Weapon swap: Difference between revisions
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'''Weapon swap''' is a keybind (default key: X) that allows characters to switch from two different sets of [[weapons]], [[shields]], [[quivers]] and [[unarmed]] attacks. | |||
==Mechanics== | ==Mechanics== | ||
*Characters can switch weapon sets at any time in the fight. There is a 0.25 second cooldown before you can swap weapons again. | |||
*Characters can switch weapon sets at any time in the fight. | |||
*Weapons that characters use the majority of the time are called primary weapons. | *Weapons that characters use the majority of the time are called primary weapons. | ||
*Weapons that characters use the minority of the time are called secondary weapons. | *Weapons that characters use the minority of the time are called secondary weapons. | ||
*[[Gems]] placed in a secondary weapon that is not being used will still gain [[experience]]. | *[[Gems]] placed in a secondary weapon that is not being used will still gain [[experience]]. | ||
*[[Vaal skill gem]]s will store your soul count when they are swapped out. They will not gain souls while they are in your other weapon swap slot. | |||
*Switching to a secondary weapon set with {{c|mod|% Item quality}} and/or {{c|mod|%Item Rarity}} and culling strike when the enemy is at 10% or less life, will give more item drops and better odds for uniques and rares. | |||
*The most common use for swapping weapons is to gain the benefits of [[snapshot]] on your secondary weapon. | |||
* '''Portal''' - Using a {{il|Portal}} gem in your weapon swap, can save space for players who use portal. This weapon can be swapped to outside of combat, since portal is one of the only gems that benefits from being used when not fighting enemies. | |||
* '''Reservation''' - [[Reservation|Reserving]] mana or life on a gem that is socketed into a Weapon, Shield or quiver will result in those reserved skills being deactivated upon swapping weapons. Characters who actively use weapon swap during combat will need to place their reservation gems socketed elsewhere to stop them from being deactivated upon weapon swapping. | |||
* | ==Version history== | ||
{{Version history table header}} | |||
{{Version history table row|3.4.0| | |||
* Repeatedly weapon-swapping is now limited to once every 250ms. | |||
}} | |||
{{Version history table end}} | |||
[[Category:Gameplay mechanics]] |
Latest revision as of 01:04, 29 July 2023
Weapon swap is a keybind (default key: X) that allows characters to switch from two different sets of weapons, shields, quivers and unarmed attacks.
Mechanics
- Characters can switch weapon sets at any time in the fight. There is a 0.25 second cooldown before you can swap weapons again.
- Weapons that characters use the majority of the time are called primary weapons.
- Weapons that characters use the minority of the time are called secondary weapons.
- Gems placed in a secondary weapon that is not being used will still gain experience.
- Vaal skill gems will store your soul count when they are swapped out. They will not gain souls while they are in your other weapon swap slot.
- Switching to a secondary weapon set with % Item quality and/or %Item Rarity and culling strike when the enemy is at 10% or less life, will give more item drops and better odds for uniques and rares.
- The most common use for swapping weapons is to gain the benefits of snapshot on your secondary weapon.
- Portal - Using a PortalPortalSpell
Level: 1
Cast Time: 2.50 secRequires Level 10Creates a portal to the current area's town.
Additional Effects From 1-20% Quality:
(3-60)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. gem in your weapon swap, can save space for players who use portal. This weapon can be swapped to outside of combat, since portal is one of the only gems that benefits from being used when not fighting enemies. - Reservation - Reserving mana or life on a gem that is socketed into a Weapon, Shield or quiver will result in those reserved skills being deactivated upon swapping weapons. Characters who actively use weapon swap during combat will need to place their reservation gems socketed elsewhere to stop them from being deactivated upon weapon swapping.
Version history
Version | Changes |
---|---|
3.4.0 |
|