Leap Slam: Difference between revisions
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{{ | {{Item | ||
|name = Leap Slam | |rarity_id = normal | ||
| | |name = Leap Slam | ||
| | |class_id = Active Skill Gem | ||
| | |size_x = 1 | ||
| | |size_y = 1 | ||
| | |drop_level = 10 | ||
| | |tags = gem, default | ||
| | |metadata_id = Metadata/Items/Gems/SkillGemLeapSlam | ||
| | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
| | |strength_percent = 100 | ||
| | |gem_tags = Attack, AoE, Movement, Travel, Slam, Melee | ||
| | |gem_description = Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike. | ||
| | |active_skill_name = Leap Slam | ||
| | |item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff | ||
| | |skill_id = LeapSlam | ||
| | |cast_time = 1.4 | ||
| | |required_level = 10 | ||
| | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = (2-40)% increased Stun Duration against Enemies that are on Full Life | |||
|quality_type1_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|quality_type1_stat1_value = 2000 | |||
|static_cost_amounts = 10 | |||
|static_cost_types = Mana | |||
|static_attack_speed_multiplier = 100 | |||
|static_stat1_id = is_area_damage | |||
|static_stat1_value = 1 | |||
|static_stat2_id = leap_slam_always_knockback_within_range | |||
|static_stat2_value = 1 | |||
|static_stat3_id = additional_weapon_base_attack_time_ms | |||
|static_stat3_value = 550 | |||
|static_stat4_id = active_skill_base_area_of_effect_radius | |||
|static_stat4_value = 15 | |||
|static_stat5_id = always_stun_enemies_that_are_on_full_life | |||
|static_stat5_value = 1 | |||
|stat_text = (20-39)% increased Stun Duration against Enemies that are on Full Life<br>+0.55 seconds to Attack Time<br>Base radius is 1.5 metres<br>Damaging Hits always Stun Enemies that are on Full Life | |||
|level1 = True | |||
|level1_level_requirement = 10 | |||
|level1_damage_effectiveness = 100 | |||
|level1_damage_multiplier = 100 | |||
|level1_stat_text = 20% increased Stun Duration against Enemies that are on Full Life | |||
|level1_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level1_stat1_value = 20 | |||
|level2 = True | |||
|level2_level_requirement = 13 | |||
|level2_damage_effectiveness = 103 | |||
|level2_damage_multiplier = 102.6 | |||
|level2_stat_text = 21% increased Stun Duration against Enemies that are on Full Life | |||
|level2_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level2_stat1_value = 21 | |||
|level3 = True | |||
|level3_level_requirement = 17 | |||
|level3_damage_effectiveness = 105 | |||
|level3_damage_multiplier = 105.3 | |||
|level3_stat_text = 22% increased Stun Duration against Enemies that are on Full Life | |||
|level3_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level3_stat1_value = 22 | |||
|level4 = True | |||
|level4_level_requirement = 21 | |||
|level4_damage_effectiveness = 108 | |||
|level4_damage_multiplier = 107.9 | |||
|level4_stat_text = 23% increased Stun Duration against Enemies that are on Full Life | |||
|level4_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level4_stat1_value = 23 | |||
|level5 = True | |||
|level5_level_requirement = 25 | |||
|level5_damage_effectiveness = 111 | |||
|level5_damage_multiplier = 110.5 | |||
|level5_stat_text = 24% increased Stun Duration against Enemies that are on Full Life | |||
|level5_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level5_stat1_value = 24 | |||
|level6 = True | |||
|level6_level_requirement = 29 | |||
|level6_damage_effectiveness = 113 | |||
|level6_damage_multiplier = 113.2 | |||
|level6_stat_text = 25% increased Stun Duration against Enemies that are on Full Life | |||
|level6_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level6_stat1_value = 25 | |||
|level7 = True | |||
|level7_level_requirement = 33 | |||
|level7_damage_effectiveness = 116 | |||
|level7_damage_multiplier = 115.8 | |||
|level7_stat_text = 26% increased Stun Duration against Enemies that are on Full Life | |||
|level7_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level7_stat1_value = 26 | |||
|level8 = True | |||
|level8_level_requirement = 36 | |||
|level8_damage_effectiveness = 118 | |||
|level8_damage_multiplier = 118.4 | |||
