List of monster reward mods: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 12: Line 12:
|-
|-
| monster_dropped_equipment_drops_as_sell_price_with_multiplier || The sell price of dropped items drops as currency, with the equivalent number of shards dropping as the full orbs.
| monster_dropped_equipment_drops_as_sell_price_with_multiplier || The sell price of dropped items drops as currency, with the equivalent number of shards dropping as the full orbs.
|-
| dropped_items_have_all_white_sockets || All sockets on the item are white sockets. Can override certain stats (e.g. {{il|Skin of the Loyal}}).
|-
|-
| dropped_items_have_maximum_sockets || Items dropped by this monster drop with up to its maximum number of sockets, based on [[item level]].
| dropped_items_have_maximum_sockets || Items dropped by this monster drop with up to its maximum number of sockets, based on [[item level]].
Line 22: Line 20:
|-
|-
| dropped_items_are_corrupted || Items drop corrupted as if affected by a {{il|Vaal Orb}}, possibly bricking Unique items.
| dropped_items_are_corrupted || Items drop corrupted as if affected by a {{il|Vaal Orb}}, possibly bricking Unique items.
|-
| dropped_items_are_duplicated || Drops a mirrored copy of items.
|-
|-
| dropped_items_are_converted_to_armour || Dropped items are randomly converted to armour items.
| dropped_items_are_converted_to_armour || Dropped items are randomly converted to armour items.
Line 38: Line 34:
|-
|-
| dropped_items_are_one_rarity_higher || Normal items drop as magic, magic items drop as rare, and rare items drop as unique.
| dropped_items_are_one_rarity_higher || Normal items drop as magic, magic items drop as rare, and rare items drop as unique.
|-
| dropped_items_are_converted_to_scarabs_based_on_rarity || Dropped items are randomly converted to scarabs. Normal to Rusted, Unique to Winged, etc. Not affected by player IIR.<ref>https://www.youtube.com/watch?v=UbQcLAlJvs8</ref>
|-
|-
| dropped_items_are_converted_to_currency_based_on_rarity_%_chance || Dropped items are randomly converted to currency. Higher rarity items are converted to rarer currencies.
| dropped_items_are_converted_to_currency_based_on_rarity_%_chance || Dropped items are randomly converted to currency. Higher rarity items are converted to rarer currencies.
|-
| monster_slain_gem_experience_gain_+%<br>monster_play_experience_effect_on_killer_from_experience_gain || Provides a large boost of player and gem experience. Does not convert items.
|-
|-
| ? || All monsters in the pack drop a copy of the same base item (similar to [[Keepers of the Trove]]).
| ? || All monsters in the pack drop a copy of the same base item (similar to [[Keepers of the Trove]]).
|}
|}
<noinclude>
<noinclude>
The following modifiers are confirmed to be removed:
{| class="wikitable sortable"
|-
! Stats.json modifier !! Effect
|-
|-
| dropped_items_have_all_white_sockets || All sockets on the item are white sockets. Can override certain stats (e.g. {{il|Skin of the Loyal}}).
|-
| dropped_items_are_duplicated || Drops a mirrored copy of items.
|-
| ? || Dropped items are randomly converted to gems.
|-
| dropped_items_are_converted_to_scarabs_based_on_rarity || Dropped items are randomly converted to scarabs. Normal to Rusted, Unique to Winged, etc. Not affected by player  or party bonus IIR.<ref>https://www.youtube.com/watch?v=UbQcLAlJvs8</ref>
|-
| monster_slain_gem_experience_gain_+%<br>monster_play_experience_effect_on_killer_from_experience_gain || Provides a large boost of player and gem experience. Does not convert items.
|}


[[Category:Monster mod lists]]
[[Category:Monster mod lists]]
</noinclude>
</noinclude>

Latest revision as of 10:08, 23 March 2024

List of reward modifiers that can appear on Monsters.

Note: this is a manually compiled list from Stats.json, and not all modifiers may actually apply in-game.

Additionally, "monster_dropped_items_ignore_player_rarity_+%" and "monster_dropped_items_ignore_party_rarity_+%_bonus" appear to imply that magic find may not be very impactful in affecting the outcome of some of these reward modifiers.

Stats.json modifier Effect
dropped_items_are_fractured_chance_% OR dropped_items_are_fractured Several items drop with a fractured modifier.
monster_dropped_equipment_drops_as_sell_price_with_multiplier The sell price of dropped items drops as currency, with the equivalent number of shards dropping as the full orbs.
dropped_items_have_maximum_sockets Items dropped by this monster drop with up to its maximum number of sockets, based on item level.
dropped_items_are_fully_linked Items dropped by this monster drop with up to its maximum number of links.
dropped_items_have_1_to_30_quality Items can drop with up to 30 quality. Can affect flasks.
dropped_items_are_corrupted Items drop corrupted as if affected by a Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again., possibly bricking Unique items.
dropped_items_are_converted_to_armour Dropped items are randomly converted to armour items.
dropped_items_are_converted_to_weapons Dropped items are randomly converted to weapon items.
dropped_items_are_converted_to_jewellery_and_jewels Dropped items are randomly converted to jewellery items and jewels.
dropped_items_are_converted_to_maps Dropped items are randomly converted to maps.
dropped_items_are_converted_to_divination_cards Dropped items are randomly converted to divination cards.
dropped_items_are_converted_to_top_tier_base_item_types_in_same_item_class Converts items dropped into the highest tier base type of the same item class (e.g. a TricorneTricorneEvasion: (53-69)Requires Level 10, 27 Dex into a Hubris CircletHubris CircletEnergy Shield: (80-92)Requires Level 69, 154 Int).
dropped_items_are_one_rarity_higher Normal items drop as magic, magic items drop as rare, and rare items drop as unique.
dropped_items_are_converted_to_currency_based_on_rarity_%_chance Dropped items are randomly converted to currency. Higher rarity items are converted to rarer currencies.
? All monsters in the pack drop a copy of the same base item (similar to Keepers of the Trove).


The following modifiers are confirmed to be removed:

Stats.json modifier Effect
dropped_items_have_all_white_sockets All sockets on the item are white sockets. Can override certain stats (e.g. Skin of the LoyalSkin of the Loyal
Simple Robe
Movement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Has 6 Linked Sockets (Hidden)
We happily give our limbs.
A net woven to keep safe the bones of the Lords.

This item can be transformed with a Blessing of Chayula
).
dropped_items_are_duplicated Drops a mirrored copy of items.
? Dropped items are randomly converted to gems.
dropped_items_are_converted_to_scarabs_based_on_rarity Dropped items are randomly converted to scarabs. Normal to Rusted, Unique to Winged, etc. Not affected by player or party bonus IIR.[1]
monster_slain_gem_experience_gain_+%
monster_play_experience_effect_on_killer_from_experience_gain
Provides a large boost of player and gem experience. Does not convert items.