
id="base_maximum_chaos_damage_resistance_%",
value=75,
value=75,
stat_text="+75% to maximum Chaos Resistance",
stat_text="+75% to maximum [[Chaos Resistance]]",
},
},
{
{
Line 64: Line 64:
id="max_fuse_arrow_orbs",
id="max_fuse_arrow_orbs",
value=5,
value=5,
stat_text="Can have up to 5 Explosive Arrow Stacks",
stat_text="Can have up to 5 [[Explosive Arrow]] Stacks",
},
},
{
{
Line 76: Line 76:
id="max_charged_attack_stacks",
id="max_charged_attack_stacks",
value=10,
value=10,
stat_text="10 additional maximum Blade Flurry stages",
stat_text="10 additional maximum [[Blade Flurry]] stages",
},
},
{
{
Line 82: Line 82:
id="base_critical_strike_multiplier",
id="base_critical_strike_multiplier",
value=130,
value=130,
stat_text="Base Critical Strike Multiplier: 130",
stat_text="Base [[Critical Strike]] Multiplier: 130",
},
},
{
{
Line 94: Line 94:
id="max_endurance_charges",
id="max_endurance_charges",
value=3,
value=3,
stat_text="+3 to Maximum Endurance Charges",
stat_text="+3 to Maximum [[Endurance Charge|Endurance Charges]]",
},
},
{
{
Line 100: Line 100:
id="max_frenzy_charges",
id="max_frenzy_charges",
value=3,
value=3,
stat_text="+3 to Maximum Frenzy Charges",
stat_text="+3 to Maximum [[Frenzy]] [[Charge|Charges]]",
},
},
{
{
Line 106: Line 106:
id="max_power_charges",
id="max_power_charges",
value=3,
value=3,
stat_text="+3 to Maximum Power Charges",
stat_text="+3 to Maximum [[Power Charge|Power Charges]]",
},
},
{
{
Line 112: Line 112:
id="base_attack_speed_+%_per_frenzy_charge",
id="base_attack_speed_+%_per_frenzy_charge",
value=15,
value=15,
stat_text="15% increased Attack Speed per Frenzy Charge",
stat_text="15% increased [[Attack Speed]] per [[Frenzy]] [[Charge]]",
},
},
{
{
Line 118: Line 118:
id="base_cast_speed_+%_per_frenzy_charge",
id="base_cast_speed_+%_per_frenzy_charge",
value=15,
value=15,
stat_text="15% increased Cast Speed per Frenzy Charge",
stat_text="15% increased [[Cast Speed]] per [[Frenzy]] [[Charge]]",
},
},
{
{
Line 124: Line 124:
id="movement_velocity_+%_per_frenzy_charge",
id="movement_velocity_+%_per_frenzy_charge",
value=5,
value=5,
stat_text="5% increased Movement Speed per Frenzy Charge",
stat_text="5% increased [[Movement Speed]] per [[Frenzy]] [[Charge]]",
},
},
{
{
Line 130: Line 130:
id="object_inherent_damage_+%_final_per_frenzy_charge",
id="object_inherent_damage_+%_final_per_frenzy_charge",
value=4,
value=4,
stat_text="4% more Damage per Frenzy Charge",
stat_text="4% more Damage per [[Frenzy]] [[Charge]]",
},
},
{
{
Line 136: Line 136:
id="physical_damage_reduction_%_per_endurance_charge",
id="physical_damage_reduction_%_per_endurance_charge",
value=15,
value=15,
stat_text="15% additional Physical Damage Reduction per Endurance Charge",
stat_text="15% additional [[Physical Damage]] Reduction per [[Endurance Charge]]",
},
},
{
{
Line 142: Line 142:
id="resist_all_elements_%_per_endurance_charge",
id="resist_all_elements_%_per_endurance_charge",
value=15,
value=15,
stat_text="+15% to all Elemental Resistances per Endurance Charge",
stat_text="+15% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]",
},
},
{
{
Line 148: Line 148:
id="critical_strike_chance_+%_per_power_charge",
id="critical_strike_chance_+%_per_power_charge",
value=200,
value=200,
stat_text="200% increased Critical Strike Chance per Power Charge",
