Stance: Difference between revisions
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== | '''Stance''' is a [[gem tag]], a type of skills and a "status" of the player character. Currently, there is only two stances status: [[Blood Stance and Sand Stance]]. | ||
There are currently {{ | ==Gems== | ||
{{ | There are currently {{Drop enabled gem count|where=skill_gems.gem_tags HOLDS "Stance"}} gems with the [[:Category:Stance (gem tag)|Stance]] [[gem tag]]: | ||
{{Drop enabled gem table | |||
|where=skill_gems.gem_tags HOLDS "Stance" | |where=skill_gems.gem_tags HOLDS "Stance" | ||
}} | |||
===Related gems=== | |||
These skills have interactions that change how the skill works based on which stance is active: | |||
{{Drop enabled gem table | |||
|where=skill_gems.gem_description LIKE "% Stance%" AND skill_gems.gem_tags HOLDS NOT "Stance" AND items.name NOT LIKE "%Blessing Support" | |||
}} | |||
==Related passive skills== | |||
===Passive skills=== | |||
The following [[passive skill]]s are related to Stance: | |||
{{Query base passive skills | |||
|where=passive_skill_stats.id LIKE "%stance%" | |||
AND passive_skill_stats.id NOT LIKE "%resistance%" | |||
AND passive_skill_stats.id NOT LIKE "%distance%" | |||
}} | |||
===Ascendancy passive skills=== | |||
The following [[Ascendancy passive skill]]s are related to Stance: | |||
{{Query ascendancy passive skills | |||
|where=passive_skill_stats.id LIKE "%stance%" | |||
AND passive_skill_stats.id NOT LIKE "%resistance%" | |||
AND passive_skill_stats.id NOT LIKE "%distance%" | |||
}} | |||
===Cluster jewel passives=== | |||
The following [[cluster jewel]]-only passives are related to stance: | |||
{{Passive skill table | |||
|q_where= | |||
passive_skills.id LIKE "affliction%" | |||
AND passive_skills.stat_text LIKE "%Stance%" | |||
AND passive_skills.stat_text NOT LIKE "%resistance%" | |||
AND passive_skills.stat_text NOT LIKE "%distance%" | |||
|stat_text=1 | |||
}} | |||
==Mastery Effects== | |||
{{#cargo_query: | |||
|tables=mastery_groups, mastery_effects=m_e | |||
|join on= mastery_groups.mastery_effects HOLDS m_e.id | |||
|fields= | |||
mastery_groups._pageName=Mastery, | |||
GROUP_CONCAT( CONCAT('* ', m_e.stat_text) | |||
SEPARATOR "\n")=Effects | |||
|where= m_e.stat_text LIKE "%Stance%" AND m_e.stat_text NOT LIKE "%resistance%" | |||
|order by=mastery_groups._pageName | |||
|group by=mastery_groups._pageName | |||
}} | }} | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.11.0| | ||
* Introduced to the game as gem tag. | * Introduced to the game as gem tag. {{Undocumented}} | ||
{{ | }} | ||
{{Version history table row|3.7.0| | |||
* Introduced to the game as skill gems. | * Introduced to the game as skill gems. | ||
}} | |||
{{Version history table end}} | |||
[[Category:Keywords]] | [[Category:Keywords]] | ||
[[Category:Stance (gem tag)]] | [[Category:Stance (gem tag)]] | ||
[[Category:Gem tag mechanics]] | [[Category:Gem tag mechanics]] |
Latest revision as of 16:53, 12 May 2024
Stance is a gem tag, a type of skills and a "status" of the player character. Currently, there is only two stances status: Blood Stance and Sand Stance.
Gems
There are currently 2 gems with the Stance gem tag:
Gem | ||||
---|---|---|---|---|
Blood and SandBlood and SandSpell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance Melee Skills have 5% less Area of Effect while in Blood Stance Melee Skills have (10-15)% more Area of Effect while in Sand Stance Melee Skills deal 5% less Area Damage while in Sand Stance (0-50)% increased Cooldown Recovery Rate Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | ||
Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Enemies Maimed by this Skill take (8-11)% increased Physical Damage Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A |
Related gems
These skills have interactions that change how the skill works based on which stance is active:
Gem | ||||
---|---|---|---|---|
LacerateLacerateAttack, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)% AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage +(0-0.9) metres to radius (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance 50% increased angle while in Sand Stance Additional Effects From 1-20% Quality: (1-20)% increased Attack Speed if you've changed Stance RecentlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
BladestormBladestormAttack, AoE, Duration, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (105-150)% of base Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds (70-108)% more Damage with Bleeding while in Blood Stance (10-12)% more Attack Speed while you're in a Blood Bladestorm Maximum of 3 Bladestorms at a time Sand Bladestorms grant (30-38)% increased Movement Speed to you Bladestorm deals 50% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: +(0.05-1) to Maximum number of Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
PerforatePerforatePhysical, Attack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (155-265)% of base Effectiveness of Added Damage: (155-265)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage Creates 7 Spikes 75% less Damage while in Blood Stance (0-76)% more Area of Effect while in Sand Stance Additional Effects From 1-20% Quality: Creates +(0.1-2) SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Perforate of DualityPerforate of DualityPhysical, Attack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (155-265)% of base Effectiveness of Added Damage: (155-265)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage Creates 10 additional Spikes if you've changed Stance Recently Creates 3 Spikes 75% less Damage while in Blood Stance (0-76)% more Area of Effect while in Sand Stance Additional Effects From 1-20% Quality: Creates +(0.1-2) SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A |
Related passive skills
Passive skills
The following passive skills are related to Stance:
Name | Stats |
---|---|
Attack Damage in Blood Stance | 20% increased Attack Damage while in Blood Stance [1] |
Attack Speed in Sand Stance | 6% increased Attack Speed while in Sand Stance [1] |
Stance Reservation Efficiency | 10% increased Mana Reservation Efficiency of Stance Skills [1] |
Stance Skill Cooldown Recovery | 10% increased Cooldown Recovery Rate for Stance Skills [1] [2] [3] |
Dance of Blades | You have Onslaught if you've changed Stance Recently [1] |
Seasoned Swordplay | 50% increased Mana Reservation Efficiency of Stance Skills [1] |
Ascendancy passive skills
The following Ascendancy passive skills are related to Stance:
Ascendancy Class | Name | Stats |
---|---|---|
Gladiator | Arena Challenger | +10 to Maximum Challenger Charges 2% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1] |
Cluster jewel passives
The following cluster jewel-only passives are related to stance: No results found for the given query.
Mastery Effects
Mastery | Effects |
---|---|
Axe Mastery |
|
Version history
Version | Changes |
---|---|
3.11.0 |
|
3.7.0 |
|