Area:1~Labyrinth~EH~end: Difference between revisions
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>BotK2 (PyPoE/ExporterBot/1.0.0a0: Area updater) |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Area updater) |
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Line 11: | Line 11: | ||
|strongbox_rarity_weight = 50, 50, 50, 1 | |strongbox_rarity_weight = 50, 50, 50, 1 | ||
|is_labyrinth_area = True | |is_labyrinth_area = True | ||
|spawn_weight1_tag = | |spawn_weight1_tag = high_level_map | ||
|spawn_weight1_value = 0 | |spawn_weight1_value = 0 | ||
|spawn_weight2_tag = | |spawn_weight2_tag = default | ||
|spawn_weight2_value | |spawn_weight2_value = 1000 | ||
}} | }} |
Revision as of 18:51, 7 December 2018
Mansion Annex
Labyrinth area
Spawn Weights | ||
---|---|---|
# | Tag | Has spawn weight |
1 | high_level_map | 0 |
2 | default | 1000 |
The correct title of this page is 1_Labyrinth_EH_end. It appears incorrectly here due to technical restrictions.
1_Labyrinth_EH_end is the internal id for the Mansion Annex area.