stat_text="200% increased [[Critical Strike Chance]] per [[Power Charge]]",
},
},
{
{
Line 154: Line 154:
id="maximum_block_%",
id="maximum_block_%",
value=75,
value=75,
stat_text="+75% to maximum Chance to Block Attack Damage",
stat_text="+75% to maximum Chance to [[Block]] [[Attack Damage]]",
},
},
{
{
Line 160: Line 160:
id="base_number_of_totems_allowed",
id="base_number_of_totems_allowed",
value=1,
value=1,
stat_text="+1 to maximum number of Summoned Totems",
stat_text="+1 to maximum number of Summoned [[Totem|Totems]]",
},
},
{
{
Line 166: Line 166:
id="base_number_of_traps_allowed",
id="base_number_of_traps_allowed",
value=3,
value=3,
stat_text="Can have up to 3 Traps placed at a time",
stat_text="Can have up to 3 [[Trap|Traps]] placed at a time",
},
},
{
{
Line 172: Line 172:
id="base_number_of_remote_mines_allowed",
id="base_number_of_remote_mines_allowed",
value=5,
value=5,
stat_text="Can have up to 5 Remote Mines placed at a time",
stat_text="Can have up to 5 Remote [[Mine|Mines]] placed at a time",
},
},
{
{
Line 178: Line 178:
id="max_corrupted_blood_stacks",
id="max_corrupted_blood_stacks",
value=20,
value=20,
stat_text="Can have up to 20 Corrupted Blood Stacks",
stat_text="Can have up to 20 [[Corrupted Blood]] Stacks",
},
},
{
{
Line 184: Line 184:
id="max_corrupted_blood_rain_stacks",
id="max_corrupted_blood_rain_stacks",
value=20,
value=20,
stat_text="Can have up to 20 Corrupted Blood Rain Stacks",
stat_text="Can have up to 20 [[Corrupted Blood]] Rain Stacks",
},
},
{
{
Line 190: Line 190:
id="maximum_dodge_chance_%",
id="maximum_dodge_chance_%",
value=75,
value=75,
stat_text="Can have up to 75% Dodge Chance",
stat_text="Can have up to 75% [[Dodge]] Chance",
},
},
{
{
Line 196: Line 196:
id="maximum_spell_dodge_chance_%",
id="maximum_spell_dodge_chance_%",
value=75,
value=75,
stat_text="Can have up to 75% Spell Dodge Chance",
stat_text="Can have up to 75% [[Spell Dodge]] Chance",
},
},
{
{
Line 202: Line 202:
id="movement_velocity_cap",
id="movement_velocity_cap",
value=128,
value=128,
stat_text="Movement Speed is capped at 128",
stat_text="[[Movement Speed]] is capped at 128",
},
},
{
{
Line 208: Line 208:
id="maximum_life_leech_rate_%_per_minute",
id="maximum_life_leech_rate_%_per_minute",
value=1200,
value=1200,
stat_text="+20% of Maximum Life to Maximum total Recovery per second from Life Leech",
stat_text="+20% of Maximum [[Life]] to Maximum total Recovery per second from [[Life]] [[Leech]]",
},
},
{
{
Line 214: Line 214:
id="maximum_mana_leech_rate_%_per_minute",
id="maximum_mana_leech_rate_%_per_minute",
value=1200,
value=1200,
stat_text="+20% of Maximum Mana to maximum total Recovery per second from Mana Leech",
stat_text="+20% of Maximum [[Mana]] to maximum total Recovery per second from [[Mana]] [[Leech]]",
},
},
{
{
Line 220: Line 220:
id="maximum_energy_shield_leech_rate_%_per_minute",
id="maximum_energy_shield_leech_rate_%_per_minute",
value=600,
value=600,
stat_text="+10% of Maximum Energy Shield to maximum total Recovery per second from Energy Shield Leech",
stat_text="+10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]",
},
},
{
{
Line 226: Line 226:
id="monster_ignite_damage_+%_final",
id="monster_ignite_damage_+%_final",
value=-50,
value=-50,
stat_text="",
stat_text="Monsters deal 50% less [[Ignite]] Damage",
},
},
{
{
Line 232: Line 232:
