Immortal Call: Difference between revisions
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{{Item | {{Item | ||
| | |rarity_id = normal | ||
|name | |name = Immortal Call | ||
| | |class_id = Active Skill Gem | ||
|size_x | |size_x = 1 | ||
|size_y | |size_y = 1 | ||
|drop_level | |drop_level = 34 | ||
|tags | |tags = gem, default | ||
|metadata_id | |metadata_id = Metadata/Items/Gems/SkillGemImmortalCall | ||
|strength_percent | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|gem_tags | |strength_percent = 100 | ||
| | |gem_tags = Spell, Duration, Guard | ||
|gem_description = Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills. | |||
|active_skill_name | |active_skill_name = Immortal Call | ||
|skill_id | |skill_id = ImmortalCall | ||
| | |cast_time = 0.0 | ||
|required_level | |required_level = 34 | ||
| | |quality_type1_weight = 1 | ||
| | |quality_type1_stat_text = (1-20)% increased Cooldown Recovery Rate | ||
| | |quality_type1_stat1_id = base_cooldown_speed_+% | ||
| | |quality_type1_stat1_value = 1000 | ||
| | |static_cost_types = Mana | ||
| | |static_stored_uses = 1 | ||
| | |static_cooldown = 3 | ||
| | |static_damage_effectiveness = 100 | ||
| | |static_damage_multiplier = 100 | ||
| | |static_attack_speed_multiplier = 100 | ||
| | |static_duration = 1 | ||
| | |static_stat1_id = base_deal_no_damage | ||
| | |static_stat1_value = 1 | ||
| | |static_stat2_id = base_skill_effect_duration | ||
| | |static_stat2_value = 1000 | ||
| | |static_stat3_id = buff_effect_duration_+%_per_removable_endurance_charge_limited_to_5 | ||
| | |static_stat3_value = 20 | ||
| | |static_stat4_id = display_this_skill_cooldown_does_not_recover_during_buff | ||
| | |static_stat4_value = 1 | ||
| | |static_stat5_id = mortal_call_physical_damage_taken_per_endurance_charge_consumed_final_permyriad | ||
| | |static_stat5_value = -1500 | ||
| | |static_stat6_id = quality_display_immortal_call_is_gem | ||
|static_stat6_value = 1 | |||
|stat_text = Base duration is 1.00 seconds<br>20% increased Buff Duration per Endurance Charge removed<br>This Skill's Cooldown does not recover during its effect<br>(25-34)% less Elemental Damage taken<br>(25-35)% less Physical Damage taken<br>15% less Physical Damage taken per Endurance Charge removed | |||
|level1 = True | |||
|level1_level_requirement = 34 | |||
|level1_cost_amounts = 21 | |||
| | |level1_stat_text = 25% less Elemental Damage taken<br>25% less Physical Damage taken | ||
| | |level1_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level1_stat1_value = -25 | ||
| | |level1_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level1_stat2_value = -25 | ||
| | |level2 = True | ||
| | |level2_level_requirement = 36 | ||
| | |level2_cost_amounts = 22 | ||
| | |level2_stat_text = 25% less Elemental Damage taken<br>26% less Physical Damage taken | ||
| | |level2_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level2_stat1_value = -25 | ||
| | |level2_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level2_stat2_value = -26 | ||
| | |level3 = True | ||
| | |level3_level_requirement = 38 | ||
| | |level3_cost_amounts = 23 | ||
| | |level3_stat_text = 26% less Elemental Damage taken<br>26% less Physical Damage taken | ||
| | |level3_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level3_stat1_value = -26 | ||
| | |level3_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level3_stat2_value = -26 | ||
| | |level4 = True | ||
| | |level4_level_requirement = 40 | ||
| | |level4_cost_amounts = 24 | ||
| | |level4_stat_text = 26% less Elemental Damage taken<br>27% less Physical Damage taken | ||
| | |level4_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level4_stat1_value = -26 | ||
| | |level4_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level4_stat2_value = -27 | ||
| | |level5 = True | ||
| | |level5_level_requirement = 42 | ||
| | |level5_cost_amounts = 25 | ||
| | |level5_stat_text = 27% less Elemental Damage taken<br>27% less Physical Damage taken | ||
| | |level5_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level5_stat1_value = -27 | ||
| | |level5_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level5_stat2_value = -27 | ||
| | |level6 = True | ||
| | |level6_level_requirement = 44 | ||
| | |level6_cost_amounts = 25 | ||
| | |level6_stat_text = 27% less Elemental Damage taken<br>28% less Physical Damage taken | ||
| | |level6_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level6_stat1_value = -27 | ||