|level8_stat_text = 27% increased Stun Duration against Enemies that are on Full Life | |||
|level8_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level8_stat1_value = 27 | |||
|level9 = True | |||
|level9_level_requirement = 39 | |||
|level9_damage_effectiveness = 121 | |||
|level9_damage_multiplier = 121.1 | |||
|level9_stat_text = 28% increased Stun Duration against Enemies that are on Full Life | |||
|level9_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level9_stat1_value = 28 | |||
|level10 = True | |||
|level10_level_requirement = 42 | |||
|level10_damage_effectiveness = 124 | |||
|level10_damage_multiplier = 123.7 | |||
|level10_stat_text = 29% increased Stun Duration against Enemies that are on Full Life | |||
|level10_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level10_stat1_value = 29 | |||
|level11 = True | |||
|level11_level_requirement = 45 | |||
|level11_damage_effectiveness = 126 | |||
|level11_damage_multiplier = 126.3 | |||
|level11_stat_text = 30% increased Stun Duration against Enemies that are on Full Life | |||
|level11_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level11_stat1_value = 30 | |||
|level12 = True | |||
|level12_level_requirement = 48 | |||
|level12_damage_effectiveness = 129 | |||
|level12_damage_multiplier = 128.9 | |||
|level12_stat_text = 31% increased Stun Duration against Enemies that are on Full Life | |||
|level12_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level12_stat1_value = 31 | |||
|level13 = True | |||
|level13_level_requirement = 51 | |||
|level13_damage_effectiveness = 132 | |||
|level13_damage_multiplier = 131.6 | |||
|level13_stat_text = 32% increased Stun Duration against Enemies that are on Full Life | |||
|level13_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level13_stat1_value = 32 | |||
|level14 = True | |||
|level14_level_requirement = 54 | |||
|level14_damage_effectiveness = 134 | |||
|level14_damage_multiplier = 134.2 | |||
|level14_stat_text = 33% increased Stun Duration against Enemies that are on Full Life | |||
|level14_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level14_stat1_value = 33 | |||
|level15 = True | |||
|level15_level_requirement = 57 | |||
|level15_damage_effectiveness = 137 | |||
|level15_damage_multiplier = 136.8 | |||
|level15_stat_text = 34% increased Stun Duration against Enemies that are on Full Life | |||
|level15_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level15_stat1_value = 34 | |||
|level16 = True | |||
|level16_level_requirement = 60 | |||
|level16_damage_effectiveness = 139 | |||
|level16_damage_multiplier = 139.5 | |||
|level16_stat_text = 35% increased Stun Duration against Enemies that are on Full Life | |||
|level16_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level16_stat1_value = 35 | |||
|level17 = True | |||
|level17_level_requirement = 63 | |||
|level17_damage_effectiveness = 142 | |||
|level17_damage_multiplier = 142.1 | |||
|level17_stat_text = 36% increased Stun Duration against Enemies that are on Full Life | |||
|level17_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level17_stat1_value = 36 | |||
|level18 = True | |||
|level18_level_requirement = 66 | |||
|level18_damage_effectiveness = 145 | |||
|level18_damage_multiplier = 144.7 | |||
|level18_stat_text = 37% increased Stun Duration against Enemies that are on Full Life | |||
|level18_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level18_stat1_value = 37 | |||
|level19 = True | |||
|level19_level_requirement = 68 | |||
|level19_damage_effectiveness = 147 | |||
|level19_damage_multiplier = 147.4 | |||
|level19_stat_text = 38% increased Stun Duration against Enemies that are on Full Life | |||
|level19_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level19_stat1_value = 38 | |||
|level20 = True | |||
|level20_level_requirement = 70 | |||
|level20_damage_effectiveness = 150 | |||
|level20_damage_multiplier = 150 | |||
|level20_stat_text = 39% increased Stun Duration against Enemies that are on Full Life | |||
|level20_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level20_stat1_value = 39 | |||
|level21 = True | |||
|level21_level_requirement = 72 | |||
|level21_damage_effectiveness = 153 | |||
|level21_damage_multiplier = 152.6 | |||