id="monster_bleeding_damage_+%_final",
id="monster_bleeding_damage_+%_final",
value=-86,
value=-86,
stat_text="",
stat_text="Monsters deal 86% less Bleeding Damage",
},
},
{
{
Line 238: Line 238:
id="monster_poison_damage_+%_final",
id="monster_poison_damage_+%_final",
value=-50,
value=-50,
stat_text="",
stat_text="Monsters deal 50% less [[Poison]] Damage",
},
},
{
{
Line 244: Line 244:
id="bleeding_moving_damage_%_of_base_override",
id="bleeding_moving_damage_%_of_base_override",
value=500,
value=500,
stat_text="",
stat_text="Bleeding while moving deals 500% of base damage",
},
},
{
{
Line 250: Line 250:
id="max_azurite_debuff_stacks",
id="max_azurite_debuff_stacks",
value=10,
value=10,
stat_text="",
stat_text="Can have up to 10 Azurite Stacks",
},
},
{
{
Line 256: Line 256:
id="impaled_debuff_base_duration_ms",
id="impaled_debuff_base_duration_ms",
value=8000,
value=8000,
stat_text="",
stat_text="Impale lasts 8 seconds",
},
},
{
{
Line 262: Line 262:
id="impaled_debuff_number_of_reflected_hits",
id="impaled_debuff_number_of_reflected_hits",
value=5,
value=5,
stat_text="Impales you inflict last 5 additional Hits",
stat_text="Impales you inflict last 5 additional [[Hit|Hits]]",
},
},
{
{
Line 268: Line 268:
id="ignore_skill_weapon_restrictions",
id="ignore_skill_weapon_restrictions",
value=1,
value=1,
stat_text="",
stat_text="[[Skill]] weapon restrictions are ignored",
},
},
{
{
Line 280: Line 280:
id="maximum_life_leech_amount_per_leech_%_max_life",
id="maximum_life_leech_amount_per_leech_%_max_life",
value=10,
value=10,
stat_text="+10% of Maximum Life to maximum Recovery per Life Leech",
stat_text="+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]",
},
},
{
{
Line 286: Line 286:
id="maximum_mana_leech_amount_per_leech_%_max_mana",
id="maximum_mana_leech_amount_per_leech_%_max_mana",
value=10,
value=10,
stat_text="+10% of Maximum Mana to maximum Recovery per Mana Leech",
stat_text="+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]",
},
},
{
{
Line 292: Line 292:
id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
value=10,
value=10,
stat_text="+10% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech",
stat_text="+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]",
},
},
{
{
Line 298: Line 298:
id="object_inherent_melee_hit_stun_duration_+%_final",
id="object_inherent_melee_hit_stun_duration_+%_final",
value=20,
value=20,
stat_text="",
stat_text="Melee [[Hit|hits]] have 20% more Stun Duration",
},
},
{
{
Line 304: Line 304:
id="scale_melee_range_to_actor_scale",
id="scale_melee_range_to_actor_scale",
value=1,
value=1,
stat_text="",
stat_text="Melee range scaled by model size",
},
},
{
{

Revision as of 17:37, 3 May 2020

Module documentation[create] [purge]
local data = {
	{
		name="Monster",
		id="item_drop_slots",
		value=1,
		stat_text="1 item drop slots",
	},
	{
		name="Monster",
		id="energy_shield_recharge_rate_per_minute_%",
		value=1200,
		stat_text="20% of [[Energy Shield]] Recharged per second",
	},
	{
		name="Monster",
		id="mana_regeneration_rate_per_minute_%",
		value=100,
		stat_text="Regenerate 1.7% of [[Mana]] per second",
	},
	{
		name="Monster",
		id="base_maximum_mana",
		value=200,
		stat_text="+200 to maximum [[Mana]]",
	},
	{
		name="Monster",
		id="maximum_physical_damage_reduction_%",
		value=75,
		stat_text="75% to maximum [[Physical Damage]] Reduction",