| | |level6_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level6_stat2_value = -28 | ||
| | |level7 = True | ||
| | |level7_level_requirement = 46 | ||
| | |level7_cost_amounts = 26 | ||
| | |level7_stat_text = 28% less Elemental Damage taken<br>28% less Physical Damage taken | ||
| | |level7_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level7_stat1_value = -28 | ||
| | |level7_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level7_stat2_value = -28 | ||
| | |level8 = True | ||
| | |level8_level_requirement = 48 | ||
| | |level8_cost_amounts = 27 | ||
| | |level8_stat_text = 28% less Elemental Damage taken<br>29% less Physical Damage taken | ||
| | |level8_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level8_stat1_value = -28 | ||
| | |level8_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level8_stat2_value = -29 | ||
| | |level9 = True | ||
| | |level9_level_requirement = 50 | ||
| | |level9_cost_amounts = 28 | ||
| | |level9_stat_text = 29% less Elemental Damage taken<br>29% less Physical Damage taken | ||
| | |level9_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level9_stat1_value = -29 | ||
| | |level9_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level9_stat2_value = -29 | ||
| | |level10 = True | ||
| | |level10_level_requirement = 52 | ||
| | |level10_cost_amounts = 29 | ||
| | |level10_stat_text = 29% less Elemental Damage taken<br>30% less Physical Damage taken | ||
| | |level10_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level10_stat1_value = -29 | ||
| | |level10_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level10_stat2_value = -30 | ||
| | |level11 = True | ||
|level11_level_requirement = 54 | |||
| | |level11_cost_amounts = 30 | ||
| | |level11_stat_text = 30% less Elemental Damage taken<br>30% less Physical Damage taken | ||
| | |level11_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level11_stat1_value = -30 | ||
|level11_stat2_id = mortal_call_physical_damage_taken_+%_final | |||
| | |level11_stat2_value = -30 | ||
| | |level12 = True | ||
| | |level12_level_requirement = 56 | ||
| | |level12_cost_amounts = 31 | ||
| | |level12_stat_text = 30% less Elemental Damage taken<br>31% less Physical Damage taken | ||
| | |level12_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level12_stat1_value = -30 | ||
| | |level12_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level12_stat2_value = -31 | ||
| | |level13 = True | ||
| | |level13_level_requirement = 58 | ||
| | |level13_cost_amounts = 31 | ||
| | |level13_stat_text = 31% less Elemental Damage taken<br>31% less Physical Damage taken | ||
| | |level13_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level13_stat1_value = -31 | ||
| | |level13_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level13_stat2_value = -31 | ||
| | |level14 = True | ||
|level14_level_requirement = 60 | |||
| | |level14_cost_amounts = 32 | ||
| | |level14_stat_text = 31% less Elemental Damage taken<br>32% less Physical Damage taken | ||
| | |level14_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level14_stat1_value = -31 | ||
| | |level14_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level14_stat2_value = -32 | ||
| | |level15 = True | ||
| | |level15_level_requirement = 62 | ||
| | |level15_cost_amounts = 33 | ||
| | |level15_stat_text = 32% less Elemental Damage taken<br>32% less Physical Damage taken | ||
| | |level15_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level15_stat1_value = -32 | ||
| | |level15_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level15_stat2_value = -32 | ||
| | |level16 = True | ||
| | |level16_level_requirement = 64 | ||
| | |level16_cost_amounts = 34 | ||
| | |level16_stat_text = 32% less Elemental Damage taken<br>33% less Physical Damage taken | ||
| | |level16_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level16_stat1_value = -32 | ||
| | |level16_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level16_stat2_value = -33 | ||
| | |level17 = True | ||
|level17_level_requirement = 66 | |||
| | |level17_cost_amounts = 35 | ||
| | |level17_stat_text = 33% less Elemental Damage taken<br>33% less Physical Damage taken | ||
| | |level17_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level17_stat1_value = -33 | ||
| | |level17_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level17_stat2_value = -33 | ||
| | |level18 = True | ||
| | |level18_level_requirement = 68 | ||
