Sniper's Mark: Difference between revisions
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{{ | {{Item | ||
|rarity_id = normal | |rarity_id = normal | ||
|name = Sniper's Mark | |name = Sniper's Mark | ||
Line 27: | Line 27: | ||
|static_stat1_id = base_deal_no_damage | |static_stat1_id = base_deal_no_damage | ||
|static_stat1_value = 1 | |static_stat1_value = 1 | ||
|stat_text = Cursed enemies take (10- | |static_stat2_id = projectiles_hitting_self_split_into_x | ||
|static_stat2_value = 2 | |||
|stat_text = Cursed enemies take (10-29)% increased Damage from Projectile Hits<br>Projectiles which Hit Cursed Enemies Split towards 2 additional targets | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 4 | |level1_level_requirement = 4 | ||
|level1_cost_amounts = 16 | |level1_cost_amounts = 16 | ||
|level1_stat_text = Cursed enemies take 10% increased Damage from Projectile Hits | |level1_stat_text = Cursed enemies take 10% increased Damage from Projectile Hits | ||
|level1_stat1_id = projectile_damage_taken_+% | |level1_stat1_id = projectile_damage_taken_+% | ||
|level1_stat1_value = 10 | |level1_stat1_value = 10 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 6 | |level2_level_requirement = 6 | ||
|level2_cost_amounts = 17 | |level2_cost_amounts = 17 | ||
|level2_stat_text = Cursed enemies take 11% increased Damage from Projectile Hits | |level2_stat_text = Cursed enemies take 11% increased Damage from Projectile Hits | ||
|level2_stat1_id = projectile_damage_taken_+% | |level2_stat1_id = projectile_damage_taken_+% | ||
|level2_stat1_value = 11 | |level2_stat1_value = 11 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 9 | |level3_level_requirement = 9 | ||
|level3_cost_amounts = 18 | |level3_cost_amounts = 18 | ||
|level3_stat_text = Cursed enemies take 12% increased Damage from Projectile Hits | |level3_stat_text = Cursed enemies take 12% increased Damage from Projectile Hits | ||
|level3_stat1_id = projectile_damage_taken_+% | |level3_stat1_id = projectile_damage_taken_+% | ||
|level3_stat1_value = 12 | |level3_stat1_value = 12 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 12 | |level4_level_requirement = 12 | ||
|level4_cost_amounts = 19 | |level4_cost_amounts = 19 | ||
|level4_stat_text = Cursed enemies take | |level4_stat_text = Cursed enemies take 13% increased Damage from Projectile Hits | ||
|level4_stat1_id = projectile_damage_taken_+% | |level4_stat1_id = projectile_damage_taken_+% | ||
|level4_stat1_value = | |level4_stat1_value = 13 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 16 | |level5_level_requirement = 16 | ||
|level5_cost_amounts = 21 | |level5_cost_amounts = 21 | ||
|level5_stat_text = Cursed enemies take | |level5_stat_text = Cursed enemies take 14% increased Damage from Projectile Hits | ||
|level5_stat1_id = projectile_damage_taken_+% | |level5_stat1_id = projectile_damage_taken_+% | ||
|level5_stat1_value = | |level5_stat1_value = 14 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 20 | |level6_level_requirement = 20 | ||
|level6_cost_amounts = 22 | |level6_cost_amounts = 22 | ||
|level6_stat_text = Cursed enemies take | |level6_stat_text = Cursed enemies take 15% increased Damage from Projectile Hits | ||
|level6_stat1_id = projectile_damage_taken_+% | |level6_stat1_id = projectile_damage_taken_+% | ||
|level6_stat1_value = | |level6_stat1_value = 15 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 24 | |level7_level_requirement = 24 | ||
|level7_cost_amounts = 23 | |level7_cost_amounts = 23 | ||
|level7_stat_text = Cursed enemies take | |level7_stat_text = Cursed enemies take 16% increased Damage from Projectile Hits | ||
|level7_stat1_id = projectile_damage_taken_+% | |level7_stat1_id = projectile_damage_taken_+% | ||
|level7_stat1_value = | |level7_stat1_value = 16 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 28 | |level8_level_requirement = 28 | ||
|level8_cost_amounts = 24 | |level8_cost_amounts = 24 | ||
