Range: Difference between revisions
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The '''range''' of a [[skill]] or effect is the maximum | [[File:Range visualized.jpeg|thumbnail|right|Range visualized with an image overlay.]] | ||
{{For|area of effect of skills |Area of Effect}} | |||
The '''range''' of a [[skill]] or effect is the maximum [[Distance]] it can influence anything from its point of origin. | |||
[[ | ==Mechanics== | ||
[[Melee]] [[attack]]s have a relatively short range determined by adding weapon range to the radius of a character's hitbox (which is 2), though it can be greatly extended by utilizing certain passives and items. Maximum travel [[distance]] for projectiles is 15 metres<ref>https://www.pathofexile.com/forum/view-thread/1676002/page/81#p13504526</ref> for each instance of movement <ref>https://www.reddit.com/r/pathofexile/comments/lvfk8k/comment/gpd63ub/?utm_source=share&utm_medium=web2x&context=3</ref>, although many projectiles in the game dissipate before reaching it, which limits their effective range. Effects such as fork, chain, or split, would count as new instances of movement, allowing projectiles to travel further than 15 total metres. | |||
Range of melee attacks can be improved with various [[passive skill]]s and items. Range bonuses provided by passive tree, jewels and non-weapon equipment are global, meaning they will apply to both weapons if dual-wielding. However, range bonuses on weapons, including corrupted implicits, crafted bonuses or ones on uniques like {{il|Wideswing}} or {{il|Atziri's Disfavour}} are local and will extend the range only for the weapon they are located on, with the notable exception of {{il|Prismatic Eclipse}}, which offers a global bonus. | |||
===Dual Wielding=== | |||
When dual-wielding weapons with different range, the range used is dependent on the skill.<ref>https://www.youtube.com/watch?v=3LMcPPPeetM</ref> | |||
* For skills that alternate hands, the hand used uses its respective weapon range. | |||
* {{il|Viper Strike}} alternates weapon ranges. | |||
* {{il|Dual Strike}} always uses the longer weapon range. | |||
Range of | ===Attack Range and Area of Effect Radius=== | ||
Attack skills that create an AoE anchored on your character, like {{il|Cleave}}, {{il|Sweep}} or {{il|Ground Slam}} are completely unaffected by attack range, except for a few skills specifically basing their AoE radius on it, namely {{il|Vengeance}}. {{il|Cyclone}} receives increased area of effect from additional Melee Strike Range and additional Weapon Range (none from base Weapon Range). Radius of skills that create an area of effect on the point of impact, like {{il|Molten Strike}} or single target skills supported by {{il|Melee Splash}} is also unaffected by attack range, however it does allow you to attack from a greater distance, pushing the AoE further from you, potentially affecting more enemies. | |||
==Weapon Range== | ===Theoretical Maximum Melee Weapon Range=== | ||
The maximum default attack range with a melee weapon is 6.4 metres (Ignoring Cluster Jewels, and setting quality to 20%, and gem levels to 21), is achieved [https://www.reddit.com/r/pathofexile/comments/qazww9/maximum_strike_range_in_scourge/ as described here]: | |||
* 2 {{il|Prismatic Eclipse}} with three white sockets (+1.2), with a base range of 1.1, with a Harvest enchant (+0.2). | |||
* [[Master of the Arena]] (+0.3), [[Attack Mastery]] +0.3, [[Tribal Fury]] Wheel (+0.2), [[Bladedancer]] wheel (+0.4), [[Sword Mastery]] (+0.3), [[Warrior Training]] (+0.2), [[Weapon Artistry]] (+0.2), [[Assured Strike]] wheel +6 | |||
* [[Impact]] +0.4 | |||
* Elder-influenced Gloves with the +4 elevated melee strike range modifier, {{il|Warlord's Reach}} (+0.2), {{il|Replica Pure Talent}} (+0.2), and {{il|Daresso's Salute}} (+0.2) | |||
* Max Power {{il|Ancestral Cry}} (before buff effect scaling) grants +0.6. | |||
* | |||
* | |||
* | |||
= | Total: 1.1 + 1.2 + 0.2 + (0.3 + 0.3 + 0.2 + 0.4 + 0.3 + 0.2 + 0.2 + 0.6) + 0.4 + (0.4 + 0.2 + 0.2 + 0.2) + 0.6 = 7. | ||