| | |level18_cost_amounts = 36 | ||
| | |level18_stat_text = 33% less Elemental Damage taken<br>34% less Physical Damage taken | ||
|level18_stat1_id = mortal_call_elemental_damage_taken_+%_final | |||
| | |level18_stat1_value = -33 | ||
|level18_stat2_id = mortal_call_physical_damage_taken_+%_final | |||
| | |level18_stat2_value = -34 | ||
| | |level19 = True | ||
| | |level19_level_requirement = 69 | ||
| | |level19_cost_amounts = 36 | ||
| | |level19_stat_text = 34% less Elemental Damage taken<br>34% less Physical Damage taken | ||
| | |level19_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level19_stat1_value = -34 | ||
| | |level19_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level19_stat2_value = -34 | ||
| | |level20 = True | ||
| | |level20_level_requirement = 70 | ||
| | |level20_cost_amounts = 36 | ||
| | |level20_stat_text = 34% less Elemental Damage taken<br>35% less Physical Damage taken | ||
| | |level20_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level20_stat1_value = -34 | ||
| | |level20_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level20_stat2_value = -35 | ||
| | |level21 = True | ||
| | |level21_level_requirement = 72 | ||
| | |level21_cost_amounts = 37 | ||
| | |level21_stat_text = 35% less Elemental Damage taken<br>35% less Physical Damage taken | ||
| | |level21_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level21_stat1_value = -35 | ||
| | |level21_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level21_stat2_value = -35 | ||
| | |level22 = True | ||
| | |level22_level_requirement = 74 | ||
| | |level22_cost_amounts = 38 | ||
| | |level22_stat_text = 35% less Elemental Damage taken<br>36% less Physical Damage taken | ||
| | |level22_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level22_stat1_value = -35 | ||
| | |level22_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level22_stat2_value = -36 | ||
| | |level23 = True | ||
| | |level23_level_requirement = 76 | ||
| | |level23_cost_amounts = 39 | ||
| | |level23_stat_text = 36% less Elemental Damage taken<br>36% less Physical Damage taken | ||
| | |level23_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level23_stat1_value = -36 | ||
| | |level23_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level23_stat2_value = -36 | ||
| | |level24 = True | ||
| | |level24_level_requirement = 78 | ||
| | |level24_cost_amounts = 40 | ||
| | |level24_stat_text = 36% less Elemental Damage taken<br>37% less Physical Damage taken | ||
| | |level24_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level24_stat1_value = -36 | ||
| | |level24_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level24_stat2_value = -37 | ||
| | |level25 = True | ||
| | |level25_level_requirement = 80 | ||
| | |level25_cost_amounts = 41 | ||
| | |level25_stat_text = 37% less Elemental Damage taken<br>37% less Physical Damage taken | ||
| | |level25_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level25_stat1_value = -37 | ||
| | |level25_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level25_stat2_value = -37 | ||
| | |level26 = True | ||
| | |level26_level_requirement = 82 | ||
| | |level26_cost_amounts = 41 | ||
| | |level26_stat_text = 37% less Elemental Damage taken<br>38% less Physical Damage taken | ||
| | |level26_stat1_id = mortal_call_elemental_damage_taken_+%_final | ||
| | |level26_stat1_value = -37 | ||
| | |level26_stat2_id = mortal_call_physical_damage_taken_+%_final | ||
| | |level26_stat2_value = -38 | ||
|level30_stat1_value | |level27 = True | ||
|level27_level_requirement = 84 | |||
|level27_cost_amounts = 42 | |||
|level27_stat_text = 38% less Elemental Damage taken<br>38% less Physical Damage taken | |||
|level27_stat1_id = mortal_call_elemental_damage_taken_+%_final | |||
|level27_stat1_value = -38 | |||
|level27_stat2_id = mortal_call_physical_damage_taken_+%_final | |||
|level27_stat2_value = -38 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_cost_amounts = 43 | |||
|level28_stat_text = 38% less Elemental Damage taken<br>39% less Physical Damage taken | |||
|level28_stat1_id = mortal_call_elemental_damage_taken_+%_final | |||
|level28_stat1_value = -38 | |||
|level28_stat2_id = mortal_call_physical_damage_taken_+%_final | |||
|level28_stat2_value = -39 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_cost_amounts = 44 | |||
|level29_stat_text = 39% less Elemental Damage taken<br>39% less Physical Damage taken | |||