|level8_stat_text = Cursed enemies take | |level8_stat_text = Cursed enemies take 17% increased Damage from Projectile Hits | ||
|level8_stat1_id = projectile_damage_taken_+% | |level8_stat1_id = projectile_damage_taken_+% | ||
|level8_stat1_value = | |level8_stat1_value = 17 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 32 | |level9_level_requirement = 32 | ||
|level9_cost_amounts = 25 | |level9_cost_amounts = 25 | ||
|level9_stat_text = Cursed enemies take | |level9_stat_text = Cursed enemies take 18% increased Damage from Projectile Hits | ||
|level9_stat1_id = projectile_damage_taken_+% | |level9_stat1_id = projectile_damage_taken_+% | ||
|level9_stat1_value = | |level9_stat1_value = 18 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
|level10_cost_amounts = 26 | |level10_cost_amounts = 26 | ||
|level10_stat_text = Cursed enemies take | |level10_stat_text = Cursed enemies take 19% increased Damage from Projectile Hits | ||
|level10_stat1_id = projectile_damage_taken_+% | |level10_stat1_id = projectile_damage_taken_+% | ||
|level10_stat1_value = | |level10_stat1_value = 19 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 40 | |level11_level_requirement = 40 | ||
|level11_cost_amounts = 26 | |level11_cost_amounts = 26 | ||
|level11_stat_text = Cursed enemies take | |level11_stat_text = Cursed enemies take 20% increased Damage from Projectile Hits | ||
|level11_stat1_id = projectile_damage_taken_+% | |level11_stat1_id = projectile_damage_taken_+% | ||
|level11_stat1_value = | |level11_stat1_value = 20 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 44 | |level12_level_requirement = 44 | ||
|level12_cost_amounts = 27 | |level12_cost_amounts = 27 | ||
|level12_stat_text = Cursed enemies take | |level12_stat_text = Cursed enemies take 21% increased Damage from Projectile Hits | ||
|level12_stat1_id = projectile_damage_taken_+% | |level12_stat1_id = projectile_damage_taken_+% | ||
|level12_stat1_value = | |level12_stat1_value = 21 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 48 | |level13_level_requirement = 48 | ||
|level13_cost_amounts = 28 | |level13_cost_amounts = 28 | ||
|level13_stat_text = Cursed enemies take | |level13_stat_text = Cursed enemies take 22% increased Damage from Projectile Hits | ||
|level13_stat1_id = projectile_damage_taken_+% | |level13_stat1_id = projectile_damage_taken_+% | ||
|level13_stat1_value = | |level13_stat1_value = 22 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 52 | |level14_level_requirement = 52 | ||
|level14_cost_amounts = 29 | |level14_cost_amounts = 29 | ||
|level14_stat_text = Cursed enemies take | |level14_stat_text = Cursed enemies take 23% increased Damage from Projectile Hits | ||
|level14_stat1_id = projectile_damage_taken_+% | |level14_stat1_id = projectile_damage_taken_+% | ||
|level14_stat1_value = | |level14_stat1_value = 23 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 55 | |level15_level_requirement = 55 | ||
|level15_cost_amounts = 29 | |level15_cost_amounts = 29 | ||
|level15_stat_text = Cursed enemies take | |level15_stat_text = Cursed enemies take 24% increased Damage from Projectile Hits | ||
|level15_stat1_id = projectile_damage_taken_+% | |level15_stat1_id = projectile_damage_taken_+% | ||
|level15_stat1_value = | |level15_stat1_value = 24 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 58 | |level16_level_requirement = 58 | ||
|level16_cost_amounts = 30 | |level16_cost_amounts = 30 | ||
|level16_stat_text = Cursed enemies take | |level16_stat_text = Cursed enemies take 25% increased Damage from Projectile Hits | ||
|level16_stat1_id = projectile_damage_taken_+% | |level16_stat1_id = projectile_damage_taken_+% | ||
|level16_stat1_value = | |level16_stat1_value = 25 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 61 | |level17_level_requirement = 61 | ||
|level17_cost_amounts = 31 | |level17_cost_amounts = 31 | ||
