Vaal Frost Guardian: Difference between revisions

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| rarity = Normal
| rarity = Normal
| location = [[The Temple of Decay Level 1]]<br/>[[The Temple of Decay Level 2]]<br/>[[Strange Sinkhole]]
| location = [[The Temple of Decay Level 1]]<br/>[[The Temple of Decay Level 2]]<br/>[[Strange Sinkhole]]
| level = 12-83
| level = 12-84
| resistance = Resists [[cold damage]] only
| resistance = Resists [[cold damage]] only
| damage =  
| damage =  
| modifier = {{c|mod|50% of Physical Damage Converted to Cold Damage}} (hidden)
| modifier = {{c|mod|50% of Physical Damage Converted to Fire Damage}} (Act versions)<br/>{{c|mod|Gain 100% of Physical Damage as Extra Fire Damage}} (map versions)<br/>{{moncat|construct}}[[Construct]]
| skill = Default melee attack
| skill = Default melee attack
| aura =  
| aura =  
| metadata_id = Metadata/Monsters/Skeletons/SkeletonCasterKnightCold
}}
}}
'''Vaal Frost Guardian''' is a cold [[melee]] [[vaal construct (monster type)|vaal construct]].  
'''Vaal Frost Guardian''' is a cold [[melee]] [[vaal construct (monster type)|vaal construct]].  


Despite it is a [[skeleton]] warrior, according to the in-game lore, vaal construct are not the [[undead]] that can be raised by a [[necromancer (monster type)|necromancer]], as it is an animated armor that contains a skeleton inside.
Despite it is a [[skeleton]] warrior, according to the in-game lore, vaal construct are not the [[undead]] that can be raised by a [[necromancer (monster type)|necromancer]], as it is an animated armor that contains a skeleton inside.<ref>[[version 0.11.4]] patch notes</ref>


Unlike similar cold melee skeleton, such as [[Frost Guardian]] and [[Bleak Aspirant]], Vaal Frost Guardian has one more internal use monster tag "[[construct]]", while Frost Guardian only has "[[skeleton]]" and "[[undead]]" tags only.<ref>[[Monster:Metadata/Monsters/Skeletons/SkeletonMeleeKnightColdSword]]</ref><ref>[[Monster:Metadata/Monsters/Skeletons/SkeletonMeleeKnightColdSword2]]</ref><ref>[[Monster:Metadata/Monsters/Skeletons/SkeletonMeleeCold]]</ref><ref>[[Monster:Metadata/Monsters/Skeletons/SkeletonMeleeColdVaal]]</ref>
Unlike similar cold melee skeleton, such as [[Frost Guardian]] and [[Bleak Aspirant]], Vaal Frost Guardian has one more internal use monster tag "[[construct]]", while Frost Guardian only has "[[skeleton]]" and "[[undead]]" tags only.<ref>[[Monster:Metadata/Monsters/Skeletons/SkeletonMeleeKnightColdSword]]</ref><ref>[[Monster:Metadata/Monsters/Skeletons/SkeletonMeleeKnightColdSword2]]</ref><ref>[[Monster:Metadata/Monsters/Skeletons/SkeletonMeleeCold]]</ref><ref>[[Monster:Metadata/Monsters/Skeletons/SkeletonMeleeColdVaal]]</ref>
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Note that some Vaal-themed areas are also able to find Frost Guardian.
Note that some Vaal-themed areas are also able to find Frost Guardian.
==Abilities==
==Abilities==
Despite it only has default melee attack, since the monster has the mod {{c|mod|50% of Physical Damage Converted to Cold Damage}}, making the monster effectively dealing 50% cold and 50% physical damages.
Despite it only has default melee attack, since the monster has the mod {{ml|MonsterElementalSkeletonCold}} (or {{ml|MonsterPhysicalAddedAsColdSkeletonMaps}} for map version), making the monster effectively dealing 50% cold and 50% physical damages.


