Modifier:PhysicalDamageAddedAsRandomWhileIgnitedUnique~~1: Difference between revisions
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{{Mod | {{Mod | ||
|id = PhysicalDamageAddedAsRandomWhileIgnitedUnique__1 | |id = PhysicalDamageAddedAsRandomWhileIgnitedUnique__1 | ||
| | |mod_groups = PhysicalDamageAddedAsRandomWhileIgnited | ||
|domain = 1 | |domain = 1 | ||
|generation_type = 3 | |generation_type = 3 | ||
|required_level = 1 | |required_level = 1 | ||
|mod_type = PhysicalDamageAddedAsRandomWhileIgnited | |mod_type = PhysicalDamageAddedAsRandomWhileIgnited | ||
|stat_text = Gain (30-40)% of [[Physical Damage]] as Extra Damage of a random Element while you are Ignited | |stat_text = Gain (30-40)% of [[Physical Damage]] as Extra Damage of a random Element while you are Ignited | ||
|stat1_id = physical_damage_%_to_add_as_random_element_while_ignited | |stat1_id = physical_damage_%_to_add_as_random_element_while_ignited | ||
|stat1_min = 30 | |stat1_min = 30 | ||
|stat1_max = 40 | |stat1_max = 40 | ||
}} | }} |
Latest revision as of 04:53, 6 December 2022
Mod ID | PhysicalDamageAddedAsRandomWhileIgnitedUnique__1 |
---|---|
Name | |
Groups | PhysicalDamageAddedAsRandomWhileIgnited |
Mod type | PhysicalDamageAddedAsRandomWhileIgnited |
Mod domain | Item (1) |
Generation type | Intrinsic (3) |
Req. level | 1 |
Effect | Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited |
Granted buff ID | |
Granted buff value | |
Granted skill | |
Tags | |
Tier Text |
Stats | |||
---|---|---|---|
# | Stat ID | Minimum | Maximum |
1 | physical_damage_%_to_add_as_random_element_while_ignited | 30 | 40 |
Spawn weights | ||
---|---|---|
# | Tag | Weight |
Generation weights | ||
---|---|---|
# | Tag | Weight |
Modifier sell price | |
---|---|
# | Item |
The correct title of this page is PhysicalDamageAddedAsRandomWhileIgnitedUnique__1. It appears incorrectly here due to technical restrictions.
PhysicalDamageAddedAsRandomWhileIgnitedUnique__1 is the internal ID of an unnamed modifier.
Items
This modifier is used by the following items.
Item |
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The FulcrumThe Fulcrum Ezomyte StaffWarstaff Physical Damage: (127.2-148.4) to (384-448) Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance. |