|level17_stat_text = Cursed enemies take | |level17_stat_text = Cursed enemies take 26% increased Damage from Projectile Hits | ||
|level17_stat1_id = projectile_damage_taken_+% | |level17_stat1_id = projectile_damage_taken_+% | ||
|level17_stat1_value = | |level17_stat1_value = 26 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
|level18_cost_amounts = 31 | |level18_cost_amounts = 31 | ||
|level18_stat_text = Cursed enemies take | |level18_stat_text = Cursed enemies take 27% increased Damage from Projectile Hits | ||
|level18_stat1_id = projectile_damage_taken_+% | |level18_stat1_id = projectile_damage_taken_+% | ||
|level18_stat1_value = | |level18_stat1_value = 27 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
|level19_cost_amounts = 32 | |level19_cost_amounts = 32 | ||
|level19_stat_text = Cursed enemies take | |level19_stat_text = Cursed enemies take 28% increased Damage from Projectile Hits | ||
|level19_stat1_id = projectile_damage_taken_+% | |level19_stat1_id = projectile_damage_taken_+% | ||
|level19_stat1_value = | |level19_stat1_value = 28 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_cost_amounts = 33 | |level20_cost_amounts = 33 | ||
|level20_stat_text = Cursed enemies take | |level20_stat_text = Cursed enemies take 29% increased Damage from Projectile Hits | ||
|level20_stat1_id = projectile_damage_taken_+% | |level20_stat1_id = projectile_damage_taken_+% | ||
|level20_stat1_value = | |level20_stat1_value = 29 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_cost_amounts = 34 | |level21_cost_amounts = 34 | ||
|level21_stat_text = Cursed enemies take | |level21_stat_text = Cursed enemies take 30% increased Damage from Projectile Hits | ||
|level21_stat1_id = projectile_damage_taken_+% | |level21_stat1_id = projectile_damage_taken_+% | ||
|level21_stat1_value = | |level21_stat1_value = 30 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_cost_amounts = 34 | |level22_cost_amounts = 34 | ||
|level22_stat_text = Cursed enemies take | |level22_stat_text = Cursed enemies take 31% increased Damage from Projectile Hits | ||
|level22_stat1_id = projectile_damage_taken_+% | |level22_stat1_id = projectile_damage_taken_+% | ||
|level22_stat1_value = | |level22_stat1_value = 31 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_cost_amounts = 35 | |level23_cost_amounts = 35 | ||
|level23_stat_text = Cursed enemies take | |level23_stat_text = Cursed enemies take 32% increased Damage from Projectile Hits | ||
|level23_stat1_id = projectile_damage_taken_+% | |level23_stat1_id = projectile_damage_taken_+% | ||
|level23_stat1_value = | |level23_stat1_value = 32 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_cost_amounts = 36 | |level24_cost_amounts = 36 | ||
|level24_stat_text = Cursed enemies take | |level24_stat_text = Cursed enemies take 33% increased Damage from Projectile Hits | ||
|level24_stat1_id = projectile_damage_taken_+% | |level24_stat1_id = projectile_damage_taken_+% | ||
|level24_stat1_value = | |level24_stat1_value = 33 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_cost_amounts = 36 | |level25_cost_amounts = 36 | ||
|level25_stat_text = Cursed enemies take | |level25_stat_text = Cursed enemies take 34% increased Damage from Projectile Hits | ||
|level25_stat1_id = projectile_damage_taken_+% | |level25_stat1_id = projectile_damage_taken_+% | ||
|level25_stat1_value = | |level25_stat1_value = 34 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_cost_amounts = 37 | |level26_cost_amounts = 37 | ||
|level26_stat_text = Cursed enemies take | |level26_stat_text = Cursed enemies take 35% increased Damage from Projectile Hits | ||
|level26_stat1_id = projectile_damage_taken_+% | |level26_stat1_id = projectile_damage_taken_+% | ||
|level26_stat1_value = | |level26_stat1_value = 35 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_cost_amounts = 38 | |level27_cost_amounts = 38 | ||
|level27_stat_text = Cursed enemies take | |level27_stat_text = Cursed enemies take 36% increased Damage from Projectile Hits | ||