|level29_stat1_id = mortal_call_elemental_damage_taken_+%_final | |||
|level29_stat1_value = -39 | |||
|level29_stat2_id = mortal_call_physical_damage_taken_+%_final | |||
|level29_stat2_value = -39 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_cost_amounts = 45 | |||
|level30_stat_text = 39% less Elemental Damage taken<br>40% less Physical Damage taken | |||
|level30_stat1_id = mortal_call_elemental_damage_taken_+%_final | |||
|level30_stat1_value = -39 | |||
|level30_stat2_id = mortal_call_physical_damage_taken_+%_final | |||
|level30_stat2_value = -40 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_cost_amounts = 45 | |||
|level31_stat_text = 39% less Elemental Damage taken<br>40% less Physical Damage taken | |||
|level31_stat1_id = mortal_call_elemental_damage_taken_+%_final | |||
|level31_stat1_value = -39 | |||
|level31_stat2_id = mortal_call_physical_damage_taken_+%_final | |||
|level31_stat2_value = -40 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_cost_amounts = 46 | |||
|level32_stat_text = 40% less Elemental Damage taken<br>40% less Physical Damage taken | |||
|level32_stat1_id = mortal_call_elemental_damage_taken_+%_final | |||
|level32_stat1_value = -40 | |||
|level32_stat2_id = mortal_call_physical_damage_taken_+%_final | |||
|level32_stat2_value = -40 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_cost_amounts = 46 | |||
|level33_stat_text = 40% less Elemental Damage taken<br>40% less Physical Damage taken | |||
|level33_stat1_id = mortal_call_elemental_damage_taken_+%_final | |||
|level33_stat1_value = -40 | |||
|level33_stat2_id = mortal_call_physical_damage_taken_+%_final | |||
|level33_stat2_value = -40 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_cost_amounts = 46 | |||
|level34_stat_text = 40% less Elemental Damage taken<br>41% less Physical Damage taken | |||
|level34_stat1_id = mortal_call_elemental_damage_taken_+%_final | |||
|level34_stat1_value = -40 | |||
|level34_stat2_id = mortal_call_physical_damage_taken_+%_final | |||
|level34_stat2_value = -41 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_cost_amounts = 46 | |||
|level35_stat_text = 40% less Elemental Damage taken<br>41% less Physical Damage taken | |||
|level35_stat1_id = mortal_call_elemental_damage_taken_+%_final | |||
|level35_stat1_value = -40 | |||
|level35_stat2_id = mortal_call_physical_damage_taken_+%_final | |||
|level35_stat2_value = -41 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_cost_amounts = 47 | |||
|level36_stat_text = 41% less Elemental Damage taken<br>41% less Physical Damage taken | |||
|level36_stat1_id = mortal_call_elemental_damage_taken_+%_final | |||
|level36_stat1_value = -41 | |||
|level36_stat2_id = mortal_call_physical_damage_taken_+%_final | |||
|level36_stat2_value = -41 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_cost_amounts = 47 | |||
|level37_stat_text = 41% less Elemental Damage taken<br>41% less Physical Damage taken | |||
|level37_stat1_id = mortal_call_elemental_damage_taken_+%_final | |||
|level37_stat1_value = -41 | |||
|level37_stat2_id = mortal_call_physical_damage_taken_+%_final | |||
|level37_stat2_value = -41 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_cost_amounts = 48 | |||
|level38_stat_text = 41% less Elemental Damage taken<br>42% less Physical Damage taken | |||
|level38_stat1_id = mortal_call_elemental_damage_taken_+%_final | |||
|level38_stat1_value = -41 | |||
|level38_stat2_id = mortal_call_physical_damage_taken_+%_final | |||
|level38_stat2_value = -42 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_cost_amounts = 48 | |||
|level39_stat_text = 41% less Elemental Damage taken<br>42% less Physical Damage taken | |||
|level39_stat1_id = mortal_call_elemental_damage_taken_+%_final | |||
|level39_stat1_value = -41 | |||
|level39_stat2_id = mortal_call_physical_damage_taken_+%_final | |||
|level39_stat2_value = -42 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_cost_amounts = 49 | |||
|level40_stat_text = 42% less Elemental Damage taken<br>42% less Physical Damage taken | |||
|level40_stat1_id = mortal_call_elemental_damage_taken_+%_final | |||
|level40_stat1_value = -42 | |||
|level40_stat2_id = mortal_call_physical_damage_taken_+%_final | |||
|level40_stat2_value = -42 | |||
|level1_strength_requirement = 79 | |||
|level1_experience = 0 | |||
|level2_strength_requirement = 83 | |||
|level2_experience = 252595 | |||
|level3_strength_requirement = 88 | |||