Using a level 21 {{il|Frost Blades}} support adds another 2.2 metres for a total of 9.2. | |||
Linking it with a level 21, 20% quality {{il|Behead Support}} adds 0.6. | |||
You can get further by increasing variable numbers on the gems and buffs that continue to scale beyond the limit placed here. Also, you can stack potentially Strike Leader from cluster jewels as many times as you can fit on the tree. | |||
==Weapon Range== | |||
Weapons have the following base ranges: | |||
<section begin=weapon_range /> | |||
{{#cargo_query: | |||
|tables=items, weapons | |||
|join on=items._pageID=weapons._pageID | |||
|fields=items.class=Item class, weapons.weapon_range | |||
|where=items.rarity = "Normal" AND weapons.weapon_range IS NOT NULL | |||
|group by=items.class | |||
|order by=weapons.weapon_range | |||
}}<section end=weapon_range /> | |||
===Related unique items=== | |||
{{Drop enabled unique item table | |||
|where=items.stat_text LIKE "%weapon%Range%" | |||
|large=1 | |||
|base_item=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
See also {{section link|Strike|Related unique items}} for unique that alter melee strike range | |||
==Passives== | ==Passives== | ||
===Melee strike range=== | |||
{{Query passive skills | |||
|where= | |||
passive_skill_stats.id LIKE "%melee_range%" | |||
}} | |||
{{passive | ===Brand attachment range=== | ||
| | {{Query base passive skills | ||
|where= | |||
passive_skill_stats.id LIKE "%sigil_target_search_range%" | |||
}} | }} | ||
== | ===Chaining range=== | ||
{{Query base passive skills | |||
|where= | |||
passive_skill_stats.id LIKE "%chaining_range%" | |||
}} | |||
==References== | ==References== | ||
< | {{reflist|refs= | ||
<!-- | |||
<ref name="WeaponRange">{{cite web|author=Mark_GGG|date=October 31, 2013|title=Mechanics thread|url=http://www.pathofexile.com/forum/view-thread/11707/page/226#p5041495|publisher=Path of Exile Forums|accessdate=February 20, 2016}}</ref> | |||
--> | |||
}} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[ru:Дальность]] |
Latest revision as of 23:34, 11 May 2024
![](/images/thumb/7/7c/Range_visualized.jpeg/300px-Range_visualized.jpeg)
The range of a skill or effect is the maximum Distance it can influence anything from its point of origin.
Mechanics
Melee attacks have a relatively short range determined by adding weapon range to the radius of a character's hitbox (which is 2), though it can be greatly extended by utilizing certain passives and items. Maximum travel distance for projectiles is 15 metres[1] for each instance of movement [2], although many projectiles in the game dissipate before reaching it, which limits their effective range. Effects such as fork, chain, or split, would count as new instances of movement, allowing projectiles to travel further than 15 total metres.
Range of melee attacks can be improved with various passive skills and items. Range bonuses provided by passive tree, jewels and non-weapon equipment are global, meaning they will apply to both weapons if dual-wielding. However, range bonuses on weapons, including corrupted implicits, crafted bonuses or ones on uniques like WideswingWideswing
PoleaxeTwo Handed Axe
Physical Damage: (63.8-75.4) to (94.6-111.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.5 metresRequires Level 18, 44 Str, 25 DexSocketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120-160)% increased Physical Damage
Gain 10 Mana per Enemy Killed
+(120-150) to Accuracy Rating
+0.2 metres to Weapon RangeBargg Wurmkin once severed the heads
of seven men in a single cleave. or
Atziri's DisfavourAtziri's Disfavour
Vaal AxeTwo Handed Axe
Physical Damage: (414-434) to (544-564)
Critical Strike Chance: 5.00%
Attacks per Second: (1.29-1.33)
Weapon Range: 2.3 metresRequires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit+30% to Quality of Socketed Support Gems
Adds (310-330) to (370-390) Physical Damage
(12-16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+1 metres to Weapon Range"I do not believe in disguising my disappointment."