|level27_stat1_id = projectile_damage_taken_+% | |level27_stat1_id = projectile_damage_taken_+% | ||
|level27_stat1_value = | |level27_stat1_value = 36 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_cost_amounts = 39 | |level28_cost_amounts = 39 | ||
|level28_stat_text = Cursed enemies take | |level28_stat_text = Cursed enemies take 37% increased Damage from Projectile Hits | ||
|level28_stat1_id = projectile_damage_taken_+% | |level28_stat1_id = projectile_damage_taken_+% | ||
|level28_stat1_value = | |level28_stat1_value = 37 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_cost_amounts = 39 | |level29_cost_amounts = 39 | ||
|level29_stat_text = Cursed enemies take | |level29_stat_text = Cursed enemies take 38% increased Damage from Projectile Hits | ||
|level29_stat1_id = projectile_damage_taken_+% | |level29_stat1_id = projectile_damage_taken_+% | ||
|level29_stat1_value = | |level29_stat1_value = 38 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_cost_amounts = 40 | |level30_cost_amounts = 40 | ||
|level30_stat_text = Cursed enemies take | |level30_stat_text = Cursed enemies take 39% increased Damage from Projectile Hits | ||
|level30_stat1_id = projectile_damage_taken_+% | |level30_stat1_id = projectile_damage_taken_+% | ||
|level30_stat1_value = | |level30_stat1_value = 39 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_cost_amounts = 40 | |level31_cost_amounts = 40 | ||
|level31_stat_text = Cursed enemies take | |level31_stat_text = Cursed enemies take 39% increased Damage from Projectile Hits | ||
|level31_stat1_id = projectile_damage_taken_+% | |level31_stat1_id = projectile_damage_taken_+% | ||
|level31_stat1_value = | |level31_stat1_value = 39 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_cost_amounts = 41 | |level32_cost_amounts = 41 | ||
|level32_stat_text = Cursed enemies take | |level32_stat_text = Cursed enemies take 40% increased Damage from Projectile Hits | ||
|level32_stat1_id = projectile_damage_taken_+% | |level32_stat1_id = projectile_damage_taken_+% | ||
|level32_stat1_value = | |level32_stat1_value = 40 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_cost_amounts = 41 | |level33_cost_amounts = 41 | ||
|level33_stat_text = Cursed enemies take | |level33_stat_text = Cursed enemies take 40% increased Damage from Projectile Hits | ||
|level33_stat1_id = projectile_damage_taken_+% | |level33_stat1_id = projectile_damage_taken_+% | ||
|level33_stat1_value = | |level33_stat1_value = 40 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_cost_amounts = 42 | |level34_cost_amounts = 42 | ||
|level34_stat_text = Cursed enemies take | |level34_stat_text = Cursed enemies take 41% increased Damage from Projectile Hits | ||
|level34_stat1_id = projectile_damage_taken_+% | |level34_stat1_id = projectile_damage_taken_+% | ||
|level34_stat1_value = | |level34_stat1_value = 41 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_cost_amounts = 42 | |level35_cost_amounts = 42 | ||
|level35_stat_text = Cursed enemies take | |level35_stat_text = Cursed enemies take 41% increased Damage from Projectile Hits | ||
|level35_stat1_id = projectile_damage_taken_+% | |level35_stat1_id = projectile_damage_taken_+% | ||
|level35_stat1_value = | |level35_stat1_value = 41 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_cost_amounts = 42 | |level36_cost_amounts = 42 | ||
|level36_stat_text = Cursed enemies take | |level36_stat_text = Cursed enemies take 42% increased Damage from Projectile Hits | ||
|level36_stat1_id = projectile_damage_taken_+% | |level36_stat1_id = projectile_damage_taken_+% | ||
|level36_stat1_value = | |level36_stat1_value = 42 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_cost_amounts = 43 | |level37_cost_amounts = 43 | ||
|level37_stat_text = Cursed enemies take | |level37_stat_text = Cursed enemies take 42% increased Damage from Projectile Hits | ||