|level3_experience = 566989 | |||
|level4_strength_requirement = 92 | |||
|level4_experience = 955723 | |||
|level5_strength_requirement = 96 | |||
|level5_experience = 1433160 | |||
|level6_strength_requirement = 100 | |||
|level6_experience = 2016946 | |||
|level7_strength_requirement = 104 | |||
|level7_experience = 2727305 | |||
|level8_strength_requirement = 109 | |||
|level8_experience = 4082816 | |||
|level9_strength_requirement = 113 | |||
|level9_experience = 5221693 | |||
|level10_strength_requirement = 117 | |||
|level10_experience = 6589926 | |||
|level11_strength_requirement = 121 | |||
|level11_experience = 8228264 | |||
|level12_strength_requirement = 125 | |||
|level12_experience = 10184912 | |||
|level13_strength_requirement = 130 | |||
|level13_experience = 13840096 | |||
|level14_strength_requirement = 134 | |||
|level14_experience = 16857423 | |||
|level15_strength_requirement = 138 | |||
|level15_experience = 20433655 | |||
|level16_strength_requirement = 142 | |||
|level16_experience = 29598386 | |||
|level17_strength_requirement = 146 | |||
|level17_experience = 47459814 | |||
|level18_strength_requirement = 151 | |||
|level18_experience = 93492200 | |||
|level19_strength_requirement = 153 | |||
|level19_experience = 180740239 | |||
|level20_strength_requirement = 155 | |||
|level20_experience = 338712291 | |||
|level21_strength_requirement = 159 | |||
|release_version = 0.9.3 | |||
|quest_reward1_type = vendor | |||
|quest_reward1_quest = Breaking the Seal | |||
|quest_reward1_quest_id = a4q2 | |||
|quest_reward1_act = 4 | |||
|quest_reward1_class_ids = Duelist,Marauder,Scion,Templar | |||
|quest_reward1_npc = Petarus and Vanja | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = Fallen from Grace | |||
|quest_reward2_quest_id = a6q4 | |||
|quest_reward2_act = 6 | |||
|quest_reward2_npc = Lilly Roth | |||
}} | }} | ||
{{for|the historical Vaal-themed counterpart|Vaal Immortal Call}} | |||
'''Immortal Call''' is a [[Guard Skill|guard]] [[spell]] that consumes up to 5 [[endurance charge]]s when used to apply a buff that lessens the physical and elemental [[damage taken]] by the player for a short duration. The duration and less physical [[damage taken]] improves with the number of endurance charges consumed. | |||
{{ | ==Skill functions and interactions== | ||
* '''[[Guard skill|Guard]]''': Immortal Call shares cooldown with other Guard skills ({{il|page=Arcane Cloak}}, {{il|Steelskin}}, {{il|Molten Shell}}, {{il|Vaal Molten Shell}}, {{sl|Bone Armour}}). However, according to gem text wording, {{il|Vaal Immortal Call}} is an exception. Vaal Immortal Call has been drop disabled and slated for a future rework. | |||
* '''[[Skill Duration|Duration]]''': Modifiers to {{c|mod|Skill Duration}} will increase the duration of the skill, as will [[buff]]/[[debuff]] duration modifiers. Consuming more endurance charges with the skill will also drastically increase duration. | |||
* '''Increased buff duration per endurance charge''': Any other buffs that are applied when casting Immortal Call will also gain increased duration per endurance charge, including support gems that grant buffs. This mainly applies to {{il|Arcane Surge Support}}. | |||
* If immortal call is [[socket]]ed into a weapon slot, the effect will end on weapon swap. | |||
* The {{c|mod|less physical damage taken per endurance charged removed}} skill modifier is multiplicative with the innate {{c|mod|less physical damage taken}} skill modifier. | |||
**For example, Level 1 Immortal Call with 5 endurance charges will give you a total of 81.25% less physical damage taken, not 100%. | |||
===All Guard skill gems=== | |||
Below are the skill gems with the [[:Category:Guard (gem tag)|Guard]] [[gem tag]]: | |||
{{Drop enabled gem table | |||
|where=skill_gems.gem_tags HOLDS "Guard" | |||
}} | |||
==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | {{Skill progression | ||
|c1_header = x% | |c1_header = x% less Elemental Damage taken | ||
|c1_abbr = | |c1_abbr = Less Elemental Damage Taken | ||
|c1_pattern_extract = (%d+)%% | |c1_pattern_extract = (%d+)%% less Elemental Damage taken | ||
|c1_pattern_value = %d%% | |c1_pattern_value = %d%% | ||
|c2_header = x% less Physical Damage taken | |||
|c2_abbr = Less Physical Damage Taken | |||
|c2_pattern_extract = (%d+)%% less Physical Damage taken | |||
|c2_pattern_value = %d%% | |||
}} | }} | ||
== | {{Item acquisition}} | ||
==Lore== | |||