- Atziri, Queen of the Vaal are local and will extend the range only for the weapon they are located on, with the notable exception of
Prismatic EclipsePrismatic Eclipse
Twilight BladeOne Handed Sword
Physical Damage: (90-100) to (157-166)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metresRequires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth, which offers a global bonus.
Dual Wielding
When dual-wielding weapons with different range, the range used is dependent on the skill.[3]
- For skills that alternate hands, the hand used uses its respective weapon range.
Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: 5 Mana
Attack Damage: (90-154)% of base
Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
Base duration is 4.00 seconds
(5-169) to (7-254) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Additional Effects From 1-20% Quality:
Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.alternates weapon ranges.
Dual StrikeDual StrikeCritical, Attack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 70% of base
Attack Damage: (125-244)% of base
Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
60% more Damage with Hits and Ailments against Enemies that are on Full Life
Additional Effects From 1-20% Quality:
+(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.always uses the longer weapon range.
Attack Range and Area of Effect Radius
Attack skills that create an AoE anchored on your character, like CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius
Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
SweepSweepAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-281)% of base
Effectiveness of Added Damage: (170-281)%
AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
(5-75) to (8-113) Added Attack Physical Damage
+(0-0.4) metres to radius
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or
Ground SlamGround SlamAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 90% of base
Attack Damage: (115-188)% of base
Effectiveness of Added Damage: (115-188)%
AoE Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-1) metre to radius
Deals up to (40-49)% more Damage with Hits to closer targets
Additional Effects From 1-20% Quality:
Deals up to +(1-20)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. are completely unaffected by attack range, except for a few skills specifically basing their AoE radius on it, namely
VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Attack Damage: (170-255)% of base
Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.(8-56) to (12-85) Added Attack Physical Damage
30% chance to Trigger this Skill when Hit
Additional Effects From 1-20% Quality:
(1-20)% chance to Trigger this Skill when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-59)% of base
Effectiveness of Added Damage: (44-59)%
AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed
Additional Effects From 1-20% Quality:
(0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. receives increased area of effect from additional Melee Strike Range and additional Weapon Range (none from base Weapon Range). Radius of skills that create an area of effect on the point of impact, like
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-185)% of base
Effectiveness of Added Damage: (110-185)%
Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 4 Projectiles
60% of Physical Damage Converted to Fire Damage
+(0.2-0.6) metres to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or single target skills supported by
Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 130%
AoE Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 40% less Splash Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of Effect
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. is also unaffected by attack range, however it does allow you to attack from a greater distance, pushing the AoE further from you, potentially affecting more enemies.
Theoretical Maximum Melee Weapon Range
The maximum default attack range with a melee weapon is 6.4 metres (Ignoring Cluster Jewels, and setting quality to 20%, and gem levels to 21), is achieved as described here:
- 2
Prismatic EclipsePrismatic Eclipse
Twilight BladeOne Handed Sword
Physical Damage: (90-100) to (157-166)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metresRequires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Mythwith three white sockets (+1.2), with a base range of 1.1, with a Harvest enchant (+0.2).
- Master of the Arena (+0.3), Attack Mastery +0.3, Tribal Fury Wheel (+0.2), Bladedancer wheel (+0.4), Sword Mastery (+0.3), Warrior Training (+0.2), Weapon Artistry (+0.2), Assured Strike wheel +6
- Impact +0.4
- Elder-influenced Gloves with the +4 elevated melee strike range modifier,
Warlord's ReachWarlord's Reach
Crimson JewelLimited to: 110% increased Attack Damage
+0.2 metres to Melee Strike RangeA steady hand can hold back an army.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.(+0.2),
Replica Pure TalentReplica Pure Talent
Viridian JewelLimited to: 1While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: 1% of Life Regenerated per second
Duelist: +2 to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage"Twelve test subjects were expended in the production of Prototype #800.