|level21_stat_text = 40% increased Stun Duration against Enemies that are on Full Life | |||
|level21_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level21_stat1_value = 40 | |||
|level22 = True | |||
|level22_level_requirement = 74 | |||
|level22_damage_effectiveness = 155 | |||
|level22_damage_multiplier = 155.3 | |||
|level22_stat_text = 41% increased Stun Duration against Enemies that are on Full Life | |||
|level22_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level22_stat1_value = 41 | |||
|level23 = True | |||
|level23_level_requirement = 76 | |||
|level23_damage_effectiveness = 158 | |||
|level23_damage_multiplier = 157.9 | |||
|level23_stat_text = 42% increased Stun Duration against Enemies that are on Full Life | |||
|level23_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level23_stat1_value = 42 | |||
|level24 = True | |||
|level24_level_requirement = 78 | |||
|level24_damage_effectiveness = 161 | |||
|level24_damage_multiplier = 160.5 | |||
|level24_stat_text = 43% increased Stun Duration against Enemies that are on Full Life | |||
|level24_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level24_stat1_value = 43 | |||
|level25 = True | |||
|level25_level_requirement = 80 | |||
|level25_damage_effectiveness = 163 | |||
|level25_damage_multiplier = 163.2 | |||
|level25_stat_text = 44% increased Stun Duration against Enemies that are on Full Life | |||
|level25_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level25_stat1_value = 44 | |||
|level26 = True | |||
|level26_level_requirement = 82 | |||
|level26_damage_effectiveness = 166 | |||
|level26_damage_multiplier = 165.8 | |||
|level26_stat_text = 45% increased Stun Duration against Enemies that are on Full Life | |||
|level26_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level26_stat1_value = 45 | |||
|level27 = True | |||
|level27_level_requirement = 84 | |||
|level27_damage_effectiveness = 168 | |||
|level27_damage_multiplier = 168.4 | |||
|level27_stat_text = 46% increased Stun Duration against Enemies that are on Full Life | |||
|level27_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level27_stat1_value = 46 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_damage_effectiveness = 171 | |||
|level28_damage_multiplier = 171.1 | |||
|level28_stat_text = 47% increased Stun Duration against Enemies that are on Full Life | |||
|level28_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level28_stat1_value = 47 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_damage_effectiveness = 174 | |||
|level29_damage_multiplier = 173.7 | |||
|level29_stat_text = 48% increased Stun Duration against Enemies that are on Full Life | |||
|level29_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level29_stat1_value = 48 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_damage_effectiveness = 176 | |||
|level30_damage_multiplier = 176.3 | |||
|level30_stat_text = 49% increased Stun Duration against Enemies that are on Full Life | |||
|level30_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level30_stat1_value = 49 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_damage_effectiveness = 178 | |||
|level31_damage_multiplier = 177.6 | |||
|level31_stat_text = 50% increased Stun Duration against Enemies that are on Full Life | |||
|level31_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level31_stat1_value = 50 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_damage_effectiveness = 179 | |||
|level32_damage_multiplier = 178.9 | |||
|level32_stat_text = 50% increased Stun Duration against Enemies that are on Full Life | |||
|level32_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level32_stat1_value = 50 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_damage_effectiveness = 180 | |||
|level33_damage_multiplier = 180.3 | |||
|level33_stat_text = 51% increased Stun Duration against Enemies that are on Full Life | |||
|level33_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level33_stat1_value = 51 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_damage_effectiveness = 182 | |||
|level34_damage_multiplier = 181.6 | |||
|level34_stat_text = 51% increased Stun Duration against Enemies that are on Full Life | |||