The symbol that appears above the character's head when Immortal Call is used is a [[Descry]]. | |||
}} | |||
{{Skill enchantment modifier list}} | |||
{{Alternate skill effect list}} | |||
{{ | |||
}} | |||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.23.0| | ||
* Quality now provides 0-20% increased Cooldown Recovery Rate, instead of 0-20% increased Skill Effect Duration. | |||
}} | |||
{{Version history table row|3.7.0| | |||
* No longer makes you immune to [[physical damage]] for a duration. Base duration is now 1 second at all gem levels (from 0.4 seconds). Now has an instant cast time (from 0.85 seconds). Now causes you to take 25% less [[elemental damage]] and 25% less [[physical damage]] at gem level 1, with the values growing based on the gem level, up to 34% less [[elemental damage]] and 35% less [[physical damage]] at gem level 20. Now consumes [[endurance charge]]s up to a maximum of 5, causing you to take 15% less [[physical damage]] per [[endurance charge]] consumed for the buff's duration. Increases the duration of the buff by 20% for each [[endurance charge]] consumed. Now has a 3 second cooldown, which does not recover during its effect. Shares its cooldown with other guard skills ({{il|Steelskin}} and {{il|Molten Shell}}). | |||
* The Immortal Call enchantment which previously granted a chance to not consume endurance charges now grants increased Immortal Call duration per endurance charge consumed. This affects items that had the previous enchantment. | |||
}} | |||
{{Version history table row|2.0.0| | |||
* Consuming endurance charges now grants increased duration, instead of upping the base duration. The Base Duration has been increased from 250ms to 400ms. The Cooldown has been increased from 500ms to 3 seconds. The Quality now grants 2% increased cast speed per Quality. | * Consuming endurance charges now grants increased duration, instead of upping the base duration. The Base Duration has been increased from 250ms to 400ms. The Cooldown has been increased from 500ms to 3 seconds. The Quality now grants 2% increased cast speed per Quality. | ||
{{ | }} | ||
* {{ | {{Version history table row|1.0.6| | ||
{{ | * {{il|Immortal Call}}, {{il|Blood Rage}}, {{il|Conversion Trap}}, {{il|Animate Weapon}} and {{il|Frost Wall}} have had their base duration increased by 25%. | ||
* Physical percentage based damage reduction and | }} | ||
{{ | {{Version history table row|1.0.5| | ||
* Physical percentage based damage reduction and Immortal Call now correctly mitigate damage from physical degeneration damage. | |||
}} | |||
{{Version history table row|0.9.4| | |||
* Reduced the duration of Immortal Call granted per [[Endurance Charge]] but added a 0.2 second base duration. | * Reduced the duration of Immortal Call granted per [[Endurance Charge]] but added a 0.2 second base duration. | ||
{{ | }} | ||
{{Version history table row|0.9.3h| | |||
* Fixed a bug where Physical Damage Reflection would still hurt you when you had Immortal Call on. | * Fixed a bug where Physical Damage Reflection would still hurt you when you had Immortal Call on. | ||
{{ | }} | ||
{{Version history table row|0.9.3g| | |||
* Changed Immortal Call to have no up-front invulnerability time (it now requires Endurance Charges to have any effect). | * Changed Immortal Call to have no up-front invulnerability time (it now requires Endurance Charges to have any effect). | ||
* Immortal Call now only prevents Physical damage. | * Immortal Call now only prevents Physical damage. | ||
{{ | }} | ||
* Immortal Call | {{Version history table row|0.9.3| | ||
* Added new skill prototype - Immortal Call: Makes the character invulnerable for a short time. Discharges all endurance charges and increases the invulnerability duration proportional to the number of charges expended. | |||
}} | |||
{{Version history table end}} | |||
{{ | |||
{{Navbox Skills}} | {{Navbox Skills}} | ||
[[Category:Buffs]] | [[Category:Buffs]] | ||
[[ru:Призыв к бессмертию]] |
Latest revision as of 19:00, 29 May 2024
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 34Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemImmortalCall
Immortal Call is a guard spell that consumes up to 5 endurance charges when used to apply a buff that lessens the physical and elemental damage taken by the player for a short duration. The duration and less physical damage taken improves with the number of endurance charges consumed.
