Melee Damage (passive skill): Difference between revisions
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{{Passive skill box|Melee Damage}} | {{Passive skill box|Melee Damage}} | ||
'''Melee Damage''' is a [[ | '''Melee Damage''' is a [[small passive skill]] that grants increased [[melee physical damage]]. | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|1.3.0 | {{Version history table row|1.3.0| | ||
* The Templar, Marauder, and Duelist starting areas have been reworked significantly. | * The Templar, Marauder, and Duelist starting areas have been reworked significantly. | ||
}} | |||
{{Version history table end}} |
Latest revision as of 03:50, 29 May 2023
Melee Damage
Passive Skill
10% increased Melee Damage [1] [2] [3]
12% increased Melee Damage [1] [2] [3] [4]
12% increased Melee Physical Damage [1] [2] [3]
12% increased Melee Physical Damage
Attacks with Melee Weapons deal 12% increased Damage with Ailments [1]
16% increased Melee Physical Damage [1]
4% increased Melee Physical Damage
Attacks with Melee Weapons deal 4% increased Damage with Ailments [1] [2]
12% increased Melee Damage [1] [2] [3] [4]
12% increased Melee Physical Damage [1] [2] [3]
12% increased Melee Physical Damage
Attacks with Melee Weapons deal 12% increased Damage with Ailments [1]
16% increased Melee Physical Damage [1]
4% increased Melee Physical Damage
Attacks with Melee Weapons deal 4% increased Damage with Ailments [1] [2]
Melee Damage is a small passive skill that grants increased melee physical damage.
Version history
Version | Changes |
---|---|
1.3.0 |
|