|level34_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level34_stat1_value = 51 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_damage_effectiveness = 183 | |||
|level35_damage_multiplier = 182.9 | |||
|level35_stat_text = 52% increased Stun Duration against Enemies that are on Full Life | |||
|level35_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level35_stat1_value = 52 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_damage_effectiveness = 184 | |||
|level36_damage_multiplier = 184.2 | |||
|level36_stat_text = 52% increased Stun Duration against Enemies that are on Full Life | |||
|level36_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level36_stat1_value = 52 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_damage_effectiveness = 186 | |||
|level37_damage_multiplier = 185.5 | |||
|level37_stat_text = 53% increased Stun Duration against Enemies that are on Full Life | |||
|level37_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level37_stat1_value = 53 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_damage_effectiveness = 187 | |||
|level38_damage_multiplier = 186.8 | |||
|level38_stat_text = 53% increased Stun Duration against Enemies that are on Full Life | |||
|level38_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level38_stat1_value = 53 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_damage_effectiveness = 188 | |||
|level39_damage_multiplier = 188.2 | |||
|level39_stat_text = 54% increased Stun Duration against Enemies that are on Full Life | |||
|level39_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level39_stat1_value = 54 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_damage_effectiveness = 189 | |||
|level40_damage_multiplier = 189.5 | |||
|level40_stat_text = 54% increased Stun Duration against Enemies that are on Full Life | |||
|level40_stat1_id = stun_duration_+%_vs_enemies_that_are_on_full_life | |||
|level40_stat1_value = 54 | |||
|level1_strength_requirement = 29 | |||
|level1_experience = 0 | |||
|level2_strength_requirement = 35 | |||
|level2_experience = 9569 | |||
|level3_strength_requirement = 43 | |||
|level3_experience = 37758 | |||
|level4_strength_requirement = 52 | |||
|level4_experience = 96904 | |||
|level5_strength_requirement = 60 | |||
|level5_experience = 208096 | |||
|level6_strength_requirement = 69 | |||
|level6_experience = 401896 | |||
|level7_strength_requirement = 77 | |||
|level7_experience = 722176 | |||
|level8_strength_requirement = 83 | |||
|level8_experience = 1081266 | |||
|level9_strength_requirement = 90 | |||
|level9_experience = 1579774 | |||
|level10_strength_requirement = 96 | |||
|level10_experience = 2261831 | |||
|level11_strength_requirement = 102 | |||
|level11_experience = 3183608 | |||
|level12_strength_requirement = 109 | |||
|level12_experience = 4911487 | |||
|level13_strength_requirement = 115 | |||
|level13_experience = 6703256 | |||
|level14_strength_requirement = 121 | |||
|level14_experience = 9056935 | |||
|level15_strength_requirement = 127 | |||
|level15_experience = 12127847 | |||
|level16_strength_requirement = 134 | |||
|level16_experience = 21223313 | |||
|level17_strength_requirement = 140 | |||
|level17_experience = 37263203 | |||
|level18_strength_requirement = 146 | |||
|level18_experience = 67080320 | |||
|level19_strength_requirement = 151 | |||
|level19_experience = 129975376 | |||
|level20_strength_requirement = 155 | |||
|level20_experience = 342026975 | |||
|level21_strength_requirement = 159 | |||
|radius = 15 | |||
|inventory_icon = Leap Slam | |||
|quest_reward1_type = quest | |||
|quest_reward1_quest = The Caged Brute | |||
|quest_reward1_quest_id = a1q2 | |||
|quest_reward1_act = 1 | |||
|quest_reward1_class_ids = Templar,Marauder,Duelist,Scion | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = The Caged Brute | |||
|quest_reward2_quest_id = a1q2 | |||
|quest_reward2_act = 1 | |||
|quest_reward2_class_ids = Duelist,Marauder,Ranger,Scion,Templar | |||
|quest_reward2_npc = Nessa | |||
|quest_reward3_type = vendor | |||
|quest_reward3_quest = A Fixture of Fate | |||
|quest_reward3_quest_id = a3q12 | |||
|quest_reward3_act = 3 | |||
|quest_reward3_npc = Siosa | |||
|quest_reward4_type = vendor | |||
|quest_reward4_quest = Fallen from Grace | |||