Skill functions and interactions
- Guard: Immortal Call shares cooldown with other Guard skills (Arcane CloakArcane CloakSpell, Duration, Guard, Lightning, Arcane
Level: (1-20)
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
Spends (45-64)% of current Mana
75% of Damage from Hits is taken from Buff before your Life or Energy Shield
Buff can take Damage equal to Mana Spent by this Skill's effect
Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect
This Skill's Cooldown does not recover during its effect
Additional Effects From 1-20% Quality:
(1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., SteelskinSteelskinSpell, Duration, Guard
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Base duration is 1.50 seconds
This Skill's Cooldown does not recover during its effect
Buff grants Immunity to Bleeding
70% of Damage from Hits is taken from the Buff before Life or Energy Shield
Buff can take (54-2209) Damage
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 15Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
This Skill's Cooldown does not recover during its effect
Buff grants +(50-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 14 sec
Cast Time: InstantRequires Level 4Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Buff grants +(50-858) to Armour
(35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
or when Buff expires or is depleted
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Bone Armour). However, according to gem text wording, Vaal Immortal CallVaal Immortal CallSpell, Duration, Vaal, Guard
Level: (1-20)
Cooldown Time: 60.00 sec
Can Store 1 Use(s)
Souls Per Use: 100
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Cast Time: InstantRequires Level 34Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.Base duration is 0.40 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(100-157)% increased Buff Duration per Endurance Charge removed
Buff expiry rate cannot be modified
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is an exception. Vaal Immortal Call has been drop disabled and slated for a future rework. - Duration: Modifiers to Skill Duration will increase the duration of the skill, as will buff/debuff duration modifiers. Consuming more endurance charges with the skill will also drastically increase duration.
- Increased buff duration per endurance charge: Any other buffs that are applied when casting Immortal Call will also gain increased duration per endurance charge, including support gems that grant buffs. This mainly applies to Arcane Surge SupportArcane Surge SupportArcane, Support, Spell, Duration
Icon: N
Level: (1-20)
Cost & Reservation Multiplier: 130%Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana on
Upfront Costs and Effects of a Supported Skill
Arcane Surge grants (10-20)% increased Cast Speed
Arcane Surge grants (30-58)% increased Mana Regeneration rate
Arcane Surge lasts 4 seconds
Supported Skills deal (10-25)% more Spell Damage while you have Arcane Surge
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.. - If immortal call is socketed into a weapon slot, the effect will end on weapon swap.
- The less physical damage taken per endurance charged removed skill modifier is multiplicative with the innate less physical damage taken skill modifier.
- For example, Level 1 Immortal Call with 5 endurance charges will give you a total of 81.25% less physical damage taken, not 100%.
All Guard skill gems
Below are the skill gems with the Guard gem tag:
Gem | ||||
---|---|---|---|---|
Arcane CloakArcane CloakSpell, Duration, Guard, Lightning, Arcane Level: (1-20) Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds Spends (45-64)% of current Mana 75% of Damage from Hits is taken from Buff before your Life or Energy Shield Buff can take Damage equal to Mana Spent by this Skill's effect Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect This Skill's Cooldown does not recover during its effect Additional Effects From 1-20% Quality: (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | |
Immortal CallImmortal CallSpell, Duration, Guard Level: (1-20) Cost: (21-36) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 34 | N/A | N/A | |
Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(50-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
