List of monster reward mods: Difference between revisions
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Note: this is a manually compiled list from Stats.json, and not all modifiers may actually apply in-game. | Note: this is a manually compiled list from Stats.json, and not all modifiers may actually apply in-game. | ||
Additionally, "monster_dropped_items_ignore_player_rarity_+%" and "monster_dropped_items_ignore_party_rarity_+%_bonus" appear to imply that [[magic find]] may not be very impactful in affecting the outcome of these reward modifiers. | Additionally, "monster_dropped_items_ignore_player_rarity_+%" and "monster_dropped_items_ignore_party_rarity_+%_bonus" appear to imply that [[magic find]] may not be very impactful in affecting the outcome of some of these reward modifiers. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| dropped_items_are_fractured_chance_% OR dropped_items_are_fractured || Several items drop with a [[fractured item|fractured modifier]]. | | dropped_items_are_fractured_chance_% OR dropped_items_are_fractured || Several items drop with a [[fractured item|fractured modifier]]. | ||
|- | |- | ||
| | | monster_dropped_equipment_drops_as_sell_price_with_multiplier || The sell price of dropped items drops as currency, with the equivalent number of shards dropping as the full orbs. | ||
|- | |- | ||
| | | dropped_items_have_maximum_sockets || Items dropped by this monster drop with up to its maximum number of sockets, based on [[item level]]. | ||
|- | |- | ||
| | | dropped_items_are_fully_linked || Items dropped by this monster drop with up to its maximum number of links. | ||
|- | |- | ||
| | | dropped_items_have_1_to_30_quality || Items can drop with up to 30 quality. Can affect [[flask]]s. | ||
|- | |- | ||
| | | dropped_items_are_corrupted || Items drop corrupted as if affected by a {{il|Vaal Orb}}, possibly bricking Unique items. | ||
|- | |- | ||
| | | dropped_items_are_converted_to_armour || Dropped items are randomly converted to armour items. | ||
|- | |- | ||
| | | dropped_items_are_converted_to_weapons || Dropped items are randomly converted to weapon items. | ||
|- | |- | ||
| | | dropped_items_are_converted_to_jewellery_and_jewels || Dropped items are randomly converted to jewellery items and jewels. | ||
|- | |- | ||
| | | dropped_items_are_converted_to_maps || Dropped items are randomly converted to maps. | ||
|- | |- | ||
| | | dropped_items_are_converted_to_divination_cards || Dropped items are randomly converted to divination cards. | ||
|- | |- | ||
| | | dropped_items_are_converted_to_top_tier_base_item_types_in_same_item_class || Converts items dropped into the highest tier base type of the same item class (e.g. a {{il|Tricorne}} into a {{il|Hubris Circlet}}). | ||
|- | |- | ||
| | | dropped_items_are_one_rarity_higher || Normal items drop as magic, magic items drop as rare, and rare items drop as unique. | ||
|- | |- | ||
| | | dropped_items_are_converted_to_currency_based_on_rarity_%_chance || Dropped items are randomly converted to currency. Higher rarity items are converted to rarer currencies. | ||
|- | |- | ||
| | | ? || All monsters in the pack drop a copy of the same base item (similar to [[Keepers of the Trove]]). | ||
|} | |||
<noinclude> | |||
The following modifiers are confirmed to be removed: | |||
{| class="wikitable sortable" | |||
|- | |||
! Stats.json modifier !! Effect | |||
|- | |||
|- | |||
| dropped_items_have_all_white_sockets || All sockets on the item are white sockets. Can override certain stats (e.g. {{il|Skin of the Loyal}}). | |||
|- | |- | ||
| | | dropped_items_are_duplicated || Drops a mirrored copy of items. | ||
|- | |- | ||
| | | ? || Dropped items are randomly converted to gems. | ||
|- | |- | ||
| | | dropped_items_are_converted_to_scarabs_based_on_rarity || Dropped items are randomly converted to scarabs. Normal to Rusted, Unique to Winged, etc. Not affected by player or party bonus IIR.<ref>https://www.youtube.com/watch?v=UbQcLAlJvs8</ref> | ||
|- | |- | ||
| | | monster_slain_gem_experience_gain_+%<br>monster_play_experience_effect_on_killer_from_experience_gain || Provides a large boost of player and gem experience. Does not convert items. | ||
|} | |} | ||
[[Category:Monster mod lists]] | [[Category:Monster mod lists]] | ||
</noinclude> | </noinclude> |
Latest revision as of 10:08, 23 March 2024
List of reward modifiers that can appear on Monsters.
Note: this is a manually compiled list from Stats.json, and not all modifiers may actually apply in-game.
Additionally, "monster_dropped_items_ignore_player_rarity_+%" and "monster_dropped_items_ignore_party_rarity_+%_bonus" appear to imply that magic find may not be very impactful in affecting the outcome of some of these reward modifiers.
Stats.json modifier | Effect |
---|---|
dropped_items_are_fractured_chance_% OR dropped_items_are_fractured | Several items drop with a fractured modifier. |
monster_dropped_equipment_drops_as_sell_price_with_multiplier | The sell price of dropped items drops as currency, with the equivalent number of shards dropping as the full orbs. |
dropped_items_have_maximum_sockets | Items dropped by this monster drop with up to its maximum number of sockets, based on item level. |
dropped_items_are_fully_linked | Items dropped by this monster drop with up to its maximum number of links. |
dropped_items_have_1_to_30_quality | Items can drop with up to 30 quality. Can affect flasks. |
dropped_items_are_corrupted | Items drop corrupted as if affected by a Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again., possibly bricking Unique items. |
dropped_items_are_converted_to_armour | Dropped items are randomly converted to armour items. |
dropped_items_are_converted_to_weapons | Dropped items are randomly converted to weapon items. |
dropped_items_are_converted_to_jewellery_and_jewels | Dropped items are randomly converted to jewellery items and jewels. |
dropped_items_are_converted_to_maps | Dropped items are randomly converted to maps. |
dropped_items_are_converted_to_divination_cards | Dropped items are randomly converted to divination cards. |
dropped_items_are_converted_to_top_tier_base_item_types_in_same_item_class | Converts items dropped into the highest tier base type of the same item class (e.g. a TricorneTricorneEvasion: (53-69)Requires Level 10, 27 Dex into a Hubris CircletHubris CircletEnergy Shield: (80-92)Requires Level 69, 154 Int). |
dropped_items_are_one_rarity_higher | Normal items drop as magic, magic items drop as rare, and rare items drop as unique. |
dropped_items_are_converted_to_currency_based_on_rarity_%_chance | Dropped items are randomly converted to currency. Higher rarity items are converted to rarer currencies. |
? | All monsters in the pack drop a copy of the same base item (similar to Keepers of the Trove). |
The following modifiers are confirmed to be removed:
Stats.json modifier | Effect |
---|---|
dropped_items_have_all_white_sockets | All sockets on the item are white sockets. Can override certain stats (e.g. Skin of the LoyalSkin of the Loyal Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences Has 6 Linked Sockets (Hidden)We happily give our limbs. A net woven to keep safe the bones of the Lords. This item can be transformed with a Blessing of Chayula). |
dropped_items_are_duplicated | Drops a mirrored copy of items. |
? | Dropped items are randomly converted to gems. |
dropped_items_are_converted_to_scarabs_based_on_rarity | Dropped items are randomly converted to scarabs. Normal to Rusted, Unique to Winged, etc. Not affected by player or party bonus IIR.[1] |
monster_slain_gem_experience_gain_+% monster_play_experience_effect_on_killer_from_experience_gain |
Provides a large boost of player and gem experience. Does not convert items. |