	},
	{
		name="Monster",
		id="max_viper_strike_orbs",
		value=4,
		stat_text="Can have up to 4 [[Viper Strike]] Orbs",
	},
	{
		name="Monster",
		id="base_maximum_fire_damage_resistance_%",
		value=75,
		stat_text="+75% to maximum [[Fire Resistance]]",
	},
	{
		name="Monster",
		id="base_maximum_cold_damage_resistance_%",
		value=75,
		stat_text="+75% to maximum [[Cold Resistance]]",
	},
	{
		name="Monster",
		id="base_maximum_lightning_damage_resistance_%",
		value=75,
		stat_text="+75% to maximum [[Lightning Resistance]]",
	},
	{
		name="Monster",
		id="base_maximum_chaos_damage_resistance_%",
		value=75,
		stat_text="+75% to maximum [[Chaos Resistance]]",
	},
	{
		name="Monster",
		id="max_fuse_arrow_orbs",
		value=5,
		stat_text="Can have up to 5 [[Explosive Arrow]] Stacks",
	},
	{
		name="Monster",
		id="max_fire_beam_stacks",
		value=8,
		stat_text="Can have up to 8 Fire Beam Stacks",
	},
	{
		name="Monster",
		id="max_charged_attack_stacks",
		value=10,
		stat_text="10 additional maximum [[Blade Flurry]] stages",
	},
	{
		name="Monster",
		id="base_critical_strike_multiplier",
		value=130,
		stat_text="Base [[Critical Strike]] Multiplier: 130",
	},
	{
		name="Monster",
		id="critical_ailment_dot_multiplier_+",
		value=30,
		stat_text="+30% to Damage over Time Multiplier for Ailments from Critical Strikes",
	},
	{
		name="Monster",
		id="max_endurance_charges",
		value=3,
		stat_text="+3 to Maximum [[Endurance Charge|Endurance Charges]]",
	},
	{
		name="Monster",
		id="max_frenzy_charges",
		value=3,
		stat_text="+3 to Maximum [[Frenzy]] [[Charge|Charges]]",
	},
	{
		name="Monster",
		id="max_power_charges",
		value=3,
		stat_text="+3 to Maximum [[Power Charge|Power Charges]]",
	},
	{
		name="Monster",
		id="base_attack_speed_+%_per_frenzy_charge",
		value=15,
		stat_text="15% increased [[Attack Speed]] per [[Frenzy]] [[Charge]]",
	},
	{
		name="Monster",
		id="base_cast_speed_+%_per_frenzy_charge",
		value=15,
		stat_text="15% increased [[Cast Speed]] per [[Frenzy]] [[Charge]]",
	},
	{
		name="Monster",
		id="movement_velocity_+%_per_frenzy_charge",
		value=5,
		stat_text="5% increased [[Movement Speed]] per [[Frenzy]] [[Charge]]",
	},
	{
		name="Monster",
		id="object_inherent_damage_+%_final_per_frenzy_charge",
		value=4,
		stat_text="4% more Damage per [[Frenzy]] [[Charge]]",
	},
	{
		name="Monster",
		id="physical_damage_reduction_%_per_endurance_charge",
		value=15,
		stat_text="15% additional [[Physical Damage]] Reduction per [[Endurance Charge]]",
	},
	{
		name="Monster",
		id="resist_all_elements_%_per_endurance_charge",
		value=15,
		stat_text="+15% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]",
	},
	{
		name="Monster",
		id="critical_strike_chance_+%_per_power_charge",
		value=200,
		stat_text="200% increased [[Critical Strike Chance]] per [[Power Charge]]",
	},
	{
		name="Monster",
		id="maximum_block_%",
		value=75,
		stat_text="+75% to maximum Chance to [[Block]] [[Attack Damage]]",
	},
	{
		name="Monster",
		id="base_number_of_totems_allowed",
		value=1,
		stat_text="+1 to maximum number of Summoned [[Totem|Totems]]",
	},
	{
		name="Monster",
		id="base_number_of_traps_allowed",
		value=3,
		stat_text="Can have up to 3 [[Trap|Traps]] placed at a time",
	},
	{
		name="Monster",
		id="base_number_of_remote_mines_allowed",