SteelskinSteelskinSpell, Duration, Guard Level: (1-20) Cost: (4-16) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Base duration is 1.50 seconds This Skill's Cooldown does not recover during its effect Buff grants Immunity to Bleeding 70% of Damage from Hits is taken from the Buff before Life or Energy Shield Buff can take (54-2209) Damage Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 14 sec Cast Time: InstantRequires Level 4Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Buff grants +(50-858) to Armour (35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000 Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second, or when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A |
Gem level progression
Level | Mana Cost | Less Elemental Damage Taken | Less Physical Damage Taken | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|
1 | 34 | 79 | 21 | 25% | 25% | 0 | 0 |
2 | 36 | 83 | 22 | 25% | 26% | 252595 | 252595 |
3 | 38 | 88 | 23 | 26% | 26% | 314394 | 566989 |
4 | 40 | 92 | 24 | 26% | 27% | 388734 | 955723 |
5 | 42 | 96 | 25 | 27% | 27% | 477437 | 1433160 |
6 | 44 | 100 | 25 | 27% | 28% | 583786 | 2016946 |
7 | 46 | 104 | 26 | 28% | 28% | 710359 | 2727305 |
8 | 48 | 109 | 27 | 28% | 29% | 1355511 | 4082816 |
9 | 50 | 113 | 28 | 29% | 29% | 1138877 | 5221693 |
10 | 52 | 117 | 29 | 29% | 30% | 1368233 | 6589926 |
11 | 54 | 121 | 30 | 30% | 30% | 1638338 | 8228264 |
12 | 56 | 125 | 31 | 30% | 31% | 1956648 | 10184912 |
13 | 58 | 130 | 31 | 31% | 31% | 3655184 | 13840096 |
14 | 60 | 134 | 32 | 31% | 32% | 3017327 | 16857423 |
15 | 62 | 138 | 33 | 32% | 32% | 3576232 | 20433655 |
16 | 64 | 142 | 34 | 32% | 33% | 9164731 | 29598386 |
17 | 66 | 146 | 35 | 33% | 33% | 17861428 | 47459814 |
18 | 68 | 151 | 36 | 33% | 34% | 46032386 | 93492200 |
19 | 69 | 153 | 36 | 34% | 34% | 87248039 | 180740239 |
20 | 70 | 155 | 36 | 34% | 35% | 157972052 | 338712291 |
21 | 72 | 159 | 37 | 35% | 35% | N/A | N/A |
22 | 74 | N/A | 38 | 35% | 36% | N/A | N/A |
23 | 76 | N/A | 39 | 36% | 36% | N/A | N/A |
24 | 78 | N/A | 40 | 36% | 37% | N/A | N/A |
25 | 80 | N/A | 41 | 37% | 37% | N/A | N/A |
26 | 82 | N/A | 41 | 37% | 38% | N/A | N/A |
27 | 84 | N/A | 42 | 38% | 38% | N/A | N/A |
28 | 86 | N/A | 43 | 38% | 39% | N/A | N/A |
29 | 88 | N/A | 44 | 39% | 39% | N/A | N/A |
30 | 90 | N/A | 45 | 39% | 40% | N/A | N/A |
31 | 91 | N/A | 45 | 39% | 40% | N/A | N/A |
32 | 92 | N/A | 46 | 40% | 40% | N/A | N/A |
33 | 93 | N/A | 46 | 40% | 40% | N/A | N/A |
34 | 94 | N/A | 46 | 40% | 41% | N/A | N/A |
35 | 95 | N/A | 46 | 40% | 41% | N/A | N/A |
36 | 96 | N/A | 47 | 41% | 41% | N/A | N/A |
37 | 97 | N/A | 47 | 41% | 41% | N/A | N/A |
38 | 98 | N/A | 48 | 41% | 42% | N/A | N/A |
39 | 99 | N/A | 48 | 41% | 42% | N/A | N/A |
40 | 100 | N/A | 49 | 42% | 42% | N/A | N/A |
Item acquisition
Immortal Call can drop anywhere.
Recipes
Immortal Call can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
13 | The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. | Random corrupted level 21 Spell gem | A |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking the Seal Act 4 Petarus and Vanja | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Lore
The symbol that appears above the character's head when Immortal Call is used is a Descry.
Related helmet enchantments
The following helmet enchantments affect Immortal Call.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Immortal Call Duration 1 | 66 | Merciless Labyrinth | 24% increased Immortal Call Duration | helmet 100 |
Enchantment Immortal Call Duration 2 | 75 | Eternal Labyrinth | 36% increased Immortal Call Duration | helmet 100 |
Enchantment Immortal Call Percent Chance To Not Consume Endurance Charges 1 | 66 | Merciless Labyrinth | Immortal Call has 20% increased Buff Duration per Endurance Charge removed | helmet 0 |
Enchantment Immortal Call Percent Chance To Not Consume Endurance Charges 2 | 75 | Eternal Labyrinth | Immortal Call has 30% increased Buff Duration per Endurance Charge removed | helmet 0 |
Alternate skill effects
Immortal Call has the following alternate skill effects:
Item | Effect(s) |
---|---|
Angelic Immortal Call EffectAngelic Immortal Call EffectSkill Gem EffectYour Immortal Call becomes an Angelic Effect. | Your Immortal Call becomes an Angelic Effect. |
Dark Immortal Call EffectDark Immortal Call EffectSkill Gem EffectYour Immortal Call gains a dark effect. | Your Immortal Call gains a dark effect. |
Huntsman Immortal Call EffectHuntsman Immortal Call EffectSkill Gem EffectYour Immortal Call becomes a Huntsman Effect. | Your Immortal Call becomes a Huntsman Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.7.0 |
|
2.0.0 |
|
1.0.6 |
|
1.0.5 |
|
0.9.4 |
|
0.9.3h |
|
0.9.3g |
|
0.9.3 |
|