|quest_reward4_quest_id = a6q4 | |||
|quest_reward4_act = 6 | |||
|quest_reward4_npc = Lilly Roth | |||
}} | }} | ||
'' | '''Leap Slam''' is an [[attack]] [[skill]] that performs a leap to a target area, damaging and knocking back enemies landed on. It is guaranteed to [[stun]] enemies at full life. | ||
==Skill functions and interactions== | |||
* Leap Slam has an instant startup when not used continuously. The cooldown between regaining its instant startup time seems to be based on attack speed. | |||
==Skill | |||
* '''[[Accuracy]]''': Accuracy is a factor despite the nature of the skill. Leap Slam can miss. | |||
* '''[[Attack speed]]''': Leap Slam has an attack time of your weapon's base attack time plus .55 seconds. Local attack speed modifiers apply to the base attack time of your weapon before the addition of .55 seconds. Global modifiers to attack speed will modify the speed at which Leap Slam performs. Leap Slam may seem slow when jumping small distances, but in reality, Leap Slam is simply always performed at the same modified speed regardless of the distance jumped. | |||
Attack speed can be calculated with this formula: {{math |formula=(1 + G) \times {1 \over {1 \over B \times (1 + L)} + .55} }}, where B is the base attack speed of your weapon, L is the local attack speed modifier, and G is the total global attack speed modifier applicable to your weapon type. Since weapons already list the locally modified attack speed, you can use this formula instead: {{math |formula=(1 + G) \times {1 \over {1 \over W} + .55} }}, where W is the weapon's attack speed after local modifiers have been taken into account. | |||
==Gem | * '''[[Dual wielding]]''': While dual wielding, hits are dealt with either the main or off-hand weapon. If one of your weapons is not compatible with leap slam, you will be unable to use leap slam. | ||
{{ | |||
| | * {{il|Multistrike Support}}: Leap Slam cannot be supported by Multistrike. | ||
| | |||
| | * The maximum jumping distance of Leap Slam is confined by a square rectangle centered around the attacker. This means that the actual maximum distance will be √2 times as long, roughly 41% longer, jumping diagonally as it would be jumping straight up, down, left or right. Since the duration of the jump is the same regardless of distance, you will also end up travelling about 41% faster that way. {{il|Flame Dash}} and Leap Slam seem to be the only two skills that work this way, all other skills have their max-range defined by a circle as one would expect. | ||
| | |||
===Strategy=== | |||
Leap Slam is primarily used as a movement skill. Leap Slam can be used to cross cliffs, chasms, and obstacles. {{il|Faster Attacks Support}} is a good support for this purpose as it will increase the speed of travel. | |||
==Gem level progression== | |||
{{Skill progression | |||
|c1_header = x% increased Stun Duration against Enemies that are on Full Life | |||
|c1_abbr = Stun Duration | |||
|c1_pattern_extract = (%d+)%% increased Stun Duration against Enemies that are on Full Life | |||
|c1_pattern_value = %d%% | |||
}} | }} | ||
==Version | {{Item acquisition}} | ||
{{ | |||
| | ==Ruthless mode== | ||
This item cannot be obtained in leagues with [[Ruthless mode]] enabled. | |||
{{Skill enchantment modifier list}} | |||
{{Alternate skill effect list}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|3.23.0| | |||
* Quality now provides 0-40% increased Stun Duration against Enemies that are on Full Life, instead of 0-20% increased Stun Duration on enemies. | |||
}} | |||
{{Version history table row|3.18.1| | |||
* Improved the behaviour of some travel skills when repeated through Echoing Shrine or the Echoist modifier gained by killing monsters. Flame Dash, Whirling Blades and Dash now repeat in the same direction as the initial use. Shield Charge is now able to repeat, though only the larger area attack performed upon reaching your target is repeated. Attacking in place with Leap Slam now repeats in the same direction as the initial use. | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Now deals 150% of Base Damage, and has 150% Effectiveness of Added Damage at gem level 20 (previously 120%). | |||
}} | |||
{{Version history table row|3.7.0| | |||
* Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (unchanged), up to 120% at gem level 20 (from 123%). | |||
* Now always knocks enemies back on hit. | |||
* Now always causes your damaging hits to stun enemies that are on full life. | |||
* Now has 20% increased stun duration against enemies on full life at gem level 1, up to 39% at gem level 20. | |||
* Now costs 10 mana at all gem levels (from 15 mana). | |||
* Now gains 1% increased Stun Duration on enemies per 1% gem quality (previously gained 1% knockback chance per 2% quality). | |||
}} | |||
{{Version history table row|3.5.0| | |||
* Now uses weapon attack time +0.55 seconds, rather than overriding your base attack time. While base weapon speed will have some effect, this change is intended to reduce the travel speed difference between characters using weapons local attack speed modifiers and characters who are not. | |||
}} | |||
{{Version history table row|2.2.2c| | |||
* Fixed a bug with Leap Slam when used by Ranger wielding a staff. | |||
}} | |||
{{Version history table row|2.2.2| | |||
* Fixed a bug where Leap Slam did not correctly change speed based on attack speed bonuses. | |||
}} | |||
{{Version history table row|2.1.0| | |||
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. | |||
}} | |||
{{Version history table row|2.0.0| | |||
* Increased the mana cost from 15 to 18. | |||
* Standardised the knockback chance to 20% at all levels. | |||
* Maximum range has been reduced from 70 to 60 | |||
* Can no longer be supported by Multistrike. | |||
* Now grants 0.5% increased knockback chance per 1% quality instead of increased stun duration. | |||
}} | |||
{{Version history table row|0.10.0| | |||
* Fixed a bug where you could not target chests with the Leap Slam skill. | |||
}} | |||
{{Version history table row|0.9.12qq| | |||
* Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats. | * Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats. | ||
}} | |||
{{Version history table row|0.9.12f| | |||
* Fixed a newly introduced bug where Leap Slam would always get [[Critical Strike|critical strikes]]. | * Fixed a newly introduced bug where Leap Slam would always get [[Critical Strike|critical strikes]]. | ||
}} | |||
{{Version history table row|0.9.12d| | |||
* Leap Slam has been slowed down a little. It is still a lot faster than it was in 0.9.11. | * Leap Slam has been slowed down a little. It is still a lot faster than it was in 0.9.11. | ||
}} | |||
{{Version history table row|0.9.12| | |||
* Reduced cast speed from 1.9 seconds to 1.2 seconds. | * Reduced cast speed from 1.9 seconds to 1.2 seconds. | ||
|} | }} | ||
{{Version history table row|0.9.1| | |||
* Added a small occasional knockback effect to Leap Slam. | |||
}} | |||
{{Version history table row|0.8.6| | |||
* Movement near abysses should now work correctly. Leap slams over abysses should look more correct. | |||
}} | |||
{{Version history table row|0.7.1| | |||
* Leap Slam and Ground Slam now check your [[Accuracy Rating]]. | |||
}} | |||
{{Version history table row|0.6.7| | |||
* New Leap Slam effects. | |||
}} | |||
{{Version history table row|0.5.13| | |||
* Added Leap Slam sounds. | |||
}} | |||
{{Version history table row|0.5.12| | |||
* Fixed crash using Leap Slam and [[fireball]] simultaneously. | |||
}} | |||
{{Version history table row|0.5.10| | |||
* Enabled Leap Slam with "strange" [[weapon]]s ([[dagger]]s, [[claw]]s, [[wand]]s, [[unarmed]]). | |||
}} | |||
{{Version history table end}} | |||
{{Navbox Skills}} | {{Navbox Skills}} | ||
[[ | |||
[[ru:Наскок]] |
Latest revision as of 22:36, 30 May 2024
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life
Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 10Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemLeapSlam
Leap Slam is an attack skill that performs a leap to a target area, damaging and knocking back enemies landed on. It is guaranteed to stun enemies at full life.
Skill functions and interactions
- Leap Slam has an instant startup when not used continuously. The cooldown between regaining its instant startup time seems to be based on attack speed.
- Accuracy: Accuracy is a factor despite the nature of the skill. Leap Slam can miss.