Was it worth the expense? Only time will tell."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.(+0.2), and
Daresso's SaluteDaresso's Salute
Citrine AmuletRequires Level 16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield
+(30-40)% to Fire Resistance
+(30-40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life"A bit short in the arm, are you?
Then you'll be short of a head soon enough."
- Daresso the Daring(+0.2)
- Max Power
Ancestral CryAncestral CryWarcry, AoE, Duration
Level: (1-20)
Cost: (14-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.Base duration is (4.00-4.90) seconds
(0-38)% increased Warcry Speed
Counts total Power of Enemies in Range
Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)
Buff grants +0.2 metres to Melee Strike Range per 5 Power, up to a maximum of +0.6
Exerts the next 8 Melee Strike Attacks you perform
Exerted Strikes target 2 additional Enemies
Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.(before buff effect scaling) grants +0.6.
Total: 1.1 + 1.2 + 0.2 + (0.3 + 0.3 + 0.2 + 0.4 + 0.3 + 0.2 + 0.2 + 0.6) + 0.4 + (0.4 + 0.2 + 0.2 + 0.2) + 0.6 = 7.
Using a level 21 Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-225)% of base
Effectiveness of Added Damage: (110-225)%
Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage
Fires (5-8) Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8-2.1) metres to Melee Strike Range
Additional Effects From 1-20% Quality:
Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. support adds another 2.2 metres for a total of 9.2.
Linking it with a level 21, 20% quality Behead SupportBehead SupportSupport, Melee, Attack, Strike
Icon: H
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 38Supports strike skills.Supported Skills have +(0.2-0.3) metres to Melee Strike Range
Supported Skills deal (30-49)% more Damage with Hits and Ailments against Enemies on Low Life
Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for 20 seconds
20% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills
Additional Effects From 1-20% Quality:
Supported Skills deal (1-20)% increased Damage with Hits against Enemies that are on Low LifeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. adds 0.6.
You can get further by increasing variable numbers on the gems and buffs that continue to scale beyond the limit placed here. Also, you can stack potentially Strike Leader from cluster jewels as many times as you can fit on the tree.
Weapon Range
Weapons have the following base ranges:
Item class | weapon range |
---|---|
Dagger | 1.0 |
Rune Dagger | 1.0 |
One-Handed Axe | 1.1 |
Sceptre | 1.1 |
One-Handed Mace | 1.1 |
Claw | 1.1 |
One-Handed Sword | 1.1 |
Staff | 1.3 |
Fishing Rod | 1.3 |
Two-Handed Sword | 1.3 |
Warstaff | 1.3 |
Two-Handed Axe | 1.3 |
Two-Handed Mace | 1.3 |
Thrusting One-Handed Sword | 1.4 |
Wand | 12.0 |
Bow | 12.0 |
Related unique items
Item | Base Item | ![]() | Stats |
---|---|---|---|
Wideswing![]() PoleaxeTwo Handed Axe Physical Damage: (63.8-75.4) to (94.6-111.8) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.5 metresRequires Level 18, 44 Str, 25 DexSocketed Gems are Supported by Level 20 Increased Area of Effect +10 to Strength (120-160)% increased Physical Damage Gain 10 Mana per Enemy Killed +(120-150) to Accuracy Rating +0.2 metres to Weapon RangeBargg Wurmkin once severed the heads of seven men in a single cleave. ![]() | Poleaxe | 18 | Socketed Gems are Supported by Level 20 Increased Area of Effect +10 to Strength (120-160)% increased Physical Damage Gain 10 Mana per Enemy Killed +(120-150) to Accuracy Rating +0.2 metres to Weapon Range |