|level37_stat1_id = projectile_damage_taken_+% | |level37_stat1_id = projectile_damage_taken_+% | ||
|level37_stat1_value = | |level37_stat1_value = 42 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_cost_amounts = 43 | |level38_cost_amounts = 43 | ||
|level38_stat_text = Cursed enemies take | |level38_stat_text = Cursed enemies take 43% increased Damage from Projectile Hits | ||
|level38_stat1_id = projectile_damage_taken_+% | |level38_stat1_id = projectile_damage_taken_+% | ||
|level38_stat1_value = | |level38_stat1_value = 43 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_cost_amounts = 43 | |level39_cost_amounts = 43 | ||
|level39_stat_text = Cursed enemies take | |level39_stat_text = Cursed enemies take 43% increased Damage from Projectile Hits | ||
|level39_stat1_id = projectile_damage_taken_+% | |level39_stat1_id = projectile_damage_taken_+% | ||
|level39_stat1_value = | |level39_stat1_value = 43 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_cost_amounts = 44 | |level40_cost_amounts = 44 | ||
|level40_stat_text = Cursed enemies take | |level40_stat_text = Cursed enemies take 44% increased Damage from Projectile Hits | ||
|level40_stat1_id = projectile_damage_taken_+% | |level40_stat1_id = projectile_damage_taken_+% | ||
|level40_stat1_value = | |level40_stat1_value = 44 | ||
|level1_dexterity_requirement = 16 | |level1_dexterity_requirement = 16 | ||
|level1_experience = 0 | |level1_experience = 0 | ||
Line 426: | Line 348: | ||
==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | {{Skill progression | ||
|c1_abbr = | |c1_abbr = Increased<br>Projectile<br>Damage | ||
|c1_header = Cursed enemies take x% increased Damage from Projectile Hits | |c1_header = Cursed enemies take x% increased Damage from Projectile Hits | ||
|c1_pattern_extract = Cursed enemies take (%d+)%% increased Damage from Projectile Hits | |c1_pattern_extract = Cursed enemies take (%d+)%% increased Damage from Projectile Hits | ||
|c1_pattern_value = %d%% | |c1_pattern_value = %d%% | ||
}} | }} | ||
{{Item acquisition}} | {{Item acquisition}} | ||
Line 465: | Line 380: | ||
==Related Unique items== | ==Related Unique items== | ||
{{ | {{Drop enabled unique item table | ||
|tables=item_stats | |tables=item_stats | ||
|join=items._pageID=item_stats._pageID | |join=items._pageID=item_stats._pageID |
Latest revision as of 20:12, 29 May 2024
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 4Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile Hits
Projectiles which Hit Cursed Enemies Split towards 2 additional targets
Additional Effects From 1-20% Quality:
Cursed enemies take (0.25-5)% increased Damage from Projectile HitsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 4Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemProjectileWeakness
Sniper's Mark is a spell that marks a single target with a curse. The marked target takes increased damage from projectiles and causes projectiles that hit the marked target to split.
Skill functions and interactions
- Mark: Only one mark (regardless of source) can be active at all times. Increasing the curse limit will allow you to apply additional hexes on top of a mark, but does not let you apply additional marks on different targets or apply multiple mark on one target.
Gem level progression
Level | Mana Cost | Increased Projectile Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|
1 | 4 | 16 | 16 | 10% | 0 | 0 |
2 | 6 | 20 | 17 | 11% | 841 | 841 |
3 | 9 | 27 | 18 | 12% | 3099 | 3940 |
4 | 12 | 33 | 19 | 13% | 7433 | 11373 |
5 | 16 | 41 | 21 | 14% | 22895 | 34268 |
6 | 20 | 50 | 22 | 15% | 49725 | 83993 |
7 | 24 | 58 | 23 | 16% | 95714 | 179707 |
8 | 28 | 67 | 24 | 17% | 169595 | 349302 |
9 | 32 | 75 | 25 | 18% | 283759 | 633061 |
10 | 36 | 83 | 26 | 19% | 453996 | 1087057 |
11 | 40 | 92 | 26 | 20% | 703128 | 1790185 |
12 | 44 | 100 | 27 | 21% | 1061223 | 2851408 |
13 | 48 | 109 | 28 | 22% | 2065870 | 4917278 |
14 | 52 | 117 | 29 | 23% | 2507110 | 7424388 |