- Attack speed: Leap Slam has an attack time of your weapon's base attack time plus .55 seconds. Local attack speed modifiers apply to the base attack time of your weapon before the addition of .55 seconds. Global modifiers to attack speed will modify the speed at which Leap Slam performs. Leap Slam may seem slow when jumping small distances, but in reality, Leap Slam is simply always performed at the same modified speed regardless of the distance jumped.
Attack speed can be calculated with this formula: , where B is the base attack speed of your weapon, L is the local attack speed modifier, and G is the total global attack speed modifier applicable to your weapon type. Since weapons already list the locally modified attack speed, you can use this formula instead: , where W is the weapon's attack speed after local modifiers have been taken into account.
- Dual wielding: While dual wielding, hits are dealt with either the main or off-hand weapon. If one of your weapons is not compatible with leap slam, you will be unable to use leap slam.
- Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: Leap Slam cannot be supported by Multistrike.
- The maximum jumping distance of Leap Slam is confined by a square rectangle centered around the attacker. This means that the actual maximum distance will be √2 times as long, roughly 41% longer, jumping diagonally as it would be jumping straight up, down, left or right. Since the duration of the jump is the same regardless of distance, you will also end up travelling about 41% faster that way. Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.50 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second
Base duration is 4.00 seconds
Deals (7-659) to (11-988) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Leap Slam seem to be the only two skills that work this way, all other skills have their max-range defined by a circle as one would expect.
Strategy
Leap Slam is primarily used as a movement skill. Leap Slam can be used to cross cliffs, chasms, and obstacles. Faster Attacks SupportFaster Attacks SupportAttack, Support
Icon: A
Level: (1-20)
Cost & Reservation Multiplier: 110%Requires Level 8Supports attack skills.Supported Skills have (20-44)% increased Attack Speed
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Attack SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. is a good support for this purpose as it will increase the speed of travel.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Stun Duration | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|
1 | 10 | 29 | 100% | 100% | 20% | 0 | 0 |
2 | 13 | 35 | 103% | 102.6% | 21% | 9569 | 9569 |
3 | 17 | 43 | 105% | 105.3% | 22% | 28189 | 37758 |
4 | 21 | 52 | 108% | 107.9% | 23% | 59146 | 96904 |
5 | 25 | 60 | 111% | 110.5% | 24% | 111192 | 208096 |
6 | 29 | 69 | 113% | 113.2% | 25% | 193800 | 401896 |
7 | 33 | 77 | 116% | 115.8% | 26% | 320280 | 722176 |
8 | 36 | 83 | 118% | 118.4% | 27% | 359090 | 1081266 |
9 | 39 | 90 | 121% | 121.1% | 28% | 498508 | 1579774 |
10 | 42 | 96 | 124% | 123.7% | 29% | 682057 | 2261831 |
11 | 45 | 102 | 126% | 126.3% | 30% | 921777 | 3183608 |
12 | 48 | 109 | 129% | 128.9% | 31% | 1727879 | 4911487 |
13 | 51 | 115 | 132% | 131.6% | 32% | 1791769 | 6703256 |
14 | 54 | 121 | 134% | 134.2% | 33% | 2353679 | 9056935 |
15 | 57 | 127 | 137% | 136.8% | 34% | 3070912 | 12127847 |
16 | 60 | 134 | 139% | 139.5% | 35% | 9095466 | 21223313 |
17 | 63 | 140 | 142% | 142.1% | 36% | 16039890 | 37263203 |
18 | 66 | 146 | 145% | 144.7% | 37% | 29817117 | 67080320 |