Prismatic Eclipse![]() Twilight BladeOne Handed Sword Physical Damage: (90-100) to (157-166) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket 12% increased Global Attack Speed per Green Socket 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket +0.2 metres to Melee Strike Range per White Socket"A raging Solaris seared and contorted the orb's surface. A despairing Lunaris filled the scars with her tears. Yet Viridi remained, trapped within, forever more." - Azmerian Creation Myth ![]() | Twilight Blade | 53 | 40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket 12% increased Global Attack Speed per Green Socket 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket +0.2 metres to Melee Strike Range per White Socket |
Hiltless![]() Reaver SwordTwo Hand Sword Physical Damage: (152-177) to (334-364) Critical Strike Chance: (7.00-7.50)% Attacks per Second: 1.50 Weapon Range: 1.5 metresRequires Level 59, 82 Str, 119 Dex60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap Adds (90-115) to (230-260) Physical Damage (40-50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +0.2 metres to Weapon RangeThe cuts on my hands are a small price to pay for the opportunity to drive my steel beyond the flesh and into the demon's soul. ![]() | Reaver Sword | 59 | 60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap Adds (90-115) to (230-260) Physical Damage (40-50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +0.2 metres to Weapon Range |
Atziri's Disfavour![]() Vaal AxeTwo Handed Axe Physical Damage: (414-434) to (544-564) Critical Strike Chance: 5.00% Attacks per Second: (1.29-1.33) Weapon Range: 2.3 metresRequires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit+30% to Quality of Socketed Support Gems Adds (310-330) to (370-390) Physical Damage (12-16)% increased Attack Speed 25% chance to cause Bleeding on Hit +1 metres to Weapon Range"I do not believe in disguising my disappointment." - Atziri, Queen of the Vaal ![]() | Vaal Axe | 64 | 25% chance to Maim on Hit+30% to Quality of Socketed Support Gems Adds (310-330) to (370-390) Physical Damage (12-16)% increased Attack Speed 25% chance to cause Bleeding on Hit +1 metres to Weapon Range |
See also Strike § Related unique items for unique that alter melee strike range
Passives
Melee strike range
Ascendancy Class | Name | Stats |
---|---|---|
N/A | Melee Damage and Strike Range | 10% increased Melee Damage +0.1 metres to Melee Strike Range [1] [2] [3] [4] |
N/A | Sword Damage and Melee Range | Sword Attacks deal 10% increased Damage with Hits and Ailments +0.1 metres to Melee Strike Range with Swords [1] |
N/A | Assured Strike | 24% increased Melee Damage +0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby [1] |
N/A | Bladedancer | Sword Attacks deal 30% increased Damage with Hits and Ailments +0.3 metres to Melee Strike Range with Swords [1] |
N/A | Master of the Arena | +20 to Strength +0.3 metres to Melee Strike Range 10% increased Melee Physical Damage Regenerate 1% of Life per second [1] |
N/A | Warrior Training | +0.2 metres to Melee Strike Range Melee Skills have 12% increased Area of Effect [1] |
N/A | Weapon Artistry | +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield 8% increased Attack Speed +0.2 metres to Melee Strike Range [1] |
Slayer![]() | Impact | 5% increased Area of Effect per Enemy killed recently, up to 50% +0.4 metres to Melee Strike Range 50% increased Global Accuracy Rating Deal up to 15% more Melee Damage to Enemies, based on proximity [1] |
Brand attachment range
Name | Stats |
---|---|
Brand Range and Brand Recall Cooldown Recovery | 10% increased Brand Attachment range Brand Recall has 10% increased Cooldown Recovery Rate [1] [2] |
Explosive Runes | 30% increased Brand Attachment range +30% to Brand Critical Strike Multiplier [1] |
Chaining range
Name | Stats |
---|---|
Chain Distance | 15% increased Chaining range [1] |
Trick Shot | 30% increased Chaining range [1] |