15 | 55 | 123 | 29 | 24% | 2573731 | 9998119 |
16 | 58 | 130 | 30 | 25% | 7611351 | 17609470 |
17 | 61 | 136 | 31 | 26% | 13437908 | 31047378 |
18 | 64 | 142 | 31 | 27% | 25052147 | 56099525 |
19 | 67 | 148 | 32 | 28% | 43869436 | 99968961 |
20 | 70 | 155 | 33 | 29% | 242081178 | 342050139 |
21 | 72 | 159 | 34 | 30% | N/A | N/A |
22 | 74 | N/A | 34 | 31% | N/A | N/A |
23 | 76 | N/A | 35 | 32% | N/A | N/A |
24 | 78 | N/A | 36 | 33% | N/A | N/A |
25 | 80 | N/A | 36 | 34% | N/A | N/A |
26 | 82 | N/A | 37 | 35% | N/A | N/A |
27 | 84 | N/A | 38 | 36% | N/A | N/A |
28 | 86 | N/A | 39 | 37% | N/A | N/A |
29 | 88 | N/A | 39 | 38% | N/A | N/A |
30 | 90 | N/A | 40 | 39% | N/A | N/A |
31 | 91 | N/A | 40 | 39% | N/A | N/A |
32 | 92 | N/A | 41 | 40% | N/A | N/A |
33 | 93 | N/A | 41 | 40% | N/A | N/A |
34 | 94 | N/A | 42 | 41% | N/A | N/A |
35 | 95 | N/A | 42 | 41% | N/A | N/A |
36 | 96 | N/A | 42 | 42% | N/A | N/A |
37 | 97 | N/A | 43 | 42% | N/A | N/A |
38 | 98 | N/A | 43 | 43% | N/A | N/A |
39 | 99 | N/A | 43 | 43% | N/A | N/A |
40 | 100 | N/A | 44 | 44% | N/A | N/A |
Item acquisition
Sniper's Mark can drop anywhere.
Recipes
Sniper's Mark can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
13 | The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. | Random corrupted level 21 Spell gem | A |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking Some Eggs Act 1 | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking Some Eggs Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related modifiers
The following mods are related to Sniper's Mark:
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
HellscapeUpsideGrantsLevel1SnipersMark | Scourge Benefit | 1 | Grants Level 1 Sniper's Mark Skill | quiver 200 |
HellscapeUpsideGrantsLevel10SnipersMark | Scourge Benefit | 45 | Grants Level 10 Sniper's Mark Skill | quiver 200 |
HellscapeUpsideGrantsLevel20SnipersMark | Scourge Benefit | 68 | Grants Level 20 Sniper's Mark Skill | quiver 200 |
HellscapeUpsideGrantsLevel22SnipersMark | Scourge Benefit | 68 | Grants Level 22 Sniper's Mark Skill | quiver 200 |
Legacy mods
The following mods can only be find in legacy item in permanent leagues:
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Projectile Weakness Duration 1 | Enchantment | 66 | Sniper's Mark has 30% increased Duration | helmet 0 |
Enchantment Projectile Weakness Duration 2 | Enchantment | 75 | Sniper's Mark has 45% increased Duration | helmet 0 |
ProjectileWeaknessSkillCorrupted | Corrupted | 58 | Grants Level 15 Sniper's Mark Skill | quiver 0 |
Related helmet enchantments
The following helmet enchantments affect Sniper's Mark.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Projectile Weakness Curse Effect 1 | 66 | Merciless Labyrinth | Sniper's Mark has 10% increased Curse Effect | helmet 100 |
Enchantment Projectile Weakness Curse Effect 2 | 75 | Eternal Labyrinth | Sniper's Mark has 15% increased Curse Effect | helmet 100 |
Enchantment Projectile Weakness Duration 1 | 66 | Merciless Labyrinth | Sniper's Mark has 30% increased Duration | helmet 0 |
Enchantment Projectile Weakness Duration 2 | 75 | Eternal Labyrinth | Sniper's Mark has 45% increased Duration | helmet 0 |
Related Unique items
Item | Stats | |
---|---|---|
Mercenary's LotMercenary's Lot Slink GlovesEvasion: (322-398)Requires Level 70, 95 Dex+(80-120) to Evasion Rating (5-8)% increased Attack and Cast Speed Mark Skills have (10-15)% increased Cast Speed (30-50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy diesThe target changes, but the job's always the same. | 70 | +(80-120) to Evasion Rating (5-8)% increased Attack and Cast Speed Mark Skills have (10-15)% increased Cast Speed (30-50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies |
Version history
Version | Changes |
---|---|
3.24.0 |
|
3.21.0 |
|
3.19.1 |
|
3.19.0 |
|
3.12.0 |
|
3.6.0 |
|
3.0.0 |
|
2.6.0 |
|
2.2.0 |
|
2.0.0 |
|
1.2.0 |
|
1.1.0 |
|
0.9.5 |
|
0.9.2 |
|