Two Handed Melee Damage: Difference between revisions
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{{Passive skill box|Two Handed Melee Damage}} | |||
'''Two Handed Melee Damage''' is a [[ | '''Two Handed Melee Damage''' is a [[small passive skill]] that grants increased [[physical damage]] with [[two-handed melee weapon]]s. | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|1.3.0| | ||
* The Templar, Marauder, and Duelist starting areas have been reworked significantly. | * The Templar, Marauder, and Duelist starting areas have been reworked significantly. | ||
{{ | }} | ||
{{Version history table row|1.2.0| | |||
* The area surrounding the Witch, Shadow and Ranger has been redesigned. | * The area surrounding the Witch, Shadow and Ranger has been redesigned. | ||
}} | |||
{{Version history table end}} |
Latest revision as of 04:03, 29 May 2023
Two Handed Melee Damage
Passive Skill
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2]
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [1]
16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2]
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [1]
16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]
Two Handed Melee Damage is a small passive skill that grants increased physical damage with two-handed melee weapons.
Version history
Version | Changes |
---|---|
1.3.0 |
|
1.2.0 |
|