==Areas==
==Areas==
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* [[The Temple of Decay Level 2]]
* [[The Temple of Decay Level 2]]
* [[Strange Sinkhole]]
* [[Strange Sinkhole]]
==Variants==
On top of sword variants, the monsters also have [[maul]] wielding variants:
{{#cargo_query:
|tables=monsters
|fields=name=Monster names, CONCAT("[[", _pageName, "|", metadata_id, "]]")=internal id, monster_type_id, skill_ids, health_multiplier, attack_speed, damage_multiplier, critical_strike_chance
|where= name = "Vaal Frost Guardian" AND metadata_id NOT LIKE "%Hellscape%"
|limit=100
|order by=name
}}
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
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* Moved to [[The Temple of Decay Level 1]] and [[The Temple of Decay Level 2|Level 2]] {{Undocumented}}
* Moved to [[The Temple of Decay Level 1]] and [[The Temple of Decay Level 2|Level 2]] {{Undocumented}}
}}
}}
{{Version history table row|0.11.4|
{{Version history table row|1.2.0|rel=before|
* Vaal Fallen are no longer classified as undead, so cannot be raised by Necromancers. While these constructs contain a skeleton, it is not the skeleton in the construct that has a life force.
* Introduced to the game. (the wiki article first appear after [[version 1.2.0]] but the closest big patch that related to Vaal was [[Sacrifice of the Vaal]] (1.1.0))
}}
{{Version history table row|0.10.0|rel=before|
* Introduced to the game. {{Undocumented}}
}}
}}
{{Version history table end}}
{{Version history table end}}
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[[Category:Constructs]]
[[Category:Constructs]]
[[Category:skeletons]]

Latest revision as of 08:11, 30 June 2024

Vaal Frost Guardian
Vaal Frost Guardian
Vaal Frost Guardian
Level(s) 12-84
Location(s) The Temple of Decay Level 1
The Temple of Decay Level 2
Strange Sinkhole
Resistance(s) Resists cold damage only
Modifier(s) 50% of Physical Damage Converted to Fire Damage (Act versions)
Gain 100% of Physical Damage as Extra Fire Damage (map versions)
Construct
Skill(s) Default melee attack

Vaal Frost Guardian is a cold melee vaal construct.

Despite it is a skeleton warrior, according to the in-game lore, vaal construct are not the undead that can be raised by a necromancer, as it is an animated armor that contains a skeleton inside.[1]

Unlike similar cold melee skeleton, such as Frost Guardian and Bleak Aspirant, Vaal Frost Guardian has one more internal use monster tag "construct", while Frost Guardian only has "skeleton" and "undead" tags only.[2][3][4][5]

Note that some Vaal-themed areas are also able to find Frost Guardian.

Abilities

Despite it only has default melee attack, since the monster has the mod 50% of Physical Damage Converted to Cold Damage (Hidden)MonsterElementalSkeletonCold
Intrinsic
50% of Physical Damage Converted to Cold Damage (Hidden)
(or Gain 100% of Physical Damage as Extra Cold Damage (Hidden)MonsterPhysicalAddedAsColdSkeletonMaps
Intrinsic
Gain 100% of Physical Damage as Extra Cold Damage (Hidden)
for map version), making the monster effectively dealing 50% cold and 50% physical damages.

Areas

Variants

On top of sword variants, the monsters also have maul wielding variants:

Monster names internal id monster type id skill ids health multiplier attack speed damage multiplier critical strike chance
Vaal Frost Guardian Metadata/Monsters/Skeletons/SkeletonMeleeKnightColdSword ConstructMeleeCold MeleeAtAnimationSpeed 1.3 1.32 1.61 5.0
Vaal Frost Guardian Metadata/Monsters/Skeletons/SkeletonMeleeKnightColdSword2 ConstructMeleeCold MeleeAtAnimationSpeed 1.3 1.32 1.61 5.0
Vaal Frost Guardian Metadata/Monsters/Skeletons/SkeletonMeleeKnightColdMaul ConstructMeleeCold MeleeAtAnimationSpeed 1.3 1.32 1.61 5.0
Vaal Frost Guardian Metadata/Monsters/Skeletons/SkeletonMeleeKnightColdSwordMaps ConstructMeleeColdMaps MeleeAtAnimationSpeed 1.3 1.32 1.28 5.0
Vaal Frost Guardian Metadata/Monsters/Skeletons/SkeletonMeleeKnightColdMaulMaps ConstructMeleeColdMaps MeleeAtAnimationSpeed 1.3 1.32 1.28 5.0

Version history

Version Changes
3.0.0
  • Moved to The Temple of Decay Level 1 and Level 2 [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Before 1.2.0

References

See also