		value=5,
		stat_text="Can have up to 5 Remote [[Mine|Mines]] placed at a time",
	},
	{
		name="Monster",
		id="max_corrupted_blood_stacks",
		value=20,
		stat_text="Can have up to 20 [[Corrupted Blood]] Stacks",
	},
	{
		name="Monster",
		id="max_corrupted_blood_rain_stacks",
		value=20,
		stat_text="Can have up to 20 [[Corrupted Blood]] Rain Stacks",
	},
	{
		name="Monster",
		id="maximum_dodge_chance_%",
		value=75,
		stat_text="Can have up to 75% [[Dodge]] Chance",
	},
	{
		name="Monster",
		id="maximum_spell_dodge_chance_%",
		value=75,
		stat_text="Can have up to 75% [[Spell Dodge]] Chance",
	},
	{
		name="Monster",
		id="movement_velocity_cap",
		value=128,
		stat_text="[[Movement Speed]] is capped at 128",
	},
	{
		name="Monster",
		id="maximum_life_leech_rate_%_per_minute",
		value=1200,
		stat_text="+20% of Maximum [[Life]] to Maximum total Recovery per second from [[Life]] [[Leech]]",
	},
	{
		name="Monster",
		id="maximum_mana_leech_rate_%_per_minute",
		value=1200,
		stat_text="+20% of Maximum [[Mana]] to maximum total Recovery per second from [[Mana]] [[Leech]]",
	},
	{
		name="Monster",
		id="maximum_energy_shield_leech_rate_%_per_minute",
		value=600,
		stat_text="+10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]",
	},
	{
		name="Monster",
		id="monster_ignite_damage_+%_final",
		value=-50,
		stat_text="Monsters deal 50% less [[Ignite]] Damage",
	},
	{
		name="Monster",
		id="monster_bleeding_damage_+%_final",
		value=-86,
		stat_text="Monsters deal 86% less Bleeding Damage",
	},
	{
		name="Monster",
		id="monster_poison_damage_+%_final",
		value=-50,
		stat_text="Monsters deal 50% less [[Poison]] Damage",
	},
	{
		name="Monster",
		id="bleeding_moving_damage_%_of_base_override",
		value=500,
		stat_text="Bleeding while moving deals 500% of base damage",
	},
	{
		name="Monster",
		id="max_azurite_debuff_stacks",
		value=10,
		stat_text="Can have up to 10 Azurite Stacks",
	},
	{
		name="Monster",
		id="impaled_debuff_base_duration_ms",
		value=8000,
		stat_text="Impale lasts 8 seconds",
	},
	{
		name="Monster",
		id="impaled_debuff_number_of_reflected_hits",
		value=5,
		stat_text="Impales you inflict last 5 additional [[Hit|Hits]]",
	},
	{
		name="Monster",
		id="ignore_skill_weapon_restrictions",
		value=1,
		stat_text="[[Skill]] weapon restrictions are ignored",
	},
	{
		name="Monster",
		id="base_total_number_of_sigils_allowed",
		value=3,
		stat_text="You can Cast 3 additional Brands",
	},
	{
		name="Monster",
		id="maximum_life_leech_amount_per_leech_%_max_life",
		value=10,
		stat_text="+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]",
	},
	{
		name="Monster",
		id="maximum_mana_leech_amount_per_leech_%_max_mana",
		value=10,
		stat_text="+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]",
	},
	{
		name="Monster",
		id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
		value=10,
		stat_text="+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]",
	},
	{
		name="Monster",
		id="object_inherent_melee_hit_stun_duration_+%_final",
		value=20,
		stat_text="Melee [[Hit|hits]] have 20% more Stun Duration",
	},
	{
		name="Monster",
		id="scale_melee_range_to_actor_scale",
		value=1,
		stat_text="Melee range scaled by model size",
	},
	{
		name="Monster",
		id="use_melee_pattern_range",
		value=1,
		stat_text="",
	},

}
return data