19 | 68 | 151 | 147% | 147.4% | 38% | 62895056 | 129975376 |
20 | 70 | 155 | 150% | 150% | 39% | 212051599 | 342026975 |
21 | 72 | 159 | 153% | 152.6% | 40% | N/A | N/A |
22 | 74 | N/A | 155% | 155.3% | 41% | N/A | N/A |
23 | 76 | N/A | 158% | 157.9% | 42% | N/A | N/A |
24 | 78 | N/A | 161% | 160.5% | 43% | N/A | N/A |
25 | 80 | N/A | 163% | 163.2% | 44% | N/A | N/A |
26 | 82 | N/A | 166% | 165.8% | 45% | N/A | N/A |
27 | 84 | N/A | 168% | 168.4% | 46% | N/A | N/A |
28 | 86 | N/A | 171% | 171.1% | 47% | N/A | N/A |
29 | 88 | N/A | 174% | 173.7% | 48% | N/A | N/A |
30 | 90 | N/A | 176% | 176.3% | 49% | N/A | N/A |
31 | 91 | N/A | 178% | 177.6% | 50% | N/A | N/A |
32 | 92 | N/A | 179% | 178.9% | 50% | N/A | N/A |
33 | 93 | N/A | 180% | 180.3% | 51% | N/A | N/A |
34 | 94 | N/A | 182% | 181.6% | 51% | N/A | N/A |
35 | 95 | N/A | 183% | 182.9% | 52% | N/A | N/A |
36 | 96 | N/A | 184% | 184.2% | 52% | N/A | N/A |
37 | 97 | N/A | 186% | 185.5% | 53% | N/A | N/A |
38 | 98 | N/A | 187% | 186.8% | 53% | N/A | N/A |
39 | 99 | N/A | 188% | 188.2% | 54% | N/A | N/A |
40 | 100 | N/A | 189% | 189.5% | 54% | N/A | N/A |
Item acquisition
Leap Slam can drop anywhere.
Recipes
Leap Slam can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Caged Brute Act 1 | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Caged Brute Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Ruthless mode
This item cannot be obtained in leagues with Ruthless mode enabled.
Related helmet enchantments
The following helmet enchantments affect Leap Slam.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Leap Slam Attack Speed 1 | 66 | Merciless Labyrinth | 10% increased Leap Slam Attack Speed | helmet 100 |
Enchantment Leap Slam Attack Speed 2 | 75 | Eternal Labyrinth | 15% increased Leap Slam Attack Speed | helmet 100 |
Enchantment Leap Slam Damage 1 | 66 | Merciless Labyrinth | 25% increased Leap Slam Damage | helmet 100 |
Enchantment Leap Slam Damage 2 | 75 | Eternal Labyrinth | 40% increased Leap Slam Damage | helmet 100 |
Enchantment Leap Slam Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Leap Slam Area of Effect | helmet 100 |
Enchantment Leap Slam Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Leap Slam Area of Effect | helmet 100 |
Alternate skill effects
Leap Slam has the following alternate skill effects:
Item | Effect(s) |
---|---|
Celestial Leap Slam EffectCelestial Leap Slam EffectSkill Gem EffectYour Leap Slam becomes a Celestial Effect. | Your Leap Slam becomes a Celestial Effect. |
Demonic Leap Slam EffectDemonic Leap Slam EffectSkill Gem EffectYour Leap Slam becomes a demonic effect. | Your Leap Slam becomes a demonic effect. |
Harlequin Leap Slam EffectHarlequin Leap Slam EffectSkill Gem EffectYour Leap Slam becomes a Harlequin Effect. | Your Leap Slam becomes a Harlequin Effect. |
Heritage Leap Slam EffectHeritage Leap Slam EffectSkill Gem EffectYour Leap Slam becomes a Heritage Effect. | Your Leap Slam becomes a Heritage Effect. |
Quadrilla Leap Slam EffectQuadrilla Leap Slam EffectSkill Gem EffectYour Leap Slam becomes a Quadrilla Effect. | Your Leap Slam becomes a Quadrilla Effect. |
Sin Leap Slam EffectSin Leap Slam EffectSkill Gem EffectYour Leap Slam becomes a sin effect. | Your Leap Slam becomes a sin effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.18.1 |
|
3.15.0 |
|
3.7.0 |
|
3.5.0 |
|
2.2.2c |
|
2.2.2 |
|
2.1.0 |
|
2.0.0 |
|
0.10.0 |
|
0.9.12qq |
|
0.9.12f |
|
0.9.12d |
|
0.9.12 |
|
0.9.1 |
|
0.8.6 |
|
0.7.1 |
|
0.6.7 |
|
0.5.13 |
|
0.5.12 |
